Sunday, May 13, 2012
Burton Talks "Frankenweenie," Childhood, Disney
Entertainment Weekly spoke with Tim Burton recently. Even after releasing Dark Shadows, the filmmaker has plenty on his plate for 2012, including another feature that he has directed, Frankenweenie. In the interview, Burton discussed returning to this personal source material, why he is adapting his original live-action short into animation, his childhood and how that has informed the new film, and working again with Disney:
ENTERTAINMENT WEEKLY: What is it about stop-motion animation that appeals so much to you?
TIM BURTON: It goes back to Ray Harryhausen. You look at his stuff, and you see the fur move! As a child, I recognized this artist. And there was something about stop-motion that felt more like a personal medium, especially because there were so few people doing it. Also, you go back to those kinds of stories, like Frankenstein or Pinocchio, about bringing an inanimate object to life. So here you have a process that does just that! It takes an inanimate object and you bring it to life. As hard of a medium as it is, there’s something so beautiful about that and the fact that it goes back to the beginning of film. The technique hasn’t changed — it’s still animating one frame at a time for 24 frames [to create a single second of film].
Is there anything that stop-motion allowed you to do this time around that you couldn’t have done back in 1984?
Actually, no. On Corpse Bride, our puppets were so sophisticated that people thought they were [animated] in the computer. It sort of undermined the beauty of the stop-motion technique. So, with Frankenweenie, we have a smaller budget and decided that the puppets are going to have to be a bit cruder. But that’s okay, because that’s part of the charm of stop-motion. I wouldn’t go back to the original King Kong and smooth down the fur.
But what has stop-motion allowed you to do with Frankenweenie that you couldn’t have done in live-action?
With my background in animation, I wanted to make the characters look more like my original drawings. There’s just more of a weird kind of energy in those drawings, and there are certain acting things that you can’t do with a real dog, you know? We wanted real dog emotions, and it’s a little easier to try to get that in animation.
In the original, you had the young actor Barret Oliver and all these normal-looking kids. But in this animated Frankenweenie, I was happy to see that many of the kids now look a little… off.
Well, I remember the school politics, and not only how weird you felt as a kid, but how weird everybody else was, too. It was easy to link those memories to old horror movies. I mean, there was a kid back in school that would remind me of Boris Karloff. And there was a weird girl.
Even though he brings a dog back to life, your main character, Victor, seems like the most normal kid around.
That’s how I felt as a kid. I felt very weird, isolated, and lonely, but at the same time I didn’t feel that way as a person. I didn’t feel like a weirdo. So you’re kind of in between a rock and a hard place — you’re treated one way, and yet you don’t really feel that way at all.
How much of Victor is a representation of your childhood? There’s a scene in the movie in which Victor’s dad encourages him to play baseball, and I know your dad was a minor-league player.
My dad was a sports guy, but he was never like one of those Great Santini dads where you either play sports or you’re going to go to hell and burn. I played sports, but I also liked making my little super-8 films, and I liked experimenting. I tried to capture that with Victor. He’s part of the quiet loner category. We weren’t overly demonstrative; we were just kind of like the quiet rebels.
When you finished the original short, Disney didn’t like it initially.
I don’t know if they didn’t like it, but they didn’t know what to do about it.
But they didn’t ask you to return to work afterward.
So do you get some sort of satisfaction out of the fact that, nearly 30 years later, here you are making Frankenweenie for Disney?
Sure, why not? But I’ve been back and forth to Disney a few times, so it’s kind of an open revolving-door policy. I’ve been around enough to know how absurd everything is. Any project that gets made is a miracle, and I’m grateful to each one, and each one is surreal. So I’m used to it. It’s okay. [Laughs]
Well, of course you’re part of a great group of people, including Brad Bird and John Lasseter, who were let go by Disney, only to return years later.
Those guys could have been making Pixar movies 10 years earlier! They had the talent. It was there!