Showing posts with label rick heinrichs. Show all posts
Showing posts with label rick heinrichs. Show all posts

Thursday, December 13, 2012

"Frankenweenie" Awards and Nominations, Part One


Although it wasn't a box office smash, Frankenweenie has been a big hit with critics. It has been the best reviewed animated film of 2012, and has earned many nominations and wins already.

This morning, the film was nominated for a Golden Globe for Best Animated Film. The awards ceremony will be broadcast on NBC at 8pm ET / 5pm PT.

Frankenweenie has already won acclaim among some major critics circles. The film was recognized as the best animated film of 2012 by both the New York Film Critics Circle and the Los Angeles Film Critics.

The animation world has also celebrated Frankenweenie. The film has received five Annie Awards nominations:

-Best Animated Feature
-Production Design in an Animated Feature Production: Rick Heinrichs
-Voice Acting in an Animated Feature Production: Atticus Shaffer as "Edgar"
-Voice Acting in an Animated Feature Production: Catherine O'Hara as "Weird Girl"
-Writing in an Animated Feature Production: John August


We will keep you posted on more developments soon!

Sunday, September 16, 2012

Video: "Frankenweenie" Featurette, "The Story"



A new Frankenweenie featurette, "The Story," has surfaced online. Cast and crew members Tim Burton, producers Allison Abbate and Don Hahn, production designer Rick Heinrichs, and voice actors Catherine O'Hara, Martin Short, Winona Ryder, and Martin Landau offer their insights into the new stop-motion animated fetaure.

Sunday, June 10, 2012

Video: The Production Art of "Dark Shadows"



Warner Bros. has released this featurette examining the production art of Dark Shadows. Tim Burton, Johnny Depp, production designer Rick Heinrichs, associate producer Derek Frey, Eva Green, and makeup department head Joel Harlow look at how the visions of the various artists on the crew came together to create the film's aesthetic, from rough (and previously unseen) sketches by Burton to elaborate concept artwork.

Sunday, May 13, 2012

Production Designer Rick Heinrichs on "Frankenweenie"


Collider recently caught up with Rick Heinrichs, production designer on Frankenweenie. The production designer has worked with Burton on numerous films in different capacities: Edward Scissorhands, Batman Returns, The Nightmare Before Christmas, Sleepy Hollow, Planet of the Apes, Dark Shadows, and their first black and white, stop-motion animated film, the short Vincent (back in 1982), as well as the original live-action Frankenweenie short in 1984, to name a few. Heinrichs discussed his role on the new black and white, stop-motion animated film which will be released in theaters on October 5th, as well as his working relationship and friendship with Tim Burton, which dates back to over thirty years ago when they were film students:

Question: How did you get involved with this project?

RICK HEINRICHS: Let’s see, 30 years ago, we did the live-action Frankenweenie, and it was a fruition of a certain period of development that Tim [Burton] and I had gone through from CalArts to Disney. That was the last thing we did at Disney, at that time. In fact, we did Frankenweenie after we developing another little TV show that we were trying to sell, called The Nightmare Before Christmas, and that ended up happening later, as well. I was actually surprised to find out that a stop-motion version of Frankenweenie was going to happen, but the more I thought about it, the more I thought, “What a great idea!” I loved the live action version, and there was something great about doing all of the design sets on stage, in addition to the location and the interiors, and it got my own wheels turning about doing live-action films, in the future, which I have continued to do. But then the idea of looking at this again, as much as I love it, there’s things that I wish we could have fixed about it. How often do you get to redo things like that? Doing it as a stop-motion animated film is appealing because that’s my passion. And, Tim and I did Vincent together, many years ago, as a kick-off for those. I think when you see the film, you can see how sophisticated it’s become. What I love about it is that it still feels handmade. You can still see the hand of the animator in there, and all of the passion that they’re putting into the character. You don’t necessarily think about it when you’re watching it, which is great. It does feel like the actors are really acting. Those animators are just amazing, the way they act through these puppets. In terms of design, it’s amazing to see it in black and white again, and really play with the tonal values in a much more controlled way, this time. When you’re doing a live-action film, you’re dealing with a lot more people and, as much as you want to control the sets and control the lighting, it’s like wearing boxing gloves to try to do something delicate. With stop-motion animation, the cinematographer is lighting the set, and the set decorators and the model makers and the animators are all people you’re talking directly to. You can fix things. It’s on a scale where it’s all fixable, and you can continue to manipulate things until it shoots. It’s a longer process of prep and production as well, so you can really bring more, continuity to bear, on the whole process.


What’s the most complex set in the film?

HEINRICHS: Well, the town is probably our most complex set. For any number of reasons of efficiencies, we really tried to restrict how that was going to get shot and be reasonable and, at the same time, give the sense of the character of the town, as a background of the people. Whenever we prepare for these things, we always design much more than we end up doing, so we have lots and lots of stores that we designed. It lives in this pseudo-Burbank world, which is where Tim grew up, coincidentally, but not exactly. It’s post-war Southwestern America. It shares a little bit of design similarity to Edward Scissorhands, in the scene of a neighborhood or a flat sense of normal with this one aberration, sticking up in the background, which is very much of a signature motif for Tim. A lot of what he tries to do is to establish a sense of what’s normal and show how that can be somewhat monstrous, in its own way. The idea of bringing your dog back to life is a nominally horrific idea, but it gets played out in this lovely way, and it ends up being a love story, really.

Did you use photo reference for it?

HEINRICHS: Yeah, we did what I would normally do on any film that’s live-action or animation. We did a lot of research. We pulled together a lot of that mid-century modern look of suburbia, that’s not really high-end stuff. It’s really more of the tract housing of the post-war era. It created its own rhythm and feel to it, and now I think it’s beautiful. It’s so flat and says so much about the people who live there. And then, the black and white just looks beautiful.

How did the New Holland idea come up?

HEINRICHS: New Holland occurred with Tim and John August, at the story stage. It was all about having Dutch day, and also about how American communities really take these Old World elements and they turn it into this flat, suburban thing. They knock down all the maple trees and they call it Maple Street. It’s this absconding of things out in the world, and making it your own thing. There was something characteristically American and charming about that, like Solvang. To be honest with you, I really think that it establishes a purpose for the windmill. Since we’re not making it part of a miniature golf course, as we did in the live-action film, we had to find another reason for it to be. But, that’s just my assumption.

Was there a reason why you made the sets were in color and the characters in black and white?

HEINRICHS: Yes, because the grass came that way. The reason why they’re in color is partly because we were replacing skies and set extending and using backgrounds, so there is a lot of digital work going on in the background. What I love is the fact that you don’t really think about that. All the stuff in the foreground is appropriately handmade and hand-animated. The look and feel of that, from the excellent visual effects people who did all the work on it, it’s part of their job to make it all work as one world, to make sure what they do is not photo realistically, which would be their normal bent. They’re actually matching a look and feel that’s already there. We were chromocene, so there were green screens behind elements. And, all of the black and white gets timed and sweetened in post-production. But, all the dailies were shown in black and white. As far as everybody was concerned, they were living in a black and white world. This is a much smaller range of graphic elements. We’re dealing with tone and shape and form and light, instead of color, and all the other stuff that comes with color. It’s out of that, that we’re trying to feeling and support the story. I think it looks beautiful. I think it does evoke a certain period of horror/science fiction films. It works in a dual way, and I know that Tim loves that stuff, as well.


Is that more liberating for you, or more challenging?

HEINRICHS: It’s both liberating and challenging. The challenge is that you have to pay much more attention to that specific stuff because you don’t have the other stuff to make it look great. Once you learn that and figure that out, then you realize that you are really dealing with elements. The tool kit is then atmospheric perspective, one foreground shape against another, lighting, texture and form. Originally, I was a sculptor, so that’s appealing to me, as well.

What was the process of taking Tim’s original drawings and translating them into these three-dimensional figures and creating a whole world from his sketches like?

HEINRICHS: I would have to go back to our early days of Disney when they were regenerating the studio. We were all working on The Fox and the Hound. It was initially exciting to be working on a Disney film, but then it just sagged in the middle, a little bit, although my kids like it. It’s a good movie. You’ve got to imagine this place with all these young animators, all of whom have been told that they’re special and are going to be amazing someday, and realize what it’s like to do the work of a big, corporate animated film. And, we would just do stuff on the outside. We’d make Super 8 movies, and do anything we could to keep our blood going. I’d always been a fan of Tim’s own work. I’m sure you’ve seen his sketches. What was appealing about them was the sense of character and beautiful line. I wanted to make it three-dimensional because I thought that his work was very three-dimensional, even though a lot of people at Disney thought it was very linear. Apparently, the hallmark of a Disney film is that they look very three-dimensional, back in those days. So, I just took it upon myself to make sculptures of his work, and there was just something different that happened. It was his intent and his look, but it was in light with form. It was just a very natural progression, to try to do those in a stop-motion animated film.

Has your job changed with like the advent of higher grade visuals and 3D?

HEINRICHS: Yes, it’s much harder to do our job because you see every pore. I think that it is an incredibly appropriate use of digital technology. It was amazing to see all of the improvements and progressions that had happened, by the time we did Nightmare in the early ‘90s with motion control, but that was with old film technology. Now, with digital cameras, which are much smaller, the ability to completely restructure the entire process using computers, you still end up with a very believably handmade product, but you’ve just helped yourself enormously with all the other things that happened. So, I’m a fan of technology. I’m not a Luddite. My problem has been with purely digital films. I feel the danger there is that the kind of short-cuts you end up having to take are the ones that are most telling in the main characters. I don’t feel that that’s the case with what we’ve been doing on Frankenweenie.


What were the discussions like, to differentiate the look of this film from everything else that Tim’s done?

HEINRICHS: There wasn’t a conscious effort to differentiate it. My feeling is that, if you do your due process and go back to the well, grab the original inspiration and just develop it from the ground up, it is just, by its own nature, going to be different. It wasn’t really intentional. With Tim, all of his films live in a Burton world, and there are different parts of that world that look a bit different. The point is never to intentionally make it not look like something else. The intent is always to go back to the source and figure out how that is informing this project.

Tim made the original Frankenweenie when he was a 25-year-old kid. Is it surreal to be revisiting it, this many years later, and to what degree are you trying to recreate what you did before?

HEINRICHS: You gain wisdom and you don’t make the same mistakes. When you’re that age, there’s a kind of energy to what you do. Because you don’t know enough not to make mistakes, there is something that is very infectious about the work. In the original Frankenweenie, there are a couple of things that are cringe worthy for me, like how we engineered the burning of the windmill. That’s always been a problem for me. But, it was a live-action film, and you’re on that rock, rolling down the hill. I do think back to that time with a lot of fondness about the young guys who were doing that stuff. It is so surreal to be able to go back and re-work something in a different way and, really, in a new way. Yes, it’s the same story, but it really is different and it has a different feel to it, as well.


What made you and Tim hit it off, all those, all those years ago, and how has your personal chemistry been, through all these films that you’ve done together?

HEINRICHS: It started because his talents and mine intermeshed, rather than competed. Probably a lot of it is that I just really dug what he was doing and wanted to see it develop. And, with any relationship over years, it evolves. We’ve gone our separate ways and done different things. I’ve worked with Tim for the last two and a half or three years, pretty consistently, and it feels great to be able to pick that up again. There’s a friendship there, and there’s been an evolution over the years, as well.

Did you meet working at Disney, or at CalArts?

HEINRICHS: Well, actually, he was at CalArts. I’d already gone through four years of art school, and I was the oldest guy in the first year there because I wanted to do animation. All these guys, who were years younger than me, including, you know, John Lasseter and Brad Bird, and other people like that, were in a grade level above me, so we didn’t actually start really working together until the studio.

Saturday, May 05, 2012

Photos: New High-Res "Frankenweenie" Images

Stitch Kingdom has posted several new high-resolution images from Frankenweenie, both from the film and showing the making of the stop-motion movie. Click the images below to enlarge them:



Director Tim Burton on set.

Production designer Rick Heinrichs on set.


Artwork and notes by Tim Burton.

Producer Allison Abbate inspects some puppets.
















Friday, March 23, 2012

Reporting from the Set of "Dark Shadows"


Geoff Boucher of the Los Angeles Times wrote an article on his recent visit to the set of Dark Shadows in London. The article speaks with various cast and crew members (including Tim Burton, Johnny Depp, Helena Bonham Carter, and production designer Rick Heinrichs, among others) to get an inside view on this enigmatic new movie. Here is the article in its entirety:


Reporting from London — There’s a night and day difference between the soundstages of Tim Burton’s “Dark Shadows” and his previous movie, “Alice in Wonderland,” and, no surprise, this is a filmmaker far more comfortable in the darkness.

The digital ambitions of “Wonderland” required numbing weeks of work in a green-screen chamber, and by the end of it Burton was desperate to get back to his roots — building a cinematic house and then haunting it with his unique brand of cemetery cabaret. For “Dark Shadows,” an eccentric vampire romance starring Johnny Depp, Michelle Pfeiffer and Eva Green, he’s staged a minor one-man rebellion against CG imagery; the story has some digital effects, but where the script called for a Maine fishing town’s waterfront, circa 1972, Burton persuaded Warner Bros. and the film’s producers to build it on the back lot of England’s storied Pinewood Studios instead of on a computer screen.

“It’s so nice to come to work here — not everything is green,” Burton said last summer as he roamed the gothic, crushed-velvet trappings of the mansion that is home to Depp’s aristocratic bloodsucker, Barnabas Collins. “It’s a soap opera — or started as one — and that really means working with the actors. And the sets help everyone. And it’s just more fun.”

“Dark Shadows,” which doesn’t arrive until May 11, is a curious creature and an ongoing mystery. A trailer recently premiered to mixed reactions; its winking tone possibly suggested that the film is an elaborate goof on the overwrought “Twilight” movies, but actually, like so many Burton projects, this one is a fractured valentine to the pop-culture obsessions of his youth.

In the film, Depp plays Collins, the 18th century playboy of Maine’s high society whose lothario ways earn the wrath of Angelique Bouchard, a witch portrayed by Green. She transforms him into a vampire and dispatches him to an underground crypt where he is imprisoned until 1972. That’s when an unlucky construction crew sets him free, and in a world of lava lamps, glam rock and Richard M. Nixon, he finds purpose in the new era. The ensemble cast features a number of Burton’s regular players — in addition to Depp and Pfeiffer, there’s the director’s romantic partner, Helena Bonham Carter, Chloe Moretz and English horror legend Christopher Lee.


The setup and characters are taken from the truly weird TV series also called “Dark Shadows,” an ABC soap opera that logged 1,225 episodes before it went off the air in 1971. Created by Dan Curtis, who later did the landmark “The Winds of War” miniseries, the show starred Jonathan Frid as tortured Barnabas and brought ghosts and ghouls to the afternoon hours that usually belonged to handsome surgeons and conniving heiresses.

Unlike “The Addams Family” and “The Munsters,” this monster-mash of a show was a fringe taste, which is why it attracted the young outsiders who would be called goths today. Three of them were Burton, Depp and Pfeiffer, and they have nearly identical memories about racing home from school to catch the same strange transmission.

“It was a real thing for me, I had to watch it, and it was tough because you’d miss the beginning — it started at like 3 p.m., but that’s when we got out of school,” said Depp, who grew up in the sunbaked suburb of Miramar, Fla. “And then it moved later because all the kids wrote in letters. When you met someone who knew the show and loved it, there was an instant connection.”

That connection doesn’t exist with young moviegoers today, however, and the producers of the new movie aren’t going to encourage anyone to check out the originals because, well, it wasn’t, technically speaking, a great show. “I think,” Burton said evenly, “you could say it was actually awful.”

So what exactly was its appeal? The London-based filmmaker searched for the right words.

“It’s a different animal,” Burton said. “If I go back and watch something like ‘Star Trek,’ it’s not that hard to analyze what the appeal was, and even if the show is dated you identify what it was that made it work. The ‘Dark Shadows’ appeal was a little more abstract. What I loved about it was the fact that it was a melodramatic soap opera, and, well, that flies in the face of any modern studio’s interests as far as moviemaking. But what we’ve gone for is a mixture, and that’s always what I’ve been interested in; I think most of my movies are mixtures of light and dark and serious things and things that have humor in them.”

On the set, during one scene last summer, Depp emerged from the shadows — in costume and full makeup — with a sort of gliding majesty. He couldn’t hear Bonham Carter’s playful whisper teasing him about a previous role as she watched from a nearby corner.

“Just look at him,” she said with a wink. “He only does parts if he can wear eyeliner. ‘The Tourist’? Should have had more makeup.”

Depp has one of the most famous faces in Hollywood, but in many of his roles he hides it. “I don’t think about it that way, I just go to the role that feels right,” said the 48-year-old star.

Between takes, he offered his hands to a visitor for inspection — each of his fingers was extended into talons with rubbery prosthetics, and one held the weight of an especially opulent ring.

“There’s an elegance to this guy that’s kind of fun; Barnabas is a good one,” Depp said as, over his shoulder, Burton chatted with Bonham Carter next to a laboratory vat of vampire blood. “And just look around — there’s nothing like working with Tim.”

The filmmaker and star clearly adore each other — this is their seventh live-action collaboration. “Sleepy Hollow” producer Scott Rudin memorably quipped that Depp is “basically playing Tim Burton in all of his movies,” which doesn’t really hold to scrutiny — but the actor does know he faces a greater challenge each time he steps into Burton’s universe to play yet another spooky soul.

“Have I been in this arena before? That’s the thing you have to watch,” said Depp, who joked that Edward Scissorhands, Sweeney Todd and Ichabod Crane would enjoy a tour of the Collins mansion.

The actor paints portraits of his characters as he dials into their minds and hearts, and to get their voices right he counts backward from 10 — he’s himself at the top but the accent and affectations gather with each digit until he is a vampire at zero.

Costar Jackie Earle Haley, who plays caretaker Willie Loomis, said whatever tricks Depp uses, they are good ones.

“He was using those long fingers in one scene where he has to hypnotize me,” the “Watchmen” star said. “So I’m watching them and his eyes and listening to his voice and it kind of started to work a little bit. I was like, ‘Wow, this guy could be the real thing.’”

“Dark Shadows” is built around the comedic timing of Depp and the immersive world of Burton, the Edward Gorey of Hollywood. Just as he’s assembled many of his usual team in front of the camera, he’s relying on previous collaborators behind the scenes, including costume designer Colleen Atwood and composer Danny Elfman. Production designer Rick Heinrichs, who won an Oscar for his work with Burton on “Sleepy Hollow,” may be in the running again with his “Dark Shadows” sets. Yes, those were real boats in the water of the fake Maine harbor that was built on an elevated platform and covered a wide plain of the Pinewood lot — it was cheaper and logistically more practical to construct a fake port than use one in Maine, and the counterpart fishing harbors in England are constructed differently.

“A few months ago there was just string here to show where the road would be and the canneries and the pier,” Heinrichs said as he strolled past. “It’ll be a little sad when we tear it all down. These buildings say a lot about the families. Once there was a competition, but now the Collins Cannery is derelict — as is much of the town — but the AngelBay Cannery is thriving, and you get the feeling it’s sucking the life out of the town.”

Heinrichs smiles when asked if he was part of the “Dark Shadows” cult during the original run.

“I was in school when ‘Dark Shadows’ was on, but I didn’t particularly run home to watch it every day, but I know a lot of girls did. It was the ‘Twilight’ of its time, really…. What Tim and Johnny like is that there’s a slightly overwrought soap-opera feel to the families and the town and this gothic horror story beneath it all. There’s the innate humor in it too, the layering and juxtaposition of putting the courtly, 200-year-old Barnabas in that decadent post-hippie, pre-disco era.”

Burton’s previous movie, “Alice,” made more than a billion dollars worldwide, but the quirks of “Dark Shadows” has Hollywood wondering if this will be an overly eccentric misfire like his 1996 sci-fi spoof, “Mars Attacks!” (which, interestingly, was the last Burton film without Depp, Bonham Carter or both in the cast). Of course, many also doubted 2005′s “Charlie and the Chocolate Factory,” which made roughly $475 million.

All of Burton’s films since 2001 have been produced by Richard D. Zanuck, now 77. He has been making movies since the 1950s, but that understates his experience. As the son of Hollywood mogul Darryl Zanuck and silent-film beauty Virginia Fox, he grew up in the business and may be the only working producer today who can say he’s visited a movie set in nine decades.

“I’ve never seen a movie like this one; it’s like no other,” Zanuck said of the film, penned by Seth Grahame-Smith, a writer perhaps most famous for his literary mash-up novel “Pride and Prejudice and Zombies.” “It’s like five movies in one. It’s a comedy, it’s a romance, it’s got special effects, it’s got action, it’s got some horror elements of a kind. I think it’s got a lot of great things going for it. We just have to find a way to let people know what it is and what it offers.”

There have been dark shadows under Burton’s eyes every day of 2012 and with good reason. In addition to the exhuming of Barnabas Collins, he’s got two other films that reach theaters this year (he’s the director of October’s “Frankenweenie” and producer of June’s “Abraham Lincoln: Vampire Hunter”) and long-range projects (such as the just-announced “Alice in Wonderland” Broadway musical) always nibble at the corners of his mind and the edges of his schedule.

In late February, his exhaustion was clear even across international phone lines. “I forget how hard it is at the end, just to get the movie done, but that’s probably a good thing,” the 53-year-old said. The filmmaker knows that soon he will have to put his strange creation in front of the world and hope that it survives the searing judgments and bottom-line numbers.

“I can’t think about all that right now,” Burton said. “The thing with this one was trying to get it done right. And I think we have but, well, that’s what I think.”

– Geoff Boucher

Saturday, February 12, 2011

Rick Heinrichs on "Dark Shadows"

Production designer Rick Heinrichs and Tim Burton go way, way back. Although you're certainly familiar with their collaborations on The Nightmare Before Christmas, Sleepy Hollow, and Planet of the Apes (to name a few), the two began working together as film students in the 1980s, and projects such as Hansel and Gretel and Vincent. Now, they're teaming up again for Dark Shadows.

Heinrichs spoke with Blog of Dark Shadows recently:

BLOG OF DARK SHADOWS: What are your overall feelings about becoming a part of the project; what made you say yes?

RICK HEINRICHS:
I’m a fan of Tim’s movies as well a colleague and I’m delighted to be working with him again. I also love the genre of this film.

BLOG OF DARK SHADOWS: Were you a fan of the original series or the ’91 revival?

RICK HEINRICHS: I was aware of Dark Shadows growing up for the fact that a lot of kids were running home from school to watch the series in the afternoon. It seemed an odd subject to me for a soap opera. Now of course I realize the brilliance of showcasing it as a soap: the interplay of extreme emotions pouring from the different characters brought about by this courtly vampire in their midst. I also noticed that a majority of the fans seemed to be female and I wondered what was up with that. Obviously this was before I realized that the opposite sex could be romantically attracted to the doomed bad boy. Or was it bat-boy? At that time, I was looking at horror comics like Creepy and Eerie and the work of Jim Steranko and others. That’s where I first experienced the pleasure of stories that recognized the fine line between humor and horror.

BLOG OF DARK SHADOWS: Does the experience of Sleepy Hollow serve as a kind of stepping stone for this film? Of all of Tim Burton’s films, it is the one that most closely hits on the whole Dark Shadows feeling, I think.

RICK HEINRICHS: Sleepy Hollow was the story of a rational man’s journey into the irrational. We intentionally wanted Ichabod Crane’s investigation in upstate New York to have a progressively dreamlike quality ultimately leading to a nightmare. While the two movies do share certain genre aspects as well as the male lead, it’s certainly going to be a different feeling film.

BLOG OF DARK SHADOWS: Do you envision it being a challenge capturing visual elements of that show, yet updating it for the modern audience, or is it a completely different kettle of fish?

RICK HEINRICHS: It’s not a completely different kettle of fish. The reason [we're] doing Dark Shadows to a degree is to explore and relish what was great about that series and the character of Barnabas Collins, and we intend to make it a world the series’ many fans will enjoy.

Thursday, October 29, 2009

Pre-Order "The Art of Tim Burton" Book

From TimBurton.com:

Available for pre-order this November - The Art of Tim BurtonStandard and Deluxe Edition books!

The Art of Tim Burton is the definitive compilation of forty years of Tim Burton's artistry, including film concepts and hundreds of illustrations from his personal archives, edited under the creative guidance of Burton himself. This comprehensive 434 page book is grouped into thirteen chapters that examine common themes in Burton's work, from his fascination with clowns to his passion for misunderstood monsters, to his delight in the oddities of people. Many of Burton's friends and collaborators offer their thoughts, insight and anecdotes about Tim Burton's style and artistic approach to life.

Artwork from the following films and projects are included in this book: Alice in Wonderland (2010), Sweeney Todd: The Demon Barber of Fleet Street (2007), Charlie and the Chocolate Factory and Corpse Bride (both 2005), Big Fish (2003), Planet of the Apes (2001), Sleepy Hollow, (1999), Mars Attacks! (1996), Ed Wood (1994), The Nightmare Before Christmas (1993), Batman Returns (1992), Edward Scissorhands (1990), Family Dog (1987), Batman (1989), Beetlejuice (1988), Pee-Wee's Big Adventure (1985), Frankenweenie (1984), Vincent (1982), and Hansel & Gretel (1982). The book also contains additional drawings from his illustrated book of poetry The Melancholy Death of Oyster Boy & Other Stories (1997), and from The World of Stainboy web shorts (2000).

Text By: Leah Gallo, Design by: Holly Kempf, Edited by: Derek Frey, Leah Gallo & Holly Kempf

*PLUS*

Personal text contributions by friends and fellow creatives including:

Allison Abbate, Colleen Atwood, John August, Rick Baker, Helena Bonham Carter, Felicity Dahl, Johnny Depp, Danny Devito, Danny Elfman, Carlos Grangel, Ray Harryhausen, Martin Landau, Rick Heinrichs, Christopher Lee, Lindsay Macgowan, Shane Mahan, Ian Mackinnon, Alex Mcdowell, Victoria Price, Ken Ralston, Paul Reubens, Deep Roy, Winona Ryder, and Richard Zanuck.

Pre-orders will be available this November.

For more information please register in the private gallery at TimBurton.com!

Saturday, August 23, 2008

Henry Selick Talks "The Nightmare Before Christmas"


Henry Selick and Tim Burton


Celebrating the 15th anniversary of The Nightmare Before Christmas, MovieWeb.com has a brand new interview with director Henry Selick online. In it, Selick discusses working with Tim Burton, the making of Nightmare, his upcoming film Coraline, and much more. The entire interview is below:

Does a film like Nightmare naturally looking amazing in high def or does the translation and remastering take a lot of work?

Henry Selick: The fact is the film was originally shot in 35mm film, each image is pristine with no blur, so the source material is already high def , more so than a standard film, so the mastering is less of a challenge.

The DVD already makes the animation look so clear. What new details will we notice in Blu-Ray?

Henry Selick: Some of the details that may become apparent in Blu-ray are that we tried to add texture to all the characters and backgrounds as if they were an engraving, for example you'll see that Jack's stripes on his suit are hand drawn, and the hills behind also have hand made textures built into them. Additional details would be things like the leaves rhat Sallie is stuffed with, the bugs inside Oogie Boogie. Look into the shadow areas, there are hidden details there that have never shown up on previous DVD but will show up on the Blu-ray.

As a kid I was mesmerized by the old 7th voyage of Sinbad (Ray) Harryhausen film. What stop-motion film got you as a kid and inspired your career path?

Henry Selick: The early Harryhausen, Jason and the Argonauts in particular. I also love the Seventh Voyage, the best cyclops that will ever be done. There was just this wonderful sense that Harryhausen's monsters were real, despite the sort of lurching quality they had, they had an undeniable reality to them.

I read it took over three years of your life, and involved a small army of ILM artists, can you share with fans just how labor intensive this was for you, and what was the hardest element in finishing the film? Also, did you use any other effects houses than ILM?

Henry Selick: ILM are the ones who did the 3D adaption, not the original film. We hired several ILM veterans to work on the original film however. Virtually all animation is labor intensive, since it was what I do it did not seem any harder than others. The small army topped out at under 200 people. Because the range of talents and abilities, there was always something amazing and wonderful to see virtually every day, so that the long journey of production was reinspired regularly. We used Disney's fledgling effects unit in Burbank and they created the very simple snow that falls at the end of the film. Other than that it was all pretty much done by hand in house.

Has it surprised you how much Nightmare has been absorbed into the pop culture stratosphere -- goth kids at Hot Topic wearing Jack belts and arm bands and the like?

Henry Selick: At this point, 15 years later after the original release, I've grown used to seeing Jack and Sallie turn up all over the place. But this did not happen right away it has taken years for our initial cult audience to grow into a pop culture phenomenon. Just this past Halloween, we had some girls show up at the house in NBChristmas costumes and my wife and I pointed out one of the original Jack Skellington and the Skellington Reindeer which was in our office, it blew their minds and they screamed with joy, taking their handfuls of candy and went away just full of life.

What is it about stop-motion that originally captured your attention?

Henry Selick: I love all sorts of animation, probably the most beautiful would be the tradtional hand drawn animation that Disney is known for. Stop-motion has a certain "grittieness" and is filled with imperfections, and yet their is an undeniable truth, that what you see really exits, even it if is posed by hand, 24 times a second. This truth is what I find most attractive about stop-motion animation.

What was the biggest lesson you carried away from the The Nightmare Before Christmas experience?

Henry Selick: When possible always work with geniuses like Tim Burton, who are not only creatively inspiring but in his case, also have the clout to protect the film from the studio system.

How was your working relationship with Tim Burton?

Henry Selick: Working with Tim was great, he came up with a brilliant idea, designed the main characters, fleshed out the story, got Danny Elfman to write a bunch of great songs. He got the project on its feet and then stood back and watched us fly with it. Tim, who made two live-action features in L.A. while we were in San Francisco making Nightmare, was kept in the loop throughout the process, reviewing storyboards and animation. When we completed the film Tim came in with his editor Chris [Lebenzon] to pace up the film and make a particular story adjust to make Lock, Shock, and Barrel just a touch nicer.

How did you originally come on board to this project?

Henry Selick: I was working with Tim at Disney in the early 1980s when he first conceived the poem and idea of Jack Skellingon taking over Christmas. Sculptor Rick Heinrichs took the original characters designed by Tim: Jack, Zero and Sandy Claws and created beautiful maquettes that showed what they'd be like as stop motion characters. It was originally pitched to Disney as a TV special but was rejected. I had moved to Northern California where I worked as storyboard artist and a stop motion filmmaker with short flims, TV commericals and MTV. While Tim went on to achieve great success in live action. I got a call from Rick and he said there was something important we must talk about in person. He flew to San Francisco and said Tim is making The Nightmare Before Christmas and wants you to direct it. I met with Tim and Danny Elfman and my small crew that I had been working with immediately became supervisors on a feature film.

How is the directing process on a stop-motion film different from directing live-action or even regular animation?

Henry Selick: Directing stop motion animation is actually a sort of combination of directing live action and 'regular' animation. We have real sets, real lights, real cameras. There is a costume department, a hair department and our puppets are the actors. Like regular animation it is a divide and conquer. It is all divided up into manageable pieces, edited in storyboards before the movie is made and then shot a frame a time like traditional animation.

What is the next step in stop-motion technology? We've read about the new stereoscopic dual digital camera rig you're using on Coraline. How will the end result be different from The Nightmare Before Christmas?

Henry Selick: Shooting stereoscopically just gives you more of what is there, just a little more sense of the reality of this medium, it does not live in the computer nor is it a series of drawings, it's an actual real set and puppets.

What major changes have occurred in this kind of filmmaking in the time between The Nightmare Before Christmas and Coraline?

Henry Selick: Mainly it is the ability to capture images in a computer while you shoot. When we did Nightmare we could capture 2 images total. Now you can shoot the whole scene and play it back while you animate. This assists the animator but actually slows down the process because they keep checking it every time they shoot a new frame. Computers have slowed down what is already a time consuming process.

How would you compare adapting Neil Gaiman in Coraline with adapting Tim Burton's designs on Nightmare?

Henry Selick: I think that both Tim and Neil are extremely imaginative and real creators. In Tim's case he is a visual artist so the look of the film came from his sensibilities. Neil is not a visual artist, so I created the visual look of Coraline, but as far as sensibilities, I think there is a little more whimsy in Tim's work, a little more sweet with the sours, comfort with the scary, but I'd probaly exclude Sweeney Todd. Neil goes a little more darker, primal like a Grimms fairytale.

How many of the original puppets do you have in your house?

Henry Selick: The main one I have is Jack Skelligton as Santa with his Skeleton Reindeer in his sled led by Zero. It is prominently displayed in my office where occasional trick or treaters get let IF they are wearing The Nightmare Before Christmas attire.

The Nightmare Before Christmas comes back to DVD in a Collector's Edition, Ultimate Collector's Edition and Blu-Ray edition on August 26.

Tuesday, January 22, 2008

"The South Bank Show": Tim Burton Episode

Think you've seen everything there is to see and know everything there is to know about Tim Burton? Think again. "The South Bank Show," an award-winning television arts magazine show from Britain, has come out with a new episode featuring the director with rare footage, information, and interviews (with Tim, Danny Elfman, Rich Heinrichs, Helena Bonham Carter, Johnny Depp, and many others) you may never have seen before. From his youngest years and earliest ventures into film (including his student movie "Houdini" and his 2D animated short, "Stalk of the Celery Monster") to the present day, the episode encompasses a great deal of the filmmaker's works.

Little Tim on a pony. Shocking.



Tim Burton in "Houdini."


"Stalk of the Celery Monster"



A young Rich Heinrichs and Tim Burton being interviewed, with puppets from Vincent (1982) between them.


Sketch of Mrs. Lovett and Todd by Burton for Sweeney Todd

Watch the episode on YouTube (in multiple segments) or on Stage6 (which is in one piece. You can also download the video from the Stage6 link). Video courtesy of John Erik Taylor.