Showing posts with label interview. Show all posts
Showing posts with label interview. Show all posts

Monday, January 28, 2013

Interview: Burton on Oscars, "Frankenweenie," Critics


Vulture spoke with Tim Burton to learn about Frankenweenie and its chances at winning an Oscar this year, his balance between films that are critical successes and box office hits, his broken arm, and more:

Do all the nominations and awards help make up for the film's less-than-blockbuster box -office performance?

It's really nice, especially for a film like that. Everybody works really hard for something like this, especially the people who work in a dark room for a couple of years. The thing about stop-motion is that it's such a slow, painful process — one frame at a time. The positive side is that it helps keep the medium alive. It's not high on to-do lists for studio execs to make stop-motion, let alone black-and-white stop-motion. There's still a bit of a stigma, so any sort of positive response is meaningful.

You would think after The Artist there would be less opposition to black-and-white — especially when it comes to films about Hollywood. Argo also got a lot of awards love partly because it's about Hollywood helping to save the world. And Frankenweenie celebrates classic horror films. Hollywood loves nothing more than celebrating itself.

That's true, now that you mention that. Even last year, films like Hugo did that. But I never really thought of that. It's certainly not my perception of the world. For me, it's just what inspires me, and those monster movies stay with you on some kind of level. Those early things are still inside of me. It was just fun to play around with words and themes and memories, because you don't get to do that on every project.

Loved the shout-out to Mary Shelley with the turtle's name, by the way.

[Chuckles.] My son's turtle was named Shelley. When you have a pet as a child, that's the first pure relationship you have. It's unconditional love. And it's your first experience with death as well, so it was an easy emotional connection to make to Frankenstein and monster movies. Those first relationships are very important. And to me, the Frankenstein story is about creating things, not the business of creating things.

But you still want it to be successful.

No one wants to feel like they weren't, unless they're doing some kind of weird art-house thing: "I hope nobody sees this film! And if they see the film, I'm selling out!" You hope for success, but it's a strange phenomenon. You have a movie that gets shitty, crappy, horrible reviews but makes a lot of money; you have a movie that gets good, decent reviews, but then no one goes to see it. I've been lucky, even if a film didn't do that well [at the box office], I end up meeting people who connected with it, and that evens the score.

How do you feel about the critics who say you should stop using Johnny Depp so much?
I'm in a no-win situation. Some say I use him too often, and then others say, "How come he's not in this one?" Whatever. I'm strangely used to that from the beginning.


I don't decide to make a film because of the actors first, even though there are a lot of people I love. I don't think I've ever gone, "Oh, I want to work with that person," and then specifically found a part with that person just to work with them. For Frankenweenie, I hadn't worked with Winona Ryder, Catherine O'Hara, Martin Short, or Martin Landau in a long time, so that was great. But the project drew me to them because they're all so talented.

With Catherine, not since Beetlejuice. People want a sequel for that one.

Those were fun characters, but I'd have to see what the script was like and if it was worth doing — I can't just make it because it's one of the worst ten movies of the year! The first two films I did, Pee-wee's Big Adventure and Beetlejuice, made the ten-worst-movies-of-the-year lists. Then, years later, people said they were my best movies. What? So if those were my best, I'm in real trouble. [Laughs.] The point is, even if I wanted to analyze it, I'm not going to make everyone happy. It's easier when you're starting out and people don't really know what you are. But then you become a thing, and that's not really what you want. I never really targeted my films for kids. It's just what I like to make. But then people were saying The Nightmare Before Christmas was too scary for kids — too much singing, too scary. And then the kids loved it. So I've had conflicting information from the beginning.

How is The Nightmare Before Christmas too scary? It's no scarier than any fairy tale ...

Exactly. When you were a child, did you ever see Disney movies? There's some scary stuff in there. That's what made Disney movies to a large degree, but as people get older, they kind of forget that. There's a new generation looking at fairy tales now, and that's what monster movies were for me. I've always been interested in those kinds of stories, the ones that have been around for ages. When I go back and reread "Red Riding Hood," it's so bizarre, so weird, so fascinating, and we forget how strange they were, even if they've stayed in our consciousness for ages. Fairy tales are amazing, intense, psychological horror stories. But if you ask most adults, they immediately think it's all princesses and happy endings, and it's so not. Obviously.

Are you still thinking about doing Pinocchio next?

It's really hard to think about doing anything when I've got a throbbing pain in my shoulder! The painkillers are not that good here. The doctors are like, "Take two aspirin."

You're in London. Codeine is over-the-counter there!

Yeah, but it's a pretty weak form of codeine, probably. But you're right. I should do that. [Laughs.] I'm hoping the pain subsides soon, but it's like when you have a toothache, and it's hard to think, hard to do things, hard to focus on what's going on when it's throbbing away.

Once the pain subsides, then you can consider Pinocchio, or perhaps a Walt Disney biopic starring Ryan Gosling. Have you seen that poster?

The story at Cal Arts was that Walt was cryogenically frozen and somewhere in the basement. We used to spend Friday nights looking for him. So that's the story. Listen, I'm open to ideas at the moment!

Saturday, January 19, 2013

Interview: "Frankenweenie" Animation Director Mark Waring


We Are Movie Geeks recently interviewed Frankenweenie animation director Mark Waring. Waring discussed how the stop-motion animation process on Frankenweenie was unique, what the crew was like, Tim Burton's influences, and more:

We Are Movie Geeks:
Congratulations on FRANKENWEENIE. I took my daughters to see it and we loved it.

Mark Waring: Oh good, thanks.

WAMG: Did you grow up a fan of stop-motion animation?

MW: I was always interested on those things. Whenever there was something with stop-motion on TV I would always watch it, but it was never something that I thought I would end up doing. I was always interested in art and design and films as well but it wasn’t until I was in college that I was introduced to animation through a course. It was then I realized that this was what I wanted to do. It was design, art, sculpting, film, all combined and it was something I could do for a living. Then I started studying the history of animation and thought this was really wanted I wanted to do.

WAMG: I saw where you had recently participated in a panel discussion on Ray Harryhausen.

MW: Yeah, I’ve done a couple of those. Tony Dawson, who’s written four or five books on Harryhausen, runs the Ray Harryhausen Foundation, invited me to do that. Ray has never thrown anything away. He’s kept everything he’s created throughout his whole life right down to models he made when he was twelve. There’s a whole history and archive there and Tony is helping him look after that. He’s got me involved in various talks and panel discussions. Harryhausen has been such an influence and has helped me so much in my art. He was a pioneer and his techniques are still relevant. We still reference his monster characters. The animators all get together and look at his films and study what he did and how he worked.

WAMG: What are the key differences between what Harryhausen was doing decades ago and what you are doing with a project like FRANKENWEENIE?

MW: Technically it’s exactly the same. It’s basically down to, as an animator, you’re standing in front of a puppet that got an armature inside and you’ve got to bring it to life. Turn it into something that’s moving in a believable, if not necessarily realistic, way. You have to give it emotion, which I think is what Ray Harryhausen did best. He made them angry, or frightened, or whatever they were and we’ve got to do the same thing. We’ve obviously got more technology around us now.

WAMG: And more people. Harryhausen pretty much did everything on his own.

MW: Absolutely. He did all of that on his own. He made the puppets. His dad helped make the armatures. His mom helped make the costumes, but he shot it and did virtually everything on his own. With the technology we have now, we can check our work, which he couldn’t do. We can walk away, have a cup of tea, look at it, and come back and fix anything. He had none of that, he worked blind. He had no references whatsoever. Sometimes what we do is have our animators work blind like Harryhausen did, just for practice, to kind of get into the swing of it. It’s tricky. Harryhausen developed these metal pointers that he could measure exactly how far he moved, or would need to move, say one of the Hydra’s seven heads. We still use that tool today, in spite of all the technology at our disposal.

WAMG: Did you grow up a fan of monster movies?

MW: Sort of, yeah. If anything like that came on the TV, I would watch it. I don’t know if it’s a cultural thing but over here, in the UK, those sort of things weren’t really shown on TV like they were in America, but it was definitely something I was interested in.

WAMG: I noticed in FRANKENWEENIE Victor’s parents are at one point watching HORROR OF DRACULA with Christopher Lee on their TV. Who’s idea was that?

MW: Oh, I’m sure that was Tim Burton’s choice. After all, FRANKENWEENIE is Tim Burton’s childhood. Victor and Sparky are Tim and his dog. That’s what he based everything on, the whole idea of a boy and his dog and what that meant to him, he just packs FRANKENWEENIE with his world and I suppose HORROR OF DRACULA is just a film Tim remembers fondly from his childhood and that’s why he chose to include it.

WAMG: Did Tim Burton give you much creative leeway with FRANKENWEENIE, or was it strictly storyboarded?

MW: He was involved a lot, especially in the early development stages. All of the character designs come straight out of his sketchbooks. We’d worked together in the past and all of the inspiration comes through him. I think the storyboarding style as well. The early stages of the process set the tone and the film shows that. There’s very little in the film that doesn’t have his fingerprints all over it. That said, he’s very open to suggestions. He likes to surround himself with people who know him so a lot of the crew from THE CORPSE BRIDE also worked on FRANKENWEENIE.

WAMG: How many animators worked on FRANKENWEENIE?

MW: I guess around thirty. There are different levels of animators. We have four or five lead animators, then fifteen or so who are crafting every day doing their work. After that there’s a team of assistants who animate as well. Some are good at intimate character work, some are broader at animating the broader action scenes. So we mix and match and steer people towards their strengths.

WAMG: I remember when Tim Burton made MARS ATTACKS fifteen years ago and wanted to use stop motion, but decided he could make CGI look more like what he had in mind. Why do you think he went back to old school stop motion for CORPSE BRIDE and FRANKENWEENIE?

MW: I think partly stop motion is a physical thing, it’s a tactile thing. You can see the work that’s gone into it. I would have loved for MARS ATTACKS to have been stop motion. When I first heard about the film I thought it would be the perfect homage to ’50s sci-fi and B movies and flying saucers and all those things. It would have been perfect if they’d gone down that route. They had originally wanted to do it as stop motion. They had brought some puppet people in and had made armatures and I think it was quite last minute that they actually pulled the plug and went with CGI. They may have been worried about the time it was going to take with deadlines or whatever and I think if they would have gone that way, it would have been fantastic. There’s a magic to the art of stop motion that CGI just doesn’t have. It doesn’t mean that CGI is wrong or that one style is better than the other, I just think with stop motion you better see the craft on display.

WAMG: Had you seen the FRANKENWEENIE from the ’80s before you got involved with this project?

MW: Oh yes, we used that film as a reference for so many of the shots, but obviously the story has been fleshed out much more. I think it had its own mood and momentum but the feel of that short is what we were going for.

WAMG: There’s a short on the Blu-ray release of FRANKENWEENIE titled ‘Sparky vs the Flying Saucer’. What can you tell me about that?

MW: Well, I directed it and it was great to have the opportunity to do that. In the film itself, Victor is showing making a little film, a home movie with Sparky acting as a giant monster and the idea behind ‘Sparky vs the Flying Saucers’ is that this is another film that Victor has made with Sparky, and perhaps he has made a whole series of these films that he can show to his parents. This one is a Mars Attacks type of thing really with space aliens and Sparky in a space suit and all.

WAMG: Was this Tim Burton’s story?

MW: It was from Tim’s idea but the actual script itself was by Derek [Frey] who is Tim’s assistant and he and I discussed the idea and we fleshed it out with the storyboarders and made this little film. We made it towards the end of the shoot and thought about maybe tagging it on to the end of the film but it’s now on the DVD.

WAMG: Do you see possibly making some more Sparky shorts?

MW: I’d love to. I love the concept that there could be more of these films featuring Sparky hidden away in Victor’s attic. Who knows? I think we created a lovely world. Maybe we could make more shorts, perhaps a cowboy film or any classic film genres.

WAMG: What’s next for Mark Waring?

MW: I would love to work on more features. I’d love to work with Tim again. I love the stop motion format. In the meantime though I’m working on commercials in London and keeping busy.

WAMG: Good luck with your future projects and thanks for talking to We Are Movie Geeks.

MW: Thank you.

Saturday, October 20, 2012

Video Interview: Burton on "Frankenweenie," Disney, Michael Jackson Musical



In Yahoo!'s video interview with Tim Burton, the filmmaker discusses his relationship with Disney, why returning to Frankenweenie feels like a different project, and a movie he pitched to a studio that was described as "a musical version of 'House Of Wax' with Michael Jackson."

Interview: Burton on "Frankenweenie," Autobiography


/Film interviewed Tim Burton recently. They discuss the new stop-motion Frankenweenie, the aspects of autobiography in the film, Burton's love of science and art, and more:

/Film: I’m curious about the degree to which Frankenweenie is autobiographical. It’s easy to watch the film and assume certain things about the level of representation of your life, but I also wonder about it being a film about the perception of your life.

Tim Burton: Well, this was definitely a real memory piece, because I mean the original short was based on the kind of relation I had with my first pet, that kind of relationship, and Frankenstein films and monster movies. What made me want to go back to the material was a couple of things, one was the stop motion, which I love, and going back to the original drawings, as there was something in those drawings that you couldn’t quite get in live action which I wanted to explore. Then just beyond that initial relationship, it made me start thinking about the other kinds of kids in school, the place I grew up, the teachers… a lot of other kinds of monsters. There were lots of elements that came up that fit into that same sort of world, so all of that together made it feel like a new project to me and something very special. I tried to link almost everything up to somebody I knew, you know like kids and types of people that I remember and the types of relationships you had with other kids and stuff. So almost everything was based on something of a memory.

One line that really stuck out was when Victor’s father discusses reanimating the dead, and says it is “upsetting.” Over the course of your career you’ve played a lot with notions that are upsetting to a certain general population. I’m wondering if the notion of “what is upsetting” or what you think other people might find upsetting has changed over the years.

It’s always funny to me, because I always think… because you’re right, and then I go “Well I grew up on Disney movies” and there’s a lot of weird shit in those movies, you know? People, as they get older they forget these things I think. It’s interesting. I always found it a strange phenomenon. I mean I remember when the short came out and they were all freaked out with “It’s too weird. It’s too dark.” It was meant to go out with Pinocchio as kind of a featurette and “yeah, it’s too weird and too dark” and then they showed Pinocchio and the kids are screaming and running out of the theater, because there’s some scary stuff in it. I just remember them like on Batman Returns, “It’s so much darker than the first one.” Or “It’s so much lighter.” Like half the people would say it was “darker” and half the people said it was “lighter.” It’s like “How can something be lighter and then half of you say…” So I’ve always had a strange kind of… So at the end of the day it’s a mystery to me. (Laughs) It just kind of makes me laugh now, because I still to this day don’t understand it.

Are there things that are upsetting to you? Are there concepts that you think “Okay, no. That’s just something that shouldn’t be explored.”

A lot of movies now are just such torture, I mean there are things that are hard for me to watch, certain violence, even though I grew up watching Hammer Horror films and I loved… My level of torture porn is probably like Dr. Phibes or Theater of Blood, you know? (Laughs) That’s about my level.

How did you work with John August on the script? Was that a very close collaboration?

Yeah. I showed him the original thing and we started riffing. I wanted to expand it and go like… “Remember what they did in the original? This was like later with Universal when they did like House of Frankenstein and House of Dracula where they brought in other monsters or Abbot and Costello Meet Frankenstein.” There’s something about those that I always loved, the idea, so that was a sort of framework, but then it was just trying to be about, for me, as personal, like “This kind of kid, that kind of kid” and finding the right… I gave him kids and monsters and talked about the framework of it all and he’s quite good and he knows me, so he got it pretty quickly.

Among the characters, you’ve got the kids who are clued into what’s going on, and you’ve got their teacher, who’s two generations up. In the middle are the parents who are just flailing around. Is that consistent with your own experiences growing up?


Yeah, I would say so. I tried to treat all of the emotions as real as possible and also just the weird kid politics. Also, with Victor, it’s like he’s a loner in a certain way, but at the same time he is the most normal one in a certain way and that to me felt like it was an accurate feeling. I remember feeling like an outsider, but I also felt quite normal, and I also felt like everybody else was weird, and that dynamic of how kids are with each other and how there are certain teachers where you don’t really know what they are talking about and have a certain power to them. So all of those kind of things were based on real people and real feelings.

Do you ever go back to those memories and start to wonder “are these memories actually legit?”

Well yeah, it’s true. I think, especially as time goes on, how you remember something isn’t necessarily the way it was. Also, even though you might grow up feeling like you are completely alone, if you asked any other kid they would probably feel the same way. So I think that you can only use your own experience and for me it wasn’t so much… Memory, you try to treat it as such. A memory can remain very powerful and there’s validity to that and as long as your not trying to say “That’s exactly it,” because obviously with this it’s not a historical piece. So there’s a bit of looseness to that.

Do you have any artifacts of your own childhood that you can go back to to say, “Oh, I can pinpoint how I was feeling at this point.”

I can go to Burbank and look at all of the houses I grew up in and all of that stuff and get a weird vibe, yeah. So there’s that, which somewhat has remained kind of the same. It’s a strange place. It hasn’t really changed that much.

I was really struck by some of the attitudes towards science in the film. [Ed: there's a thing about science needing to be tempered by love.] Was that you, or was that John?

For me, well again I grew up with Dr. Frankenstein and all of those mad scientist characters. I mean I always loved that and I link that to science and art and creativity and how I remember growing up there was a real kind… There was a suppressing of those emotions in people and trying to suppress creative thinking or science and thinking about things in a different way. It seems like even more so now there’s a kind of suppression of those kinds of feelings. So that was an important message with science, art, or anything where people are thinking, to let that flourish and not let that be suppressed.

So those impulses are closely connected for you, artistic and scientific?


Yeah.

Saturday, September 22, 2012

Tim Burton: At Home in His Own Head


The New York Times published a thorough article about and interview with filmmaker Tim Burton. Here it is in its entirety:

September 19, 2012
Tim Burton, at Home in His Own Head
By DAVE ITZKOFF
LONDON

IT would be a tremendous disappointment if Tim Burton’s inner sanctum turned out to be a sterile environment, barren except for a telephone on its cold white floor; or a cubicle with a “World’s Greatest Dad” coffee mug. Instead, the workplace of the filmmaker behind invitingly grim delights like “Beetlejuice” and “Edward Scissorhands” is a definitive Burtonesque experience: on a hill here in north London, behind a brick wall and a mournful tree, in a Victorian residence that once belonged to the children’s book illustrator Arthur Rackham, it lies at the top of a winding staircase guarded by the imposing portraits of Boris Karloff and Christopher Lee. Its décor is best characterized as Modern Nonconformist (unless Ultraman toys and models of skeletal warriors are your thing), and when the master of the house greets you, his drinking glass will bear a poster image for “The Curse of Frankenstein.”

That the word Burtonesque has become part of the cultural lexicon hints at the surprising influence Mr. Burton, 54, has accumulated in a directorial career that spans 16 features and nearly 30 years. Across films as disparate as “Ed Wood,” “Alice in Wonderland” and “Big Fish” — released to varying critical and commercial receptions — he has developed a singular if not easily pinned-down sensibility. His style is strongly visual, darkly comic and morbidly fixated, but it is rooted just as much in his affection for monsters and misfits (which in his movies often turn out to be the same thing). He all but invented the vocabulary of the modern superhero movie (with “Batman"), brought new vitality to stop-motion animation (with “Corpse Bride,” directed with Mike Johnson, and “The Nightmare Before Christmas,” which Mr. Burton produced) and has come to be associated, for better or worse, with anything that is ghoulish or ghastly without being inaccessible. He may be the most widely embraced loner in contemporary cinema.

His success has also transported him from sleepy, suburban Southern California, where he grew up and graduated from the California Institute of the Arts, to London, where he lives with his partner, the actress Helena Bonham Carter, and their two young children, and where he has come to embrace the sensation of being perpetually out of place.

“I just feel like a foreigner,” Mr. Burton said in his cheerful, elliptical manner. “Feeling that weird foreign quality just makes you feel more, strangely, at home.”

On a recent morning Mr. Burton, dressed entirely in black, was talking about his new animated feature, “Frankenweenie,” which will be released by Walt Disney on Oct. 5., and which tells the charming story of a young boy (named Victor Frankenstein) who reanimates the corpse of his dead pet dog.

Like its director “Frankenweenie” is simultaneously modern and retrograde: the film, which is being released in 3-D black-and-white, is adapted from a live-action short that Mr. Burton made for Disney in 1984, when he was a struggling animator. That project did not get the wide release Mr. Burton hoped for, but it paved the way for him to direct his first feature, “Pee-wee’s Big Adventure,” the following year.

As he spoke (and occasionally shaped his feral, curly hair into something resembling satyr horns), Mr. Burton was in a nostalgic mood but also a defiant one. That may have been the result of the tepid reception that greeted “Dark Shadows,” his big-budget remake of the TV soap opera (which Mr. Burton said did not disappoint him), or a reluctance to analyze trends in his career. Whether he was talking about his upbringing in Burbank, his earliest frustration at Disney or the unexpected honor of a career retrospective presented at the Museum of Modern Art and other institutions, Mr. Burton still casts himself as an outsider.

“Wanting people to like you is nice, but I’m confident that there’s always going to be lots that don’t,” Mr. Burton said with gallows humor and genuine pride. “I’ll always be able to hang on to that.” These are excerpts from this conversation.


Q. Not only does “Frankenweenie” hark back to the start of your career, it seems to refer to many of the features you’ve made since the original short. Is that by design?

A. If I really thought about it, that’s something I would probably not do. [Laughs.] I don’t consciously make those points of: I did this, I’m going to put that in there as a reference to myself. Things that I grew up with stay with me. You start a certain way, and then you spend your whole life trying to find a certain simplicity that you had. It’s less about staying in childhood than keeping a certain spirit of seeing things in a different way.

Q. How much of your childhood are we seeing in Victor’s isolation?

A. I felt like an outcast. At the same time I felt quite normal. I think a lot of kids feel alone and slightly isolated and in their own world. I don’t believe the feelings I had were unique. You can sit in a classroom and feel like no one understands you, and you’re Vincent Price in “House of Usher.” I would imagine, if you talk to every single kid, most of them probably felt similarly. But I felt very tortured as a teenager. That’s where “Edward Scissorhands” came from. I was probably clinically depressed and didn’t know it.

Q. Were you encouraged to try sports?

A. My dad was a professional baseball player. He got injured early in his career, so he didn’t fulfill that dream of his. He ended up working for the sports department of the city of Burbank. I did some sports. It was a bit frustrating. I wasn’t the greatest sports person.

Q. That can be deeply disheartening at that age, to learn that you’re bad at something.

A. It’s the same with drawing. If you look at children’s drawings, they’re all great. And then at a certain point, even when they’re about 7 or 8 or 9, they go, “Oh, I can’t draw.” Well, yes, you can. I went through that same thing, even when I started to go to CalArts, and a couple of teachers said: “Don’t worry about it. If you like to draw, just draw.” And that just liberated me. My mother wasn’t an artist, but she made these weird owls out of pine cones, or cat needlepoint things. There’s an outlet for everyone, you know?

Q. Were horror films and B movies easily accessible when you were growing up?

A. They’d show monster movies on regular TV then, which they wouldn’t show now. Some of them were pretty hard core, like “The Brain That Wouldn’t Die,” or something where a guy gets his arm ripped off and is bleeding down the wall. My parents were a bit freaked out. [Laughs.] But better that I’m watching TV than them having to watch me or deal with me.

Q. There are emotions and experiences in “Frankenweenie” that audiences don’t often associate with Disney features.

A. People get worried and they go, “Oh my God, the dog gets hit by a car.” It’s funny how people are afraid of their emotions. I remember the original short was supposed to go out with “Pinocchio,” and they got all freaked out about it, like kids would be running, screaming, from the theater.

Q. Do you find poetic justice in the fact that, after all that, Disney is the studio that’s releasing “Frankenweenie"?

A. I feel like I’ve been through a revolving door over the years, and from my first time there as an animator to “Frankenweenie” to “Nightmare” and “Ed Wood,” it’s always been the same reaction: “Come back,” and then “Hmmm, I don’t know.” After I stopped working on “The Fox and the Hound” and trying to be a Disney animator — which was useless — they gave me the opportunity, for a year or two, to draw whatever I wanted. I felt quite grateful for it. At the same time I felt like Rapunzel, a princess trapped in a tower. I had everything I needed except the light of day. I felt they didn’t really want me, and luckily Warner Brothers and Paul Reubens and the producers of “Pee-wee” saw the movie and gave me a chance.

Q. If “Pee-wee’s Big Adventure” and “Beetlejuice” hadn’t been hits, would that have been the end of your filmmaking career?

A. I always felt bad for people whose first movie is a gigantic hit. [Laughs.] They were movies that were under the radar in a certain way. They’re both low-budget in terms of studio movies. Both were moderate hits, and were on some of the “10 worst movies of the year” lists. I learned quite early on: don’t get too excited, don’t get too complacent, don’t get too egotistical.

Q. When you see, 23 years after “Batman,” the extent to which superhero movies have become the backbone of Hollywood, do you feel a sense of pride or ownership?

A. No, not ownership. At the time it felt like the first attempt at a darker version of a comic book. Now it looks like a lighthearted romp. If I recall correctly, it wasn’t the greatest-received critical movie. So I do feel strange for getting such a bad rap on some level, and nobody mentions, oh, maybe it helped start something.

Q. When you worked with Johnny Depp for the first time, on “Edward Scissorhands,” what was it that connected you to him?

A. Here was a guy who was perceived as this thing — this Tiger Beat teen idol. But just meeting him, I could tell, without knowing the guy, he wasn’t that as a person. Very simply, he fit the profile of the character. We were in Florida in 90-degree heat, and he couldn’t use his hands, and he was wearing a leather outfit and covered head to toe with makeup. I was impressed by his strength and stamina. I remember Jack Nicholson showed me this book about mask acting and how it unleashes something else in a person. I’ve always been impressed by anybody that was willing to do that. Because a lot of actors don’t want to cover [theatrical voice] “the instrument.”

Q. Has your relationship with Johnny changed as your careers have evolved?

A. There’s always been a shorthand. He’s always been able to decipher my ramblings. To me he’s more like a Boris Karloff-type actor, a character actor, than a leading man. The only thing that changes — and this is something I try not to pay any attention to — is how the outside world perceives it. [Snidely] “Oh, you’re working with Johnny again?” “Oh, how come you’re not working with him this time?” You can’t win. I give up.

Q. You don’t have a formal repertory company, but there seem to be certain actors you come back to.

A. [Sighs.] I don’t want to respond to criticism I hear. People that go, “Oh, he’s using her again,” or “He’s using him again.” I’ve enjoyed pretty much everybody I’ve worked with. But it’s good to mix it up. If somebody’s right for the part — I’ve worked with them? Fine. Haven’t? Fine.

Q. Having a life with Helena Bonham Carter, do you have to be more careful about how you use her in your films?

A. The great thing about her is that, long before I met her, she had a full career. She’s also willing to do things that aren’t necessarily glamorous or attractive [Laughs], and I admire her for that. We’ve learned how to leave things at home, make it more of a sanctuary. But I probably take a slight, extra moment to think about it. On “Sweeney Todd” it was quite rough. Nobody was a singer, so I looked at lots of people. Everybody had to audition for it; she did as well. That one was a struggle, because I felt like, jeez, there’s a lot of great singers, and it’s going to look like I gave this one to my girlfriend. She really went through an extra process.

Q. In your last couple of movies you’ve burned her to a crisp, you’ve dumped her at the bottom of the ocean ——

A. I know. But she’s getting it on other movies. She’s being burned up alive a lot lately, or she’s getting set on fire quite a lot. Again, I’ve set another trend.

Q. Your “Planet of the Apes” remake introduced you to Helena, but was it otherwise a professional low for you?

A. Yeah. I’ve tried to learn my lesson. It usually happens on bigger-budget movies. You go into it, and there’s something about it I like, the studio wants to do it. But the budget’s not set and the script’s not set. So you’ve got this moving train. You’re working on it, and you’re cutting this because the budget’s too big, and you feel like an accountant. It’s certainly perceived as one of my least successful films. But at the same time I met with and worked with a lot of people that I loved.

Q. Will you ever explain its ending?

A. I had it all worked out. But it’s my own private thing. Someday we’ll go take some LSD and we’ll talk about it.

Q. Your recent films, like “Sweeney Todd,” “Alice in Wonderland” and “Charlie and the Chocolate Factory,"have all in some way been based on existing properties.

A. I’ve heard that, but a lot of things are, in a way. Even “Alice,” there’s a book, there’s lots of different versions. But there was no movie I would look to and go, “Ooh, we’re going to have to top that ‘Alice.’ “

Q. Is it harder to put your personal stamp on something you didn’t create from the ground up?

A. For me, no. It may be perceived that way, but I have to personalize everything, whether or not it comes from me. If I were to cherry-pick things, even “Ed Wood” was based on a book, it’s based on a person. “Sweeney Todd” is one of my more personal movies, because the Sweeney Todd character is a character I completely related to. Even in “Planet of the Apes” there are things I have to relate to, otherwise I just can’t do it. “Frankenweenie” is a bit more pure that way. But you could argue it’s based on a short which is based on lots of other movies.

Q. Is it a danger when you have a style that’s so distinctive it becomes boilerplate and imitated?

A. It does bother me a bit. People thought I made “Coraline.” Henry [Selick, who directed “Coraline” and “The Nightmare Before Christmas"] is a great filmmaker, but when they say something, they should have to say the person’s name. “From the producer of " — well, there’s eight producers. It’s slightly misleading. Not slightly, it’s very misleading, and that’s not fair to the consumer. Have the courage to go out under your own name. But I don’t have any control over that, and it’s not going to make me change. I can’t change my personality. Sometimes I wish I could, but I can’t.

Q. Do you think that overfamiliarity might have been a problem with “Dark Shadows,” that people saw it was you, and Johnny, and monsters, and they thought, “I’ve seen this before"?

A. Even the fact that it was deemed a failure — financially, it wasn’t really. It may not have set the world on fire, but it made its money back plus some, so I can tick that off as not being a total disaster. There’s some people that I talk to that liked it. “Alice” got critically panned. It made over a billion, I guess, whatever. “Ed Wood” got a lot of critical acclaim, it was a complete bomb. It all has a weird way of balancing itself out.

Q. When you’ve had your own retrospective at the Museum of Modern Art, do you feel bulletproof after that?

A. That was surreal. A lot of people thought I manufactured that, which I didn’t. They came to me and I was actually quite freaked out about it. To me, it was all private. It was never meant as, like, great art. It’s like hanging your laundry on the wall. “Oh, look, there’s his dirty socks and underwear.” But with the curators I felt I was in good hands, and they were just presenting it like, this is his process, this is what he does.

Q. Did it come with unforeseen pitfalls?

A. It followed suit with the movies. It got dismissed as “It’s not art.” Which I agree with.

Q. Are there other, more traditional forms of recognition you’d still like to earn?

A. Like public office?

Q. Like an Academy Award?

A. I grew up on movies like “Dr. Phibes,” that were not Academy Award-contending movies. [Laughs.] It’s not something that I’ve got to win. It’s like getting into film — I didn’t say early on, “I’m going to become a filmmaker,” “I’m going to show my work at MoMA.” When you start to think those things, you’re in trouble. Surprises are good. They become rarer and rarer as you go on. But anything like that is special. I’m not Woody Allen yet.

Q. This may seem strange to ask someone with many years of work still ahead, but what would you want your legacy to be?

A. What do I want on my gravestone?

Q. It sounds like something you’ve thought about.

A. I do. I think it’s wise to plan ahead. Start early — plan your funeral now. It’s not a morbid thought. If you want something to happen in a certain way, especially the last thing, you might as well.

The thing that I care about most — that you did something that really had an impact on them. People come up on the street, and they have a “Nightmare” tattoo, or little girls saying they love “Sweeney Todd,” and you’re like, “How were you able to see it?” Or you see people, especially around Halloween, dressed up in costume, as Corpse Bride or the Mad Hatter or Sally. It’s not critics, it’s not box office. Things that you know are connecting with real people.

Q. Is there something unrepentantly crowd-pleasing that you’ll admit to enjoying?

A. I’m always bad at this. Name something.

Q. Well, now that “Downton Abbey” is back on in Britain, will you watch it?

A. No. Helena, that’s more her kind of thing. That one I don’t quite get. To me that’s like getting a morphine injection on a Sunday night. And that can have its positives. But not my cup of tea. There’s shows like “MasterChef,” which I cry at. I don’t know why. I find it quite emotional when they cook something, and it doesn’t work out. Movies, I can’t quite think of, but especially if I’m on an airplane — I don’t know why, maybe because you constantly think you’re going to die — I find every movie, I cry if I watch it on a plane.

Q. I had that reaction to “Love Actually.”

A. [Draws a breath.] Ooh, no, no. I saw that with Helena, and I’ll never forget the ad campaign on that one. It was like, “If you don’t love this movie, there’s something wrong with you.” And we saw it, and we got into a fight and argued all the way home. It was the same with “Mamma Mia!” For a feel-good movie, I’ve never been so depressed.

Q. Your kids are old enough to see movies. Do you try to influence their tastes?

A. I don’t overly push it. I was quite proud when my daughter’s favorite movie was “War of the Gargantuas.” But now that she’s older, she’s gone off from that a bit. I don’t push my things on them. If they’re into it, they’re into it. They’ll find it, or not. You’ve got to let them find their way.

Friday, July 13, 2012

Video: "Frankenweenie" Comic-Con Press Conference



Here's a video of the Frankenweenie press conference that took place yesterday at San Diego's Comic-Con 2012. Director Tim Burton, actor Atticus Shaffer (voice of "Edgar"), and producers Allison Abbate and Don Hahn were on the panel, discussing dogs, monsters, family, animation, and much more.

Thursday, June 21, 2012

Video: Burton on "Vampire Hunter," "Frankenweenie," Old and New Projects



Collider recently had a conversation with Tim Burton. In the interview, the filmmaker discussed a range of topics, from how Disney let him make his stop-motion Frankenweenie, his involvement with Abraham Lincoln: Vampire Hunter, what he thinks of the test-screening process, whether there are deleted scenes from older films like Ed Wood, Pee-wee's Big Adventure, and Beetlejuice, and his criteria in picking future projects.

Tuesday, June 19, 2012

Video: Burton on "Abraham Lincoln: Vampire Hunter"



In this video interview, producer Tim Burton talks about why Abraham Lincoln: Vampire Hunter appealed to him, the similarities to the portrayal of the U.S. president in the film and superheroes like Batman, working with writer Seth Grahame-Smith, director Timur Bekmambetov, and leading actor Benjamin Walker (and what their unique perspectives brought to the film), and more.

Monday, June 18, 2012

Videos: "Vampire Hunter" Cast & Crew Interviews

Here are eight new videos featuring cast and crew members of Abraham Lincoln: Vampire Hunter discussing their new film, which will be released in theaters this Friday:

Benjamin Walker:




Anthony Mackie:




Mary Elizabeth Winstead
:




Rufus Sewell
:




Dominic Cooper:




Director Timur Bekmambetov:




Writer Seth Grahame-Smith:




Producer Jim Lemley:

Video: Burton on "Beetlejuice 2"



Shock Till You Drop
spoke with Tim Burton to get a few words on the possibility of making a sequel to Beetlejuice. Here is a transcript of what Burton had to say:

"Seth [Grahame-Smith] is writing something, so we'll see. I love the character but I want to just kind of look at it from a fresh perspective and see what he comes up with. That's like one of my favorite characters I've ever dealt with. [Michael Keaton] is one of the first people I worked with who was so good at improv. That movie, I was very lucky to work with a lot of actors, like him and Catherine O'Hara, who were very good at improv, so that kind of set me on a whole new course. I would love to revisit that character at some point."

Saturday, June 16, 2012

Interview: Burton, Grahame-Smith on "Vampire Hunter"



Flicks and Bits interviewed producer Tim Burton and screenwriter Seth Grahame-Smith to learn more about Abraham Lincoln: Vampire Hunter.

How did the genesis of the idea for ‘Abraham Lincoln: Vampire Hunter’ come about for you?

Seth Grahame-Smith: In every book store that I would go to around the country, no matter where it was, there was always the two tables in the front of the store. There was the Vampire books table, and there was the Abraham Lincoln biography table (laughs). I call it the chocolate and peanut butter moment, sort of subconscious inspiration. I started thinking, “People love this, people love Vampires and always have. And people love Abraham Lincoln, especially in the United States.” It just sparked an interesting question, in my mind anyway, which was, “Could you graft a genre story onto this extremely well known, iconic life story of Abraham Lincoln?”


Blending history and reality, iconic history at that, I can imagine that being a difficult task?

Tim Burton: Yeah, ’Abraham Lincoln: Vampire Hunter’ basically takes the story of Abraham Lincoln, which Seth really went through the history of the life of Lincoln, and linked it up to Vampire mythology. The idea that his mother was killed by a Vampire, how that shaped the rest of his life. The interesting thing about it is that it’s not as far fetched as it sounds. I mean, the idea, the events leading him to be a Vampire Hunter and all the deaths he had in his family, people close to him, it makes a lot of sense and it’s actually a lot more believable than the premise makes it (laughs). That’s what was interesting. We never wanted to make fun of anything, we wanted to treat it seriously and like a human story.

Seth, how did Tim get on board with this project?

Seth Grahame-Smith: Tim was interested in what I had next and he read the proposal for ‘Abraham Lincoln: Vampire Hunter.’ The next thing I know I get a call out of nowhere while I’m writing the book, that went, “Tim Burton wants to meet with you about producing your book as a movie.” That blew my mind wide open (laughs). And so I was like, “Yeah, I think I can fit that into my schedule.” (Laughs) The next thing I know, he had produced a film called ‘9’ with Jim Lemley and Timur Bekmambetov, so the three of them already had a working relationship. Then before I know it, I’m in a room talking to these three producers.

Tim Burton: I had first heard the idea even before Seth had written the book. I just heard the title, ‘Abraham Lincoln: Vampire Hunter,’ all of a sudden my mind just went into overdrive. It took me back to the era of films that I grew up in, in the 60s, early 70s, where there was a weird mash up of movies. I remember things like ’Dr. Jekyll and Sister Hyde,’ you got these weird mix-ups of horror films. It just sounded to me the kind of a movie that I wanted to see, it really reminded me of that era. It had a crazy energy to it, a weird juxtaposition of things.

What do you think Timur Bekmambetov brought to your story?

Seth Grahame-Smith: Timur challenges you to go further. No matter how far you think you’ve gone, Timur will think about it and say, “No, I think we can go further.” What that means is that we can go further in the layers of the story, we can go further in the meaning of a piece of voiceover, we can go further in the bigness of a set piece. Some people are “less is more” people, Timur is a “more is more” kinda guy (laughs).

There’s an interesting superhero-esque duality to Abraham Lincoln in this story?

Tim Burton: Yeah. We talked about the idea of it very much mirroring the classic, comic book superhero mythology. In some cases he’s not that dissimilar from Batman in the sense of him having a dual day job as President and a night job as a Vampire Hunter. The duality of those kind of characters, that again was something that was really important. To keep the human quality of him, but then explore the mythological, superhero nature of how we perceive Abraham Lincoln. Mix those two together and that’s what we have here.

How do you hope audiences will react to ‘Abraham Lincoln: Vampire Hunter’?

Seth Grahame-Smith: My hope is that audiences take away a couple of things. Number one, I hope they have fun and I hope they enjoy the craziness of it all. But beyond that I hope that they take away even the slightest appreciation for the things that the real man, the real Abraham Lincoln went through in his life. If anything I hope that maybe a few of them will be inspired to go and check out a little bit more about Abraham Lincoln. I think that they’ll be surprised that when they do, they will see that he was every bit the superhero we portrayed him as, only in a different way.

Thursday, June 14, 2012

Video: Walker, Grahame-Smith on "Vampire Hunter," "Beetlejuice 2"



The Reel Bits has posted this video interview with actor Benjamin Walker and screenwriter Seth Grahame-Smith. The two men discuss their latest project, Abraham Lincoln: Vampire Hunter. The pair talk about treating the actual historical figure of President Lincoln with respect in this amusing fictional mash-up, Walker's preparation for the role, how Lincoln historians have responded to this film, and more.

Grahame-Smith also talks about the possible Beetlejuice sequel that he is currently developing with Warner Bros. Grahame-Smith explained that he has met with both Tim Burton and Michael Keaton to discuss the possibility of making a sequel to the 1988 comedy, but stressed that nobody wants to do the project simply to cash in on a familiar name. He reassured the interviewer that if the sequel is never made, it's because they "couldn't do it right."

Wednesday, May 16, 2012

Q&A with "Dark Shadows" Costume Designer Colleen Atwood

Adam Tschorn of the Los Angeles Times conducted an interview with acclaimed Dark Shadows costume designer Colleen Atwood:

Between the original series, the vampire genre and the not-so-distant '70s, there was no shortage of source material, so where did you turn for inspiration?

Some of it was from reference materials and some of it I remember from growing up in the '70s. Then there was also a nod to the old show. I tried to pay homage to that with things like Johnny's little cape coat that he wears.

In costume on the cover of Entertainment Weekly, Depp looks like he's wearing a forest green cape. Is Barnabas Collins a vampire of a different color?

It's actually a very, very dark green wool, but that tends to actually [show up on screen] as black with a little bit of highlighting, which sometimes works better.

Was that made for him or was it a vintage find? It seems like there might be a lot of '70s stuff at vintage shops and flea markets.

We made it; about 75% of the principals' costumes were made. For the day players and the crowd scenes, it was mostly rental stock that came from the U.S. because it's an American story and the clothes had a different feeling from the British stuff.

Was this a fun movie to costume?

It's a period that when you look back on it, you can't kind of believe that people really did it. Most of us could remember what it was like, so we had a good laugh when people came to set.

Where did you source the fabrics — the paisleys, the velvets, the laces — for the pieces that were made?

There's a great textile fair in London called the Hammersmith Textile Fair that takes place once a month or so, and I was a regular visitor to that on my Sundays because they had some great stuff.

What was the inspiration for some of the principal characters' costumes?

For Johnny's character, we wanted to keep him really simple and singular but also have a nod to the period. I had fun with finding all the potential things that crossed over from the 18th century to 1972 — there ended up being a lot of emphasis on the collar.

One standout piece Barnabas Collins wears is a silk smoking jacket covered in a wavy pattern that looks almost like feathers or flower petals. What's the story behind that?

I loved that because it was so Tim [Burton]. It's a weird swirly pattern that from far away I suppose could be feathers, but when you see it close up it's more like those weird bull's-eye things Tim likes. It's actually an original piece — probably from the '40s — that I found at a flea market.

What about for Eva Green, who plays a witch named Angelique Bouchard?

A line in the script described Eva's character as looking like she'd stepped out of a Virginia Slims ad, so we went with a sleek, businessy look when we introduced her into the story. She's a totally modern woman, so we didn't want the sort of witchy look you would expect.

The most eye-catching piece Angelique wears is a floor-length, bosom-baring, body-hugging, blood-red dress covered in sparkling paillettes. Was that a vintage find?

Oh, no, that was made. You don't find a dress like that that fits the way it does on the rack, honey.

And Michelle Pfeiffer's family matriarch Elizabeth Collins Stoddard? Was there a kind of Karen Carpenter vibe going on there?

She was a marriage of a few different influences, including a David Bailey book called "Birth of the Cool" that has all these ultra-glamorous girls with that big hair and that look. It was a combination that fit Michelle to a T.

Judging by the assortment of macramé owl earrings she wears — and a secret that's revealed in the movie — are we to assume the family matriarch has a '70s-appropriate appreciation of the fiber arts?

I had these girls on my team who took great joy in making them for Michelle — they were very crafty. Michelle got really into the macramé too. She would ask if we could make some in a certain color or with eyes or sitting on a branch. She became part of the process.

She also favors a lot of very large and very ornate necklaces. Where did those come from?

The necklaces were these weird copper and enamel crafts people made back then. I remember these jewelry classes — I was way too little to take them, but my mom did — that taught everybody how to make this kind of wire and enamel pieces. We figured that if [her character] was into macramé, she probably would have branched out into making metal pieces as well. The pieces she's wearing are actually vintage ones I found on Portobello Road in London.

Sunday, May 13, 2012

Burton Talks "Frankenweenie," Childhood, Disney


Entertainment Weekly spoke with Tim Burton recently. Even after releasing Dark Shadows, the filmmaker has plenty on his plate for 2012, including another feature that he has directed, Frankenweenie. In the interview, Burton discussed returning to this personal source material, why he is adapting his original live-action short into animation, his childhood and how that has informed the new film, and working again with Disney:

ENTERTAINMENT WEEKLY: What is it about stop-motion animation that appeals so much to you?

TIM BURTON: It goes back to Ray Harryhausen. You look at his stuff, and you see the fur move! As a child, I recognized this artist. And there was something about stop-motion that felt more like a personal medium, especially because there were so few people doing it. Also, you go back to those kinds of stories, like Frankenstein or Pinocchio, about bringing an inanimate object to life. So here you have a process that does just that! It takes an inanimate object and you bring it to life. As hard of a medium as it is, there’s something so beautiful about that and the fact that it goes back to the beginning of film. The technique hasn’t changed — it’s still animating one frame at a time for 24 frames [to create a single second of film].

Is there anything that stop-motion allowed you to do this time around that you couldn’t have done back in 1984?


Actually, no. On Corpse Bride, our puppets were so sophisticated that people thought they were [animated] in the computer. It sort of undermined the beauty of the stop-motion technique. So, with Frankenweenie, we have a smaller budget and decided that the puppets are going to have to be a bit cruder. But that’s okay, because that’s part of the charm of stop-motion. I wouldn’t go back to the original King Kong and smooth down the fur.

But what has stop-motion allowed you to do with Frankenweenie that you couldn’t have done in live-action?

With my background in animation, I wanted to make the characters look more like my original drawings. There’s just more of a weird kind of energy in those drawings, and there are certain acting things that you can’t do with a real dog, you know? We wanted real dog emotions, and it’s a little easier to try to get that in animation.

In the original, you had the young actor Barret Oliver and all these normal-looking kids. But in this animated Frankenweenie, I was happy to see that many of the kids now look a little… off.

Well, I remember the school politics, and not only how weird you felt as a kid, but how weird everybody else was, too. It was easy to link those memories to old horror movies. I mean, there was a kid back in school that would remind me of Boris Karloff. And there was a weird girl.

Even though he brings a dog back to life, your main character, Victor, seems like the most normal kid around.

That’s how I felt as a kid. I felt very weird, isolated, and lonely, but at the same time I didn’t feel that way as a person. I didn’t feel like a weirdo. So you’re kind of in between a rock and a hard place — you’re treated one way, and yet you don’t really feel that way at all.


How much of Victor is a representation of your childhood? There’s a scene in the movie in which Victor’s dad encourages him to play baseball, and I know your dad was a minor-league player.

My dad was a sports guy, but he was never like one of those Great Santini dads where you either play sports or you’re going to go to hell and burn. I played sports, but I also liked making my little super-8 films, and I liked experimenting. I tried to capture that with Victor. He’s part of the quiet loner category. We weren’t overly demonstrative; we were just kind of like the quiet rebels.

When you finished the original short, Disney didn’t like it initially.

I don’t know if they didn’t like it, but they didn’t know what to do about it.

But they didn’t ask you to return to work afterward.
Yeah, yeah.

So do you get some sort of satisfaction out of the fact that, nearly 30 years later, here you are making Frankenweenie for Disney?

Sure, why not? But I’ve been back and forth to Disney a few times, so it’s kind of an open revolving-door policy. I’ve been around enough to know how absurd everything is. Any project that gets made is a miracle, and I’m grateful to each one, and each one is surreal. So I’m used to it. It’s okay. [Laughs]

Well, of course you’re part of a great group of people, including Brad Bird and John Lasseter, who were let go by Disney, only to return years later.

Those guys could have been making Pixar movies 10 years earlier! They had the talent. It was there!

Production Designer Rick Heinrichs on "Frankenweenie"


Collider recently caught up with Rick Heinrichs, production designer on Frankenweenie. The production designer has worked with Burton on numerous films in different capacities: Edward Scissorhands, Batman Returns, The Nightmare Before Christmas, Sleepy Hollow, Planet of the Apes, Dark Shadows, and their first black and white, stop-motion animated film, the short Vincent (back in 1982), as well as the original live-action Frankenweenie short in 1984, to name a few. Heinrichs discussed his role on the new black and white, stop-motion animated film which will be released in theaters on October 5th, as well as his working relationship and friendship with Tim Burton, which dates back to over thirty years ago when they were film students:

Question: How did you get involved with this project?

RICK HEINRICHS: Let’s see, 30 years ago, we did the live-action Frankenweenie, and it was a fruition of a certain period of development that Tim [Burton] and I had gone through from CalArts to Disney. That was the last thing we did at Disney, at that time. In fact, we did Frankenweenie after we developing another little TV show that we were trying to sell, called The Nightmare Before Christmas, and that ended up happening later, as well. I was actually surprised to find out that a stop-motion version of Frankenweenie was going to happen, but the more I thought about it, the more I thought, “What a great idea!” I loved the live action version, and there was something great about doing all of the design sets on stage, in addition to the location and the interiors, and it got my own wheels turning about doing live-action films, in the future, which I have continued to do. But then the idea of looking at this again, as much as I love it, there’s things that I wish we could have fixed about it. How often do you get to redo things like that? Doing it as a stop-motion animated film is appealing because that’s my passion. And, Tim and I did Vincent together, many years ago, as a kick-off for those. I think when you see the film, you can see how sophisticated it’s become. What I love about it is that it still feels handmade. You can still see the hand of the animator in there, and all of the passion that they’re putting into the character. You don’t necessarily think about it when you’re watching it, which is great. It does feel like the actors are really acting. Those animators are just amazing, the way they act through these puppets. In terms of design, it’s amazing to see it in black and white again, and really play with the tonal values in a much more controlled way, this time. When you’re doing a live-action film, you’re dealing with a lot more people and, as much as you want to control the sets and control the lighting, it’s like wearing boxing gloves to try to do something delicate. With stop-motion animation, the cinematographer is lighting the set, and the set decorators and the model makers and the animators are all people you’re talking directly to. You can fix things. It’s on a scale where it’s all fixable, and you can continue to manipulate things until it shoots. It’s a longer process of prep and production as well, so you can really bring more, continuity to bear, on the whole process.


What’s the most complex set in the film?

HEINRICHS: Well, the town is probably our most complex set. For any number of reasons of efficiencies, we really tried to restrict how that was going to get shot and be reasonable and, at the same time, give the sense of the character of the town, as a background of the people. Whenever we prepare for these things, we always design much more than we end up doing, so we have lots and lots of stores that we designed. It lives in this pseudo-Burbank world, which is where Tim grew up, coincidentally, but not exactly. It’s post-war Southwestern America. It shares a little bit of design similarity to Edward Scissorhands, in the scene of a neighborhood or a flat sense of normal with this one aberration, sticking up in the background, which is very much of a signature motif for Tim. A lot of what he tries to do is to establish a sense of what’s normal and show how that can be somewhat monstrous, in its own way. The idea of bringing your dog back to life is a nominally horrific idea, but it gets played out in this lovely way, and it ends up being a love story, really.

Did you use photo reference for it?

HEINRICHS: Yeah, we did what I would normally do on any film that’s live-action or animation. We did a lot of research. We pulled together a lot of that mid-century modern look of suburbia, that’s not really high-end stuff. It’s really more of the tract housing of the post-war era. It created its own rhythm and feel to it, and now I think it’s beautiful. It’s so flat and says so much about the people who live there. And then, the black and white just looks beautiful.

How did the New Holland idea come up?

HEINRICHS: New Holland occurred with Tim and John August, at the story stage. It was all about having Dutch day, and also about how American communities really take these Old World elements and they turn it into this flat, suburban thing. They knock down all the maple trees and they call it Maple Street. It’s this absconding of things out in the world, and making it your own thing. There was something characteristically American and charming about that, like Solvang. To be honest with you, I really think that it establishes a purpose for the windmill. Since we’re not making it part of a miniature golf course, as we did in the live-action film, we had to find another reason for it to be. But, that’s just my assumption.

Was there a reason why you made the sets were in color and the characters in black and white?

HEINRICHS: Yes, because the grass came that way. The reason why they’re in color is partly because we were replacing skies and set extending and using backgrounds, so there is a lot of digital work going on in the background. What I love is the fact that you don’t really think about that. All the stuff in the foreground is appropriately handmade and hand-animated. The look and feel of that, from the excellent visual effects people who did all the work on it, it’s part of their job to make it all work as one world, to make sure what they do is not photo realistically, which would be their normal bent. They’re actually matching a look and feel that’s already there. We were chromocene, so there were green screens behind elements. And, all of the black and white gets timed and sweetened in post-production. But, all the dailies were shown in black and white. As far as everybody was concerned, they were living in a black and white world. This is a much smaller range of graphic elements. We’re dealing with tone and shape and form and light, instead of color, and all the other stuff that comes with color. It’s out of that, that we’re trying to feeling and support the story. I think it looks beautiful. I think it does evoke a certain period of horror/science fiction films. It works in a dual way, and I know that Tim loves that stuff, as well.


Is that more liberating for you, or more challenging?

HEINRICHS: It’s both liberating and challenging. The challenge is that you have to pay much more attention to that specific stuff because you don’t have the other stuff to make it look great. Once you learn that and figure that out, then you realize that you are really dealing with elements. The tool kit is then atmospheric perspective, one foreground shape against another, lighting, texture and form. Originally, I was a sculptor, so that’s appealing to me, as well.

What was the process of taking Tim’s original drawings and translating them into these three-dimensional figures and creating a whole world from his sketches like?

HEINRICHS: I would have to go back to our early days of Disney when they were regenerating the studio. We were all working on The Fox and the Hound. It was initially exciting to be working on a Disney film, but then it just sagged in the middle, a little bit, although my kids like it. It’s a good movie. You’ve got to imagine this place with all these young animators, all of whom have been told that they’re special and are going to be amazing someday, and realize what it’s like to do the work of a big, corporate animated film. And, we would just do stuff on the outside. We’d make Super 8 movies, and do anything we could to keep our blood going. I’d always been a fan of Tim’s own work. I’m sure you’ve seen his sketches. What was appealing about them was the sense of character and beautiful line. I wanted to make it three-dimensional because I thought that his work was very three-dimensional, even though a lot of people at Disney thought it was very linear. Apparently, the hallmark of a Disney film is that they look very three-dimensional, back in those days. So, I just took it upon myself to make sculptures of his work, and there was just something different that happened. It was his intent and his look, but it was in light with form. It was just a very natural progression, to try to do those in a stop-motion animated film.

Has your job changed with like the advent of higher grade visuals and 3D?

HEINRICHS: Yes, it’s much harder to do our job because you see every pore. I think that it is an incredibly appropriate use of digital technology. It was amazing to see all of the improvements and progressions that had happened, by the time we did Nightmare in the early ‘90s with motion control, but that was with old film technology. Now, with digital cameras, which are much smaller, the ability to completely restructure the entire process using computers, you still end up with a very believably handmade product, but you’ve just helped yourself enormously with all the other things that happened. So, I’m a fan of technology. I’m not a Luddite. My problem has been with purely digital films. I feel the danger there is that the kind of short-cuts you end up having to take are the ones that are most telling in the main characters. I don’t feel that that’s the case with what we’ve been doing on Frankenweenie.


What were the discussions like, to differentiate the look of this film from everything else that Tim’s done?

HEINRICHS: There wasn’t a conscious effort to differentiate it. My feeling is that, if you do your due process and go back to the well, grab the original inspiration and just develop it from the ground up, it is just, by its own nature, going to be different. It wasn’t really intentional. With Tim, all of his films live in a Burton world, and there are different parts of that world that look a bit different. The point is never to intentionally make it not look like something else. The intent is always to go back to the source and figure out how that is informing this project.

Tim made the original Frankenweenie when he was a 25-year-old kid. Is it surreal to be revisiting it, this many years later, and to what degree are you trying to recreate what you did before?

HEINRICHS: You gain wisdom and you don’t make the same mistakes. When you’re that age, there’s a kind of energy to what you do. Because you don’t know enough not to make mistakes, there is something that is very infectious about the work. In the original Frankenweenie, there are a couple of things that are cringe worthy for me, like how we engineered the burning of the windmill. That’s always been a problem for me. But, it was a live-action film, and you’re on that rock, rolling down the hill. I do think back to that time with a lot of fondness about the young guys who were doing that stuff. It is so surreal to be able to go back and re-work something in a different way and, really, in a new way. Yes, it’s the same story, but it really is different and it has a different feel to it, as well.


What made you and Tim hit it off, all those, all those years ago, and how has your personal chemistry been, through all these films that you’ve done together?

HEINRICHS: It started because his talents and mine intermeshed, rather than competed. Probably a lot of it is that I just really dug what he was doing and wanted to see it develop. And, with any relationship over years, it evolves. We’ve gone our separate ways and done different things. I’ve worked with Tim for the last two and a half or three years, pretty consistently, and it feels great to be able to pick that up again. There’s a friendship there, and there’s been an evolution over the years, as well.

Did you meet working at Disney, or at CalArts?

HEINRICHS: Well, actually, he was at CalArts. I’d already gone through four years of art school, and I was the oldest guy in the first year there because I wanted to do animation. All these guys, who were years younger than me, including, you know, John Lasseter and Brad Bird, and other people like that, were in a grade level above me, so we didn’t actually start really working together until the studio.

Wednesday, May 09, 2012

Elfman on "Dark Shadows," "Batman," "Nightmare Before Christmas"

Composer Danny Elfman sat down for an interview with the AV Club. Elfman discussed his long working relationship with Tim Burton and his career at large, including Batman, The Nightmare Before Christmas, Pee-wee's Big Adventure, and his latest project, Dark Shadows:

The A.V. Club: Your collaboration with Tim Burton stretches back to Pee-wee’s Big Adventure. How did the two of you first come to work together?

Danny Elfman: Well, it really was out of the blue on Pee-wee. I got a call from the manager of [Oingo Boingo] saying, “This young animator is doing a film,” and then he asked me if I knew who Pee-wee Herman was. I said, “Yeah, I used to go see Paul Reubens at the Groundlings.” So I already knew of him. He said, “Well, they’re doing a movie with Pee-wee.” I just assumed when I met with him that it was going to be about a song or songs, you know, because I was in a band, and when it became about a score, I was pretty shocked. I said, “Why me?” [Laughs.] But it was just one of those random pieces of luck. Tim seemed to think, “I think you can kind of do a score,” and I’m like, “Hmmm…I don’t know.” But I saw the movie, and I went home and conjured up the first piece of music that came to my head, and I did it on my eight-track player, a little funky demo, and put it on a cassette and sent it out to him and didn’t expect to hear back. And a week or two later, I got a call saying, “You got the job.” And I almost turned it down.

AVC: Why?

DE: Well, my reasoning to my manager was, “You know, that was fun doing the meeting, and it was fun doing the demo, but I’m just gonna fuck up their movie. I don’t know how to do a score. And they’re really nice guys.” But he says, “Yeah, you know what? You call ’em and tell ’em you’re not gonna do it, ’cause I’ve been working on this deal for two weeks!” [Laughs.] And he gave me a phone number, and I looked at it and looked at it and thought about it overnight… and I just never made the call.

AVC: You’d seen Paul Reubens when he was with the Groundlings, but did you actually know Tim Burton prior to that initial meeting?

DE: No, amazingly, though it’s possible we crossed paths. And it’s possible that Paul and I could’ve potentially crossed paths without knowing it—and John Lasseter, too—because we were all at Cal Arts at the same time.

AVC: So how did your name come into the mix, then? Were they just Oingo Boingo fans?

DE: Tim was an Oingo Boingo fan, and Paul knew me through the Mystic Knights Of The Oingo Boingo, which came before Oingo Boingo and did a score for my brother’s cult film, Forbidden Zone. So Paul was a fan of Forbidden Zone and Tim was a fan of Oingo Boingo, so my name came up for both of them, but from two different incarnations.
AVC: Having done the score for Forbidden Zone, how did you approach doing the one for Pee-wee’s Big Adventure?

DE: Well, it was hard, because nothing had prepared me for that. Forbidden Zone was just a thing with the 12 pieces that I played with every day, just writing out some music for them, so writing an orchestral score… I didn’t really know how to begin. And I just tried to look to the music that I loved, and I said, “I’ll just do what I think would be fun to do.” And I really did expect it all to get thrown out, because it didn’t feel like the kind of stuff that goes into contemporary comedies. I didn’t expect any of it to survive.

AVC: And how much of it did?

DE: All of it. It was just one of those weird things, though, because even as I was writing it, I was thinking, “Yeah, Tim’s fun to work with, but the studio’s gonna hear it, and they’re gonna toss it and get a real composer.” [Laughs.]

AVC: When you’re composing the score to a film that’s based on an existing property, like Dark Shadows, do you go ever back and listen to the music from the original in search of inspiration?

DE: Well, interestingly, this is the first time we have done that. Because on Planet Of The Apes and Charlie [And The Chocolate Factory] and Batman, we made a conscious decision to make no references—ever—to the originals, that they should be their own thing and that we shouldn’t even listen to it. But here, this was different. Tim really did like the tone of the music to the TV show, and he got me listening to it. So half the score is kind of big, melodramatic orchestra, and… We didn’t really know how to approach it at first, but it finally kind of evolved into this clear design where, when we’re in the big part of the love story in the past and how Barnabas became a vampire and his battle with Angelique, we’re using the orchestra in a more or less traditional way. But whenever he’s with the family in the house, we’re going to use an ensemble that’s very much like the ensemble might have been in 1970. A very, very small orchestra, mostly just three solo instruments: a bass clarinet, bass flute, and vibes. And the vibes and the flute very much are taken and inspired from the original TV music. Furthermore, there were these riffs that they did that I really liked, so I did pull some music from the TV show into the score, and Bob Cobert, the writer for that, is credited in the cue sheets for those moments where it kind of becomes a co-composition. So it really was unique. The only time in 75 films or whatever that I’ve ever paid attention to the music of the past was Mission: Impossible, because I knew I was going to use Lalo Schifrin’s song, and Dark Shadows. And it wasn’t a specific piece. It was just a tone, a sound, that we both really liked. So that did make it kind of more fun and special in that way.

AVC: Under more typical circumstances, what’s the composition process like for you? At least when you’re working with Tim, presumably you generally know well before filming begins that you’re going to be handling the score. Do you read the script and see where your mind takes you?

DE: Well, yeah, I read the script, but then I forget about it. Because wherever my mind takes me when I’m reading it is going to be the wrong direction with Tim. [Laughs.] I learned that years ago when I got started three weeks early on Beetlejuice and started writing all this music from the script, and then I saw the rough cut and realized that there wasn’t one note of what I’d written that had anything to do with the movie. So now when I go and I look at the footage with Tim for the first time, I try to actually do the opposite and blank out everything from my head. I want my brain to be pure static. But Tim brings me onto the set always about halfway into production, walks me around, and likes me to sit on the set, because he knows that I got the Batman theme actually from that first visit, and he’ll show me about 20 or 30 minutes of footage. So when I go home, now I’ve got a really good idea of what the movie actually is, and I will in fact start getting some early ideas from that and log them down. And then when I finally start the film usually a month or two or even three later, when the first rough cut of the film is together, it is what I’m expecting now. And then I just pick up where I left off.

AVC: How collaborative is your process with the filmmakers that you work with? Do you go track by track and say, “How’s this work for you?” Or do you wait until you’ve got a whole rough score together and submit it?

DE: Oh, no, no. It’s very collaborative, cue by cue. In fact, tomorrow morning we’re meeting and I have three more cues for Frankenweenie to play [for Burton]. Very often… I’ll drive him crazy. [Laughs.] It’s a little bit maddening, because early on, I go through lots of ideas, and I’m putting, like, “Here’s six things to listen to, here’s four ideas,” and he’ll go, “Oh my God, I can’t focus on that much.” And I go, “C’mon, c’mon, you can do it.” And going through all of those ideas, that’s how we’ll home in on what the score is. Because in the beginning, I really just tried all kinds of stuff. There’s never, ever a single clear idea that this is what it’s going to be.

AVC: Does that connection with him make it easier to work him versus other filmmakers?

DE: Well, it’s not necessarily easier or harder. Every filmmaker is their own unique kind of psychological entity, and some are just very, very picky or fussy and… They’re just more difficult than others. Others are a little bit more removed and just kind of, like, get the feel of it and move on. Tim is kind of neither extreme. He definitely doesn’t think things out. It’s visceral. He has to listen and respond. He won’t talk about music, and when we spot a movie, for example, Tim’s famous for the shortest spotting sessions. [A spotting session is when a director and composer decide where in a film music will occur, usually before the score is written. —ed.] I’ve been on movies where the spotting took two days. If his movie’s an hour-45, I’ll be surprised if our spotting will take more than two hours and 15 minutes. [Laughs.] He doesn’t want to talk about it. He’ll just say, “We’ll start music here, we’ll end music here. We’ll start here, it should end here.” And occasionally he’ll tell me how he feels about a scene. “The scene makes me feel this way or that way.”

So in that sense, it’s kind of perfect, because really, any more information is not really useful anyhow. So with Tim, it’s all about, “Don’t talk about it, don’t analyze it for sure, just do it,” and then he’ll see what he gets a visceral response to. And as he gets a visceral response, it’s my job to home in on that and try to fine-tune it and make it work for him. So it’s never easy. But it’s always exciting, and it’s always a challenge. There’s no coasting with Tim. Ever. Some people think that it’s like, “Oh, you know him so well you can write the score without even meeting with him.” That’s so not true. I actually spent more time on Big Fish than any film I’ve ever worked on with him. Finding what it is can be a real interesting and sometimes winding path before we actually arrive there. It’s a journey. And it’s an interesting journey, but that doesn’t mean that it’s a piece of cake.

AVC: Is there any particular score that you look back on and think, “I still can’t believe I got out of that alive”?

DE: Well, the most difficult score of all my however many scores—I said 75 earlier, but I really don’t know exactly how many it is—was Batman. For sure. But that wasn’t because the score itself was so hard to write, even though I’d never written a drama, I’d never written anything serious or melodramatic or dramatic. I’d only written comedy. But mainly because the studio and the producer didn’t want me on the film. [Laughs.] So I was struggling, and Tim was struggling to keep me on. So there was, like, a strong movement and desire to not have me there, to have somebody more experienced, somebody who knew what they were doing, and so I really, really had to fight for that one. I felt like it was just uphill all the way, clinging on by my fingernails, until finally I crossed this threshold with [producer] Jon Peters. I played him this cue… I was with Tim, and he said, “Play him such and such,” and I played him a piece that ended up becoming the main titles. And that was just one of dozens. I didn’t know how to present stuff well at that point. And suddenly Jon leapt up out of his chair and he started conducting with his hands. [Laughs.] And Tim gave me a look, and it was, like, “That’s it. We’re in.”

AVC: Many of the cues you’ve written have resonated with listeners on an emotional level. Have you ever been in mid-composition and just gotten caught up in your own work, where you were, like, “Wow, if this is moving me, I must really be onto something here”?
DE: No. I mean, I’ll never get so impressed with a piece of music I’ve written that I’ll go, “Wow, that’s the shit!” [Laughs.] I’m just not wired that way. I’ll sometimes get emotional when I’m scoring a scene because the scene will get to me. But it’s not because I’ve written such a killer piece of music and I’m going, “I am so the motherfucker here.” One area that I think Tim and I are very similar is that the highest compliment I’ve ever heard him pay his own work is, “I think it came out interesting.” And that’s pretty much how I feel about my music: “I hope it’s okay. I think it came out interesting.” And maybe in a year or two I’ll actually think I did a good job.

AVC: In addition to your film work, you’ve also done several TV themes over the years, but the one that’s probably been heard by the most ears is The Simpsons.

DE: Well, it was a lucky break, you know? I’ve written, what, about 15 themes? And that one was the one that I thought nobody would ever hear. I wrote it in a day. It was one day’s work. I had it in my head in the car on the way home, and by the time I got home from meeting Matt Groening, I’d already written it, and I basically just walked in, made a demo, sent it out to him, and got a message back saying, “Great, fine.” [Laughs.] It was about as simple as it gets.

AVC: On a different TV-related topic, there’s a clip of The Mystic Knights Of The Oingo Boingo on The Gong Show that’s made the rounds on YouTube. What, if anything, do you remember about that experience?

DE: Well, we were literally passing the hat on the streets in those days, so I remember we got the gig, and we thought it’d be funny, but… We were trying to get gonged. And we didn’t. What you don’t realize was that my brother had the rocket ship with a fire extinguisher, and he was purposely ready to blast the judges. But we never got to do it! So not only did we not expect to win, we expected to get gonged and we were looking forward to it! [Laughs.] So it was kind of a disappointment when it was over.

AVC: You mentioned Forbidden Zone earlier, the Mystic Knights’ film. How was it to work on that, given your limited motion picture experience at that point?

DE: Well, at that point, I wasn’t trying to make the music sound like a motion-picture score. It was really kind of like doing what we did onstage, but doing it for pictures. So it actually was really easy and fun. It was just a minor adjustment, the fact that we weren’t doing it for a stage show but for pictures, but it was the same kind of music, the same type of thing, the songs were in the genre that we were doing. It was really just being the Mystic Knights.

AVC: What about the aspect of being in front of the camera?

DE: Well, it was like shooting a rock video. I’m only comfortable in front of the camera if I’m lip-synching. The few times I’ve had to speak lines in front of a camera were just the most miserable experiences of my life. If you’d asked me as a teenager what I wanted to do, I would’ve said film. And if you’d asked me what, I would’ve said, “Anything but acting and composing.” [Laughs.] I thought I was going to be involved in the visual side. It never occurred to me to do music, but I knew from the beginning that I never could be an actor.

AVC: So did anyone have to twist your arm to get you to provide the singing voice of Jack Skellington in The Nightmare Before Christmas? Not that you were onscreen, but it was still acting.

DE: No, you know, when I was doing Jack… I was doing all the demos. I was writing a song probably every three days. It was so quick. Tim would come over, he’d tell me part of the story, and so I did all the songs. I even had to do Sally’s song. So I did all the pieces, and then we went in the studio and did, like, more finished demos of everything. So I literally did virtually every voice… Except for Sally, where I did bring in a singer to help me out. [Laughs.] It was just a little too silly singing Sally in falsetto. So by the time we were way down the line, there was a certain point where there was a feeling that was like, “Oh my God, no one else can sing these songs, because they really are me. They’re my stories, almost.” I felt such a kinship to the character. His story was reflecting how I felt with my band and everything else with that period of time. I wanted to leave my band, but I couldn’t, and I wanted something else, but I didn’t know what. So Jack Skellington’s whole journey to Christmastown was really my journey out of Oingo Boingo. That was my Halloweenland, my wanting something else. I so related to him on so many levels.

AVC: It’s strange to think that there’s an entire generation—more than one, probably, at this point—that has no idea that this guy who does the music for Tim Burton’s movies even used to be in a band.

DE: [Laughs.] Yeah, probably.

AVC: Do you ever miss the days of being in Oingo Boingo?

DE: No. You know, when I stopped doing The Mystic Knights—because you’ve got to remember that I did The Mystic Knights for eight years before Oingo Boingo. So when I started the band, I never missed doing The Mystic Knights, and when I started doing composing, I did both for 10 years, and that was hard. But I wanted to move on. And I think I was, weirdly, always more comfortable as a writer than a performer. Although I admit that I did love getting up there, especially when we were in the clubs. I found it more stressful when we started moving into the bigger arenas. And I don’t know if I was ever as much of a natural. I don’t think I was cut out to be that. I don’t know how bands stay together for all those years and keep doing the same songs. It would drive me insane. And I couldn’t tour more than three months, because even six weeks would drive me insane. I’d reached a point where I was like, “If I have to do this song one more time, I’m gonna blow my brains out.”

I think there is kind of a wiring you have to have, both to be in a band or to be in theater, where you’re gonna do the same show every single night. And in a band, even though you’re going to do new material, you’ve still got to perform the old stuff that they want to hear, and I would just quickly reach this point where I was like, “I can’t bear it. I just can’t bear it any longer.” I can’t do a concert without doing any older material, but I can’t stand going up there and doing songs that I know.
I think people who do that love it. There’s a reason why U2 and The Rolling Stones and these bands can get up there and keep doing it. They must love doing those songs regardless of how many times they’ve done them, in the same way that someone goes up and does a stage play or Broadway every night. I don’t know how they do it. I could never do it. So I just think it’s kind of an internal wiring, and I think I just wasn’t meant to have my career in that. The fact that I lasted so many years was more than enough than I needed for a lifetime. Sometimes I miss just using my voice more, the singing, but I don’t miss the pressure of going onstage and having to learn a shitload of songs.

AVC: Is there a definitive Oingo Boingo album to your mind? Is there any one that captures the band’s sound perfectly?

DE: No, I don’t think we ever caught the sound perfectly. I don’t know. If you asked the fans, most of them would probably go with Dead Man’s Party, but for me, I was never happy with the sound on any of the albums, and every album I did, I always wanted to figure out, “Why doesn’t that sound the way I wanted it to sound, or the way I thought it would sound?” I never was able to get that part of it together. I was never able to get that sound that was in my head.

AVC: How do you look back on your solo album from that era, So-Lo?

DE: I don’t. I had extra tunes, and I just kind of wanted to try that. And I did it, and I said, “All right, that was that.”

By the way, I don’t mean to cast disparaging remarks when I say I don’t miss being in Oingo Boingo, because that could be taken the wrong way by Oingo Boingo fans. I did enjoy doing those shows, but I just don’t think it was my destiny to be a stage performer forever. I was happier writing and recording songs than I was in recording them, except in those few moments when it was just really fantastic. You know, there were these great moments at the Universal Amphitheater and at the Irvine Meadows Amphitheater that will always be really precious to me.

AVC: Did you feel that the band lost anything when it shifted from being The Mystic Knights to just being Oingo Boingo?

DE: Well, no, because we became a different thing. The Mystic Knights was totally non-electric. It was all acoustic and brass. I played trombone, acoustic guitar, and percussion. In Oingo Boingo, I picked up an electric guitar. We just stole the name, really. [Laughs.] It was really nothing else that we took from The Mystic Knights. The whole idea was to do something that had no sets, no costumes, no makeup, none of the stuff we were burdened by for all those years, that we could just plug in amps and do a show.

AVC: So less an evolution than a brand-new entity.

DE: Oh yeah. It was just like, “That’s it, Mystic Knights are gone, let’s start something new.” I literally woke up one morning, I heard a ska tune from The Specials, then I got into Madness, The Specials, The Selecter, and that was it. It was all over. I just wanted to be in a ska band. So that’s what I did. End of one story, beginning of another story. Now, the next 16 years were pretty convoluted as far as where that ska band went and trying to figure out what we were. [Laughs.] And I definitely had some great, great moments that I treasure. But I think my destiny was to be someone who scribbles in dark rooms, not somebody who goes out there performing their material every night.