Showing posts with label martin landau. Show all posts
Showing posts with label martin landau. Show all posts

Sunday, January 12, 2014

New eBook: "The Animated Films of Tim Burton"


A new eBook has been published, Direct Conversations: The Animated Films of Tim Burton. Written by Tim Lammers, the 48-page book comes with a foreword by Tim Burton.

Description: Throughout his career, movie journalist Tim Lammers has talked with director Tim Burton and the key players who helped bring the stop-motion films The Nightmare Before Christmas, Corpse Bride, and Frankenweenie to life.

Now for the first time, Lammers has assembled the stories from Burton and his band of creatives all in one place. In Direct Conversations: The Animated Films of Tim Burton, you will not only hear from Burton, but Danny Elfman, Chris Sarandon, Allison Abbate, Martin Landau, Elijah Wood, Atticus Shaffer, Helena Bonham Carter, Alan Rickman, the late Ray Harryhausen, and more. The release of Direct Conversations: The Animated Films of Tim Burton comes as the 1993 classic The Nightmare Before Christmas celebrates its 20th anniversary.

Direct Conversations: The Animated Films of Tim Burton examines such films as The Nightmare Before Christmas, Corpse Bride, 9, and Frankenweenie. Physical copies are unavailable, but you can purchase the eBook for $4.99 USD.

Saturday, October 20, 2012

Video: "Frankenweenie" Cast & Crew at London Film Fest



ThisIsFakeDIY.co.uk has some highlights from the Frankenweenie cast and crew panel at the 56th BFI London Film Festival. Video provided by RedCarpetNews.

Tim, this film was made in London, and you are an adopted Londoner. How do you feel about opening the London Film Festival?
Tim Burton: It's amazing. It is special because it was made here. It's strange because when we started the film there was no Olympic Stadium and by the time we finished it was done. It just shows you how long a film like this takes to make!

This is a film that you've come back to. You started this as a live action short film in 1984 and now you've come back almost 30 years later. What made you want to make this Frankenweenie?
Burton: Looking at some of the original drawings at some point Don had mentioned the idea of it. It was such a memory piece, the drawings and doing stop motion and black and white and 3D, and kind of thinking about other kids I remembered from school and weird teachers and parents it just became a real memory piece. The purity of stop motion and for me the idea of seeing black and white in 3D stop motion was an exciting prospect. Obviously be able to work with all these people that I've worked with in the past just made it more special.

What's everyone's memories of their first impressions of Tim Burton?
Allison Abate: I just thought he was so energetic and so fascinating and so young!
Martin Short: On Mars Attacks I was so thrilled to meet Tim. I'm such a fan of Tim's, but what I was really excited about after my experience on Mars Attacks was how unbelievably collaborative Tim is. He really wanted to know what you thought and you kind of felt free to put out anything in the atmosphere and he would hone and refine it. It was a really ideal working situation for an actor.
Catherine O'Hara: I was called to meet Tim for Beetlejuice. I flew to L.A. and was told to meet him at Warner Bros. Boulevard and that's where Warner Bros. Studio is but I looked it up in the L.A. map book and I found a Warner Bros. Boulevard in Anaheim and I drove and drove and drove and I thought, 'whoever this guy is he is so far outside of where show business is really happening I'm not sure I want to work with him.' I finally phoned somebody and found out that I was in the wrong place and then finally got back there about two hours late and there was a note on the door [saying], 'I'm really sorry I missed you.'
Don Hahn: It was an odd time at the studio [Disney] and I think they didn't know what to do with Tim and to their credit gave him some money to make shorts called Frankenweenie and Vincent. It's amazing because they never knew what to do with those shorts, never quite knew how to release them, and didn't want to put the Disney name on them. And to come around full circle now a few years later and be able to revisit that and have the studio support and celebrate what Tim's trying to do is really odd in a way but terrific. It's interesting how a guy who's 25 years old can make a film that's as smart and interesting as Frankenweenie can turn around again and revisit that years later.
Martin Landau: I remember seeing Beetlejuice and I was very taken with the film. I saw it with my daughter and we left the theatre and I said, 'my God who directed this? I'd like to work with whoever it is.' I had no idea who Tim Burton was at that time. And here we are! It was a joyous experience working with him on Ed Wood with Johnny and Tim. I found that half the time he never finished a sentence or I did. We'd rehearse and he'd come up and say, 'you know what...' and I'd say, 'yeah.' He created a playground for the actors and he still does that and good directors do that. It's a fun place to work with Tim Burton and anytime he'd ask me to do something I would drop what I was doing, including my pants!


Legend has it you were fired by Disney, Tim. Are you surprised that your outlook is now considered part of the mainstream?
Burton: It wasn't like The Apprentice, 'you're fired!' It was a bit more Disney-friendly, 'here, let Goofy and Minnie show you out.' [Laughs] There's an exit with little cherubs on it, a magic forest door!
Short: [adopts Mickey Mouse voice] 'You're fired!'
Burton: It was a strange period in the company's history and it's obviously changed over the years. It's a whole different place. It was a low point for animation not just for Disney but for everything nothing was really going on. But at the same time I got the opportunity to do the films [Frankenweenie & Vincent shorts] so even though they weren't released the opportunity to do them was really great so I've always been grateful to them for giving me the chance to do it. [In terms of being considered mainstream now] I'm not so sure that's true.

What has it been like working with your heroes such as Martin Landau and Vincent Price?
Burton: It's so inspirational. When I talk to Martin and hear him talk about Alfred Hitchcock, or being on Space 1999 - I told him I had a Space 1999 lunchbox - you learn so much from people like him and it's just a joy. You love making films, meeting these people is why you like making movies. In terms of Catherine and Martin here, I've been a fan of theirs forever that's why I said 'guys do as many characters, do like three characters. It wasn't that we didn't want to pay other actors! It was because they're so great and interesting, it made it part of the creative process. They're coming in and doing things like a weird demon possession. Working with people that I've worked with in the past made it very special for me.



Martin and Catherine, you played three different characters and acted opposite each other which is unusual for animated films - what was that experience like?
Short: The parents Catherine and I did together which I thought was very smart but I think that Tim really had a very specific idea of what he wanted for those characters, very intimate and very real so by doing it together it was easy to achieve that. The other two characters that I did were just experiments that Tim and I would go on. Where you just kind of start with blank sheet but then you land in a Lionel Barrymore meets President Ronald Regan [place]. And then I'd say to Tim, 'what if he smoked 4 packs of cigarettes a day and just quit about two months ago?' That pre-emphysema sound.
Burton: I think we even talked about a constipated Raymond Burr.
O'Hara: I think it was smart on Tim's part, it cut down the amount of times he had to say, 'um... why don't you say it like a human being would say it?' I was so happy when I saw their scenes, they are so beautiful and private and the way they stay back, it's so discreet how we shoot this family. I'm so proud to be their voices.
Short: Tim's always respectful. He would just say, 'go with your instinct and then divide by 7.' Animation is usually in colour but you have chosen to film this in black and white. The black and white was a crucial element. It's something that is hard to put into words but for me it made it more emotional and the idea of seeing black and white and also the 3D element, to me just helps support the work that the people who worked on the film did. You look at these puppets and you see the reality and tactile nature of it. Every little prop and everything is handmade and drawn, the black and white and the 3D process really shows you all the work that the artist put into it. To me the black and white really shows off their work very well.

There's an exhibition opening in London. Could you tell us about The Art of Frankenweenie?
Abate: One of the exciting things Disney did for us was to realise how beautiful the artwork is and how special every prop is. We have a travelling show and it's an exhibition of three sets from the movie and puppets, to represent three little moments from the film in real life. It's at the BFI Southbank next week. There's also something called, 'At the Desk of Tim Burton.'
Burton: Yeah but the desk is a bit too clean. There's no used tissues or empty beer bottles!

Hollywood tries to reproduce what is successful, did you have any problems with Frankenweenie in terms of the tone and the style, presenting that when the Pixar films and style is so popular?
Burton: from my point of view I feel like all forms of animation survive. I remember a few years ago after Pixar took off and computer animation took off that they said that they weren't going to make any more hand drawn movies which I thought, 'oh that's really unfortunate.' Thankfully they changed that and I hope it's the same for stop motion, I think it's a beautiful art form and you just hope that all forms of animation can flourish.



How much would you say Frankenweenie is a tribute to horror films and how do you open that up to children who haven't seen those kinds of films yet?
Burton: It's an interesting point because obviously a lot of references are based on, for me, a love of those movies but we thought very hard throughout the film that we didn't want to make it reference dependent. That's why we tried to shoot it and make it feel like one of those movies so you can feel what those movies look like even if you didn't know the references. We just felt like you should be able to enjoy the movie without having to know exactly every reference. It was always something in the back of my mind to make it more of a feeling of those films so that people that didn't know those exact references would still enjoy the film.

Martin your character looks like Vincent Price but doesn't sound like him - was that a very deliberate decision on your part?
Landau: Well one of the things about this I was floored by was Tim sent me a picture of Mr Rzykruski - it's like an eye chart this name! The wonderful about it is behavior, when I'm acting it's part of everything. In this instance I had a picture of this character but I relinquish the behavior to the animators. When I saw the film I was dumbfounded because if I'd been on camera I would've played it exactly the same way and my mouth was agape actually because I was shocked. I knew the character looked a little bit like Vincent and I little bit like I did earlier in life but I saw him as a completely singular person and a wonderful teacher and not a very diplomatic person. I think that when I read it I also felt that he probably lasted two months in any school he taught in! Have a conversation with your student's parents and you call them stupid or simple. I don't think Vincent would've played it the way I did, I think it would've been a different thing but I think there's a physicality there's no question. I always felt too that Tim was attracted to Ed Wood in a sense because of Ed Wood's connection to Bela [Lugosi] and his appreciation of Vincent Price's work - which I loved as a kid as well, as a young actor I would always go out of my way to watch a Vincent Price movie.
Burton: Most good animators try to get the actor in there. Don, this iteration of Frankenweenie began with you in a strange way because you went to Tim with the idea.
Hahn: Yeah I did. It wasn't a big leap. All I did was go to Tim's office and say, 'look you made this really great story years ago, there's got to be more.' And there was more. I think just the Frankenstein mythology and be able to go back into some of the ideas that were turning around in Tim's head for probably years and all I had to do was mention the name and I think he took off running. We had great collaborators, that's the other thing about working with Tim that I love is that he surrounds himself with people he trusts and lets them do their work.

Danny Elfman's score in Frankenweenie is fantastic. How important was it for you work with him on the film?
Burton: I've worked with him from the beginning of my career basically and on my first feature film, both didn't know what we're doing - we're still pretty much in the same boat! So I feel quite close to him. I always feel like he is another character in the film and helps to solidify the emotions of whatever's going on, because there's usually a mixture of things going on and he's always felt very good at sort of guiding as another character and setting the tone of what the film is.

Death seems to play a prominent role in your animations. What is your fascination with bringing characters back to life?
Burton: When I was a kid I always wanted to be a mad scientist, a regular scientist was no fun. It's not so much about bringing dead things back to life; I find that quite creepy actually. It's more about creating. Creation, making things, that's why I think I always loved the Frankenstein story because it's partially about creation and making things and that's what filmmaking is and that's what stop motion is and so for me that's the fun of it. That's why you like doing it; it's not so much about the business or box office or reviews it's about actually making something. I think that's why this was so special, it's with a smallish group of people, real artists and a more pure version of why you like making movies.

Saturday, September 29, 2012

Photos: "Frankenweenie" L.A. Premiere

Frankenweenie had its big screening at the El Capitan Theatre in Los Angeles this past Tuesday, September 24th. Here are a gallery of images from that red carpet event:

Tim Burton

Robert Capron, Tim Burton and Charlie Tahan

Charlie Tahan, Winona Ryder and Robert Capron

Atticus Shafer and Robert Capron

Charlie Tahan, Winona Ryder and Robert Capron

Martin Landau, Catherine O'Hara, Winona Ryder, Charlie Tahan, Martin Short

Tim Burton and Martin Landau

Tim Burton and Winona Ryder

Don Hahn

Don Hahn, Robert Capron, Martin Landau, Catherine O'Hara, Winona Ryder, Atticus Shaffer, Charlie Tahan, Martin Short, Allison Abbate, John August

Winona Ryder

Martin Landau, Catherine O'Hara, Winona Ryder

Charlie Tahan and Robert Capron

Tim Burton

Winona Ryder

Atticus Shaffer

Allison Abbate

Elvira and Tim Burton

Martin Landau

John August

Martin Short



Saturday, September 22, 2012

Photos: "Frankenweenie" World Premiere at Fantastic Fest


The opening night of Fantastic Fest in Austin, Texas was the site of the world premiere for Frankeweenie. Director Tim Burton, producer Allison Abbate, and actors Winona Ryder, Martin Landau, and Charlie Tahan appeared on the red carpet before the movie started. Click the images to enlarge them.

















Sunday, September 16, 2012

Video: "Frankenweenie" Featurette, "The Story"



A new Frankenweenie featurette, "The Story," has surfaced online. Cast and crew members Tim Burton, producers Allison Abbate and Don Hahn, production designer Rick Heinrichs, and voice actors Catherine O'Hara, Martin Short, Winona Ryder, and Martin Landau offer their insights into the new stop-motion animated fetaure.

Wednesday, September 12, 2012

Video: New "Frankenweenie" Clip



Check out this new clip from Frankenweenie, featuring the voice of Martin Landau.

Friday, August 24, 2012

"Frankenweenie" to Open London Film Festival


Frankenweenie will be the opening film for the 56th annual BFI London Film Festival.

"The European premiere of the stop-motion animation film will take place October 10th at the Odeon Leicester Square and will unspool simultaneously at the BFI London Imax and 30 screens across the U.K. in a first for the fest," says the Chicago Tribune.

Tim Burton, producer Allison Abbate, executive producer Don Hahn, and voice cast Winona Ryder, Martin Short, Catherine O'Hara and Martin Landau are all expected to attend.

Clare Stewart, BFI Head of Exhibition comments on her first Opening Night choice as Festival Director:

“Funny, dark and whimsical, this gloriously crafted stop-motion 3D animation from Tim Burton – the reigning prince of outsiders – playfully turns the Frankenstein story on its bolted-on head. Frankenweenie is a perfect choice of opener – it’s a film that revels in the magic of movies from one of cinema’s great visionaries. Tim Burton has chosen London as his home city and hundreds of talented British craftspeople have contributed to this production. To host the European premiere, to present The Art of Frankenweenie Exhibition and to take our Opening Night out to 30 screens means we are making the festival even more accessible for film fans across the UK.”

Producer Allison Abbate adds:

“I am delighted that Frankenweenie, which was produced here in London at 3 Mills Studios, will be opening the 56th BFI London Film Festival. Living and working in the UK, I’ve been able to collaborate with some of the most talented artists in the industry including the puppet designers and fabricators from Manchester-based Mackinnon & Saunders. In the last nine years, I’ve attended the festival as both a filmmaker and guest, and I know how passionate and enthusiastic the audiences are, so I am thrilled to share the film’s European premiere with them.”

Colin Walsh, Managing Director, American Express UK adds:

“We’re thrilled to be further strengthening our partnership with the BFI and the Festival through our support for this year’s Opening Night Gala. In addition to Frankenweenie being a much anticipated film, what makes this year’s Opening Night so special is the opportunity for audiences across the country to experience the excitement of a West End premiere. That, coupled with the interactive exhibition giving people an insight behind the scenes of the film, is sure to make this a fantastic start to this year’s festival.”

Wednesday, July 25, 2012

5 New "Frankenweenie" Character Portraits

Here are five new Frankenweenie character portraits and descriptions, courtesy of Empire Online. Click the images below to enlarge them:

Weird Girl (voiced by Catherine O'Hara) doesn’t fit in well with the other kids. She delivers ominous pronouncements in a monotone voice with an unnerving stare. Her constant companion is her fluffy white cat Mr. Whiskers, whose unblinking gaze matches her own. The other kids give them a wide berth—especially when Weird Girl rambles about Mr. Whiskers’ dreams.

Edgar “E” Gore (voiced by Atticus Shaffer) is a needy misfit who doesn’t have friends but is desperate to be Victor’s partner for the science fair. In his attempts to be accepted ‘E’ tends to mess things up and often fails to think before he speaks. Even though ‘E’ promises not to tell Victor’s secret, he accidentally spills the beans.

Mr. Burgemeister (voiced by Martin Short) is the Frankenstein’s next-door neighbor and Mayor of New Holland. A crotchety fuss-bucket, he is fanatical about his garden and can’t stand Sparky or anything else that threatens the perfection of his tulips. Mr. Burgemeister also asserts his authority over his niece Elsa Van Helsing by making her the reluctant star of his New Holland Dutch Day celebration.

Mr. Rzykruski (voiced by Martin Landau) is the new science teacher at New Holland Elementary School. He has a thick, Eastern European accent and a unique way of explaining things. He connects with his students, but parents misunderstand his passionate teaching style. Mr. Rzykruski serves as a mentor and inspiration to Victor, teaching him that science can do both good and bad things and that if a scientist does not put his heart into his experiment, there could be disastrous consequences.


Nassor (voiced by Martin Short) is highly intelligent, serious and intense. He takes a darker, more doomsday view on life than the other kids in New Holland. Nassor is instantly sceptical of the rumours surrounding Victor’s experiments with electricity, but once convinced, is zealous in his attempts to obtain Victor’s secrets.

Monday, June 25, 2012

"Ed Wood" on Blu-ray September 18



Tim Burton's highly-acclaimed biographical film, Ed Wood (1994), is slated to be released on Blu-ray on September 18th, reports HighDefDigest.com.

Ed Wood is the strange-but-true story of Edward D. Wood, Jr., who has earned the reputation of being the "worst filmmaker of all time" for making such low-budget pictures as Bride of the Monster, Glen or Glenda?, and the infamous Plan 9 From Outer Space. The film stars Johnny Depp, Martin Landau (in an Oscar-winning performance as horror movie legend, Bela Lugosi), Sarah Jessica Parker, Patricia Arquette, and Bill Murray, among others.

Special features and technical specifications for the Blu-ray release have yet to be announced, but the Blu-ray will sell for a retail price of $20.00.

Wednesday, May 09, 2012

Burton on Personal "Frankweenie" Project

Collider spoke with Tim Burton for an in-depth discussion on his latest passion project, the stop-motion feature, Frankenweenie. The filmmaker discussed why he's working with some of his old collaborators on this project after many years (and why Johnny Depp and Helena Bonham Carter aren't lending their voices), where the film is now in its production, dogs from his own childhood, why he is directing this animated film solo, and much more:

Question: Going from your original idea, when did you decide to turn your Frankenstein movie into a monster movie?

Tim Burton: Probably way back ‘cause I would always do little added things that went into a folder or file. When we did the short, we thought, “Without much trouble, this could go more into a feature.” It took a few years to do the Abbott and Costello Meet Frankenstein mix-up, which is something that pretty much came up, probably right after the short. The core was always that, and I wanted to keep the core. That’s the through-line of the story. We just tried to weave in the other stuff, as naturally as possible. One of the things that I was also interested about was going back to a bit more of the classroom and the kids, and the kids’ politics and the rivalry with kids and the experiments of kids. That world seemed like it worked with this House of Frankenstein motif. But, we tried to fold that in naturally, so that didn’t feel like two different stories. The original boy with his dog story is the root of it.

What is your personal relationship to this storyline, and where did this original idea come from?

Burton: I recalled that first relationship with a pet, where it’s that unconditional love. You walk out the door and when you walk back in, it’s like you’ve been gone for three years. And then, because animals usually don’t live that long, it’s also the first pure relationship and then first death that I experienced. That was a very powerful combination of the two. That’s where the story came from. It was the idea of never forgetting the emotional trauma of losing that kind of relationship, but easily relating it to the Frankenstein story, which is another love. It was easy to marry the two things without it seeming like a stretch.

Was there a specific dog that you were referring to?

Burton: Yeah, I had a dog.

How old were you?

Burton: It was around the time of about five to nine. That area. It wasn’t like having a goldfish. If I had been in love with my goldfish, then I might need some help. At least a dog is slightly different and has more going on, you hope.

In the past decade, you’ve worked a lot with Johnny Depp and Helena Bonham Carter, but they’re not involved with this film. However, you do have Martin Landau, Martin Short and Catherine O’Hara doing voices, and you’ve worked with them before, but not for a while. Was that purposeful?

Burton: Yeah, there was a little something to that. This is such a personal thing that I wanted to do whatever I could to keep it personal. Always, the voices have to be right. With Martin [Short] and Catherine [O’Hara], they’re so good. That’s why I had them do three voices each. To me, there’s a great energy with that. And Winona [Ryder], I hadn’t seen for many years. Same with Martin [Landau]. Anything like that just makes it that much more personal.

Would you say that this is the most personal film you’ve ever done?

Burton: It’s probably close. It’s got all the elements stuffed in there. It’s probably close-ish. I don’t know.

You produced The Nightmare Before Christmas, you co-directed Corpse Bride, and now you’re all over Frankenweenie. How has this medium changed for you?

Burton: It hasn’t really changed, since the beginning of film. That’s the great thing about it. There’s a few little tools that help, but the great thing about this medium is that it really doesn’t change. For the people who like doing it, that’s the thing that they like about it. Technology has a few things to make it slightly easier to gauge and monitor, but for the most part, it doesn’t change.

Was it different to be a solo director this time?

Burton: No. We were always trying to do these things for a budget. I think, in the case of this, the whole goal was to just rein it in a little bit and not hire too many designers. We wanted to keep it more in-house, and as personal and handmade as we could.

Is it creatively invigorating for you to work on something wholly your own, instead of working from existing material?

Burton: Yes and no. With anything, you make it your own. Even if you’re doing something that the studio sends you, or something that’s based on a book or story, at the end of it all, you try to make whatever it is your own. This is based on my love of horror movies. Everything is based on something, in some way.

Are you hoping that younger audiences will want to explore the monsters that you’re paying tribute to in the film?

Burton: Yeah, I think so. It is interesting. With my own kids, because the world changes and there’s video games and things are so much faster, I wonder how kids think about these old movies, like Frankenstein, that are very slow. It’s very much not a rhythm of contemporary life. My kid is a product of the fast computer lifestyle, but if you put something like Frankenstein on, they still are into it because it’s like a weird dream. It’s quite fascinating to see how kids respond to anything, but especially with these old horror movies.

Was it fun to infuse the film with so many different references?

Burton: I always think that you should never do references just to do them. I just always try to have them, but if you don’t know them, it goes by and the story is the thing. It shouldn’t be a thing where you have to know what it is.

You could make a movie that looks like this in a computer, but it wouldn’t have that handmade quality and feel. Is there a degree of striving for imperfection, in that sense?

Burton: It is a good point. It’s an interesting point because technology can blur the lines. We had such good puppets on Corpse Bride that a lot of people thought Corpse Bride was computer done, which it is and it isn’t. Once you start blurring the lines, it gets into a problem. Each form has its great elements. There’s great computer animation, great drawn animation, and great every kind of animation. What you hope for is that, what you like about a certain form, you don’t lose that. We tried to let our budget limitations work for us. We had to shoot a lot of stuff on twos and a lot of it is kind of rough, but that’s what we love about it. You just go with it.

Would you like to make a more traditional animated film?

Burton: Well, to me, this is the most traditional you could possibly do.

Well, as far as hand-drawn, or something for Pixar?

Burton: No. Some things are best computer, some things are best [stop-motion], some things are best drawn. I think you just try to pick whatever the right project is. I always want to keep a hand in this ‘cause I love it as a medium, but you wouldn’t do any project with this. Some are more appropriate than others, I think.

What was it like to take your original drawings, which you hadn’t even necessarily intended for other people to ever see, and work with collaborators to make this film?

Burton: Well, with just the nature of stop motion, things change. You can do a drawing, but then, when they start to make the puppet, that drawing doesn’t work. There’s a constant back-and-forth, in terms of what it comes out to be. That’s just a normal collaboration. It doesn’t feel that different from anything else, in a weird way. It just becomes a part of what it is and what the final outcome is.

Sparky bears a resemblance to the dog from Family Dog. Was that intentional, or was Family Dog based on original drawings you had done for Sparky?

Burton: No, it was probably based on the fact that all my drawings look the same. That’s probably true. That probably has more to do with it than anything. It’s like someone asking the guy who draws Charlie Brown, “Can you draw it differently? We like the character, but does his head have to be so round?”

The kids in the classroom all look and sound so vastly different. Do you intentionally work on them to make sure they look so different from each other?

Burton: Yeah. It’s always based on a sketch or drawing, so there’s a certain amount of things that are similarly in the design. The design is usually organic. It’s not like this was based on a book and we’re going to lovingly recreate every illustration. It starts that way, from the beginning.

How is directing stop-motion different from directing live-action, in terms of your own man hours? Are you there, all the time?

Burton: No, you wouldn’t want to be, and they wouldn’t want me there. That’s the thing. You get a few seconds a week. The great thing about it, for me, is that I can be working on a live-action film and be working on the crossover with this. I find it really stimulating and good. The good thing about animation is that you can affect it. If something is not working, then you just fix it. You usually can fix it before you even get there because you’ve got things more planned out and everything is there, so you know what you’re getting. The only other element you get, and usually it’s a good surprise, is when the animator animates it well. Usually it’s at least okay. Usually it’s good, but sometimes it’s not. It’s just like anything else.

Do you really have to put a lot of trust in the people you’re working with on the film?

Burton: Yeah, but no more than anything else. Live-action is different because it’s a quicker animal. With the stop-motion, you plan it. The element of surprise is not as much in there, as it is with live-action.

What was it like to direct this, nearly 30 years after the original short?

Burton: I’m not one of those people who is like, “Now the effects are better, so now we’re going to go back and update all of the effects.” I was grateful that the short was live-action because, if it had been animation, I probably wouldn’t have gotten into live-action. It was a very lucky break, in a way. Now, the animated version makes sense. And, I think there are enough new elements, and the stop-motion medium is a different medium. Even though it feels like something that’s personal, it definitely felt like something new. It didn’t feel like I was treading over old territory. It was a way to explore it in a different way.

What was it like to post-convert this to 3D?

Burton: Whether you shoot it [in 3D] or it’s a conversion, you need time. You can see bad 3D or a bad conversion, or good both. It’s just a question of spending the time with it. The great thing about something like this, and it was the same on Nightmare, is that it doesn’t get any clearer than this, in terms of what the sets were and the position and the distance. All the information is there to make the conversion the way it needs to be.

At any point in the casting, did you reach out to Daniel Stern or Shelley Duvall?

Burton: No, I didn’t, and not for any reason ‘cause they were great. There were certain elements that I thought were appropriate to do, as was, and then there were certain other elements that made it personal for other reasons, like working with Catherine [O’Hara], Martin [Short] and Winona [Ryder]. They weren’t on the original project, but it’s a similar thing in a different way.

This is a very busy time for you, with two movies coming out this year that you directed (Dark Shadows and Frankenweenie) and one that you produced (Abraham Lincoln: Vampire Hunter). Have you started to look forward yet?

Burton: No. I think I should [take a break].

Was doing Frankenweenie any kind of a reaction to how difficult it was to doing the huge production for Alice in Wonderland?

Burton: Yeah. Well, first of all, I wouldn’t plan it where they all come out like this. That, I definitely wouldn’t plan. Frankenweenie has been in the works for a long, long period of time. The joy about that, though, is that it is smaller. You look at the shots and what you see is what you get, which is really nice. That’s what’s great about this medium. I can see why animators, as hard as it is, can get energized by it. They’re moving something, and then you see it come to life. It is kind of cool to have that energy.

How much more work do you still have on this?

Burton: I have editing, music and sound.

Did you always plan on directing this by yourself?

Burton: All by myself. I’m a big boy, now. No training wheels, nothing. No, these things happen quite organically. Each project is different. In the case of this, we wanted to make it a little bit more handmade, so we scaled back on everything. Another project would be different. Each one has its own energy. This one just felt right to make it like this. Less is more.

Saturday, April 21, 2012

A Visit to the "Frankenweenie" Set

Jamie Portman of dose.ca had the opportunity to visit the London set of the stop-motion film, Frankenweenie. Posted below is the in-depth article in its entirety, offering insights into Tim Burton's approach to revisiting this material, the expansion of the story from the original live-action short from 1984, the work of the animators, and much more. Beware of a few SPOILERS!:

LONDON - It's an undistinguished low-slung building on Sugar House Lane, a dingy street whose picturesque name belies the cheerlessness of this East London neighbourhood. Yet if you penetrate its drab exterior, you enter a wonderland -- the wonderland of filmmaker Tim Burton's spooky imagination.
This is where Burning Windmills Productions has taken up residence -- an appropriate name for the company behind Burton's upcoming animated feature, Frankenweenie. Both the company name and the film's title evoke memories of the legendary 1931 film, Frankenstein, and the scene where the townsfolk react in frenzy to the rampaging monster in their midst.
"Remember the scene where they run up to a burning windmill at the end?" producer Allison Abbate asks. "That's why we're calling our company that. And we definitely have a burning windmill in our movie!"
That, and a lot more. Frankenweenie, which Disney has set for autumn release with a high-powered vocal cast that includes Winona Ryder, Martin Short and Martin Landau, is Burton's much-anticipated full-length reworking of his 1984 animated short of the same name. Then, as now, with this tale of a boy named Victor who restores his dead dog Sparky to life, Burton was rendering affectionate homage to the horror films that enchanted him in his childhood.
That enchantment permeates the labyrinthine corridors of this astonishing studio. You arrive at the homemade laboratory where the young Victor, the kid who loves monster movies, goes to work on Sparky in the aftermath of his pet's fatal collision with a car -- and if you're reminded of the creepy setting in which Boris Karloff creaked into life in the original Frankenstein, Burton will be delighted.
Move on and you'll find the gloomy pet cemetery, which plays such a crucial role in the story.
"Of course, there's a graveyard, since this is a Tim Burton movie," Abbate says cheerfully.
Then you're suddenly in the midst of the actual filming of a dramatic moment. A dedicated science teacher has lost his job, condemned by the community for encouraging a spirit of inquiry among Victor and his fellow students. You watch the kids' beloved Mr. Rzykruski leaving a hostile PTA meeting, moving sadly down the aisle of the auditorium while a sea of faces watches his humiliation.
This sequence has a live-action intensity that surges out at you in playback. But of course, it's not live action at all -- and this is the miracle being wrought during every second of filming.
The scene is being shot in a tiny playing area maybe half the size of an average living room. As with all the production's 35 shooting units, Burton's artistic team is working in a toy-sized setting, where every prop is reduced to scale. And while Mr. Rzykruski and his tormentors will loom large on the big screen, just as the diminutive King Kong did nearly 80 years ago, they are, in actuality, small and brilliantly engineered puppets whose movements -- right down to the flicker of an eyelash or twitch of the lip -- are being meticulously created frame by frame by the tiniest of adjustments and manipulations.
Animator Mark Waring towers over his miniature performers as he sets up the shot. Remote-control cameras are in place, but that's only the beginning.
"There are 40 characters who've got to move, and I'll be right in the middle, trying to duck up and down out of the way of a shot," Waring says. "Rzykruski's going to be walking down this pathway, and all the other characters are watching him go, and will be turning as he passes. So I'm doing this literally frame by frame. All these heads turn a tiny degree. And I do it again and again."
Mr. Rzykruski's shifting facial expressions help heighten the drama of the moment -- which is why another animator, Danail Kreve, is available with a choice of 36 different miniature mouths to slot into the embattled teacher's jaw.
Welcome to the old-fashioned world of stop-motion animation. Its distinguished antecedents include: the 1933 King Kong; Ray Harryhausen's science-fiction adventures of the 1950s; Wallace and Gromit; and the groundbreaking contributions of Canada's National Film Board.
Burton brought the process into an eerie new dimension in 1993, when he produced The Nightmare Before Christmas, and then explored it further with The Corpse Bride.
The original Frankenweenie lasted only 28 minutes, but Burton is convinced there's an audience out there for a full-length version.
"We've added more to the beginning, so you get more of a sense of the relationship that the kid has with his dog," Abbate says. "We also added to the ending, so that now, it's not just about Sparky and whether the townspeople accept and embrace him.
"Here, the secret gets . . . out, and other people try to do the same thing, with disastrous results. So you set up that nice conflict of Sparky being different from other creations, because he was created out of love, not out of competition or power."
Burton also has a screen version of Dark Shadows currently in the works, so he isn't on hand today. But his inventive spirit is present everywhere. The puppetry, including an intriguing collection of Burtonesque monsters, is a prime example.
"They're all out of Tim's imagination," Abbate notes. "He's personally created them. He did the character designs, and they've been transferred directly from his drawings to sculpted puppets. Not since Nightmare Before Christmas has there been something which has spun so purely from the mind of Tim as this one."
The Victor puppet is a little over 15 inches tall. Sparky is 4.2 inches long, and there's one small puppet which is only five-eighths of an inch in size.
Burton's credits -- Sleepy Hollow, Sweeney Todd, a controversial Alice In Wonderland, Beetlejuice, to name only a few -- reveal a filmmaker who shuns the conventional. Frankenweenie is no exception. Yes, there will be a 3-D release, but it's being shot in old-fashioned black and white -- and that, Abbate acknowledges, "makes it both controversial and exciting at the same time.
"This particular story hearkens back to a movie Tim was inspired by. He got excited about making movies by seeing those old black-and-white horror films. And he really feels that black and white underlines the emotional quality of the movies and the bereft feeling that Victor experiences when Sparky passes. He felt it was the only way he could tell the story."
Abbate is the award-winning producer of some of the most innovative animated movies of recent years - among them, The Fantastic Mr. Fox and Corpse Bride. She's a huge fan of the stop-motion process.
"It's not just that it's fun, but that it's so old-school. Yet it still works. Everything that people do here is so creative. Everyone here is an artist, down to the tiniest prop."
And those props are tiny. Many can be held in the palm of the hand. "This is Victor's chair," Abbate says, passing over a miniature chair. "Feel how heavy this thing is." She's now holding a weighty thumb-sized book and lets it fall with a thump. Every tiny prop is meticulously crafted. Yet they aren't fragile. "That's because everything has to be so stable."
As with all classic horror movies, events start going horrifically wrong, as Victor's friends try to repeat his experiments using their own pets, often with hilariously creepy results. Abbate is mum on details, but she does drop tantalizing hints about a "mummy" hamster, a ferocious werecat, a Godzilla turtle, and monkeys who become something out of Gremlins.
So what is Burton creating here? An animated horror movie? A dark comedy? Not exactly.
"Most of the time, it's a heartfelt love story between a boy and a dog," Abbate says matter-of-factly. "But it's done with real affection for the old movies of that genre that inspired Tim."
© Copyright (c) dose.ca

Tuesday, February 15, 2011

Official “Frankenweenie” Synopsis, Details

Walt Disney Studios has released an official synopsis and production notes of the forthcoming stop-motion film, Frankenweenie. Collider provides us with these details, which includes the majority of the voice-over cast, that the film will be shot in black and white and shown in 3D, and that the film has required the construction of over 200 puppets and sets.

Following is Disney's officially released information:

Genre: Comedy adventure
Rating: TBD
U.S. Release date: October 5, 2012
Voice Cast: Winona Ryder, Martin Short, Catherine O’Hara, Martin Landau, Charlie Tahan, Atticus Shaffer
Director: Tim Burton
Producers: Tim Burton, Allison Abbate
Executive Producer: Don Hahn
Screenplay by: John August
Based on an original idea by: Tim Burton
From creative genius Tim Burton (“Alice in Wonderland,” The Nightmare Before Christmas”) comes “Frankenweenie,” a heartwarming tale about a boy and his dog. After unexpectedly losing his beloved dog Sparky, young Victor harnesses the power of science to bring his best friend back to life—with just a few minor adjustments. He tries to hide his home-sewn creation, but when Sparky gets out, Victor’s fellow students, teachers and the entire town all learn that getting a new “leash on life” can be monstrous.
A stop-motion animated film, “Frankenweenie” will be filmed in black and white and rendered in 3D, which will elevate the classic style to a whole new experience.
In Tim Burton’s “Frankenweenie” young Victor conducts a science experiment to bring his beloved dog Sparky back to life, only to face unintended, sometimes monstrous, consequences.

NOTES:
• When Tim Burton originally conceived the idea for “Frankenweenie,” he envisioned it as a full-length, stop-motion animated film. Due to budget constraints, he instead directed it as a live-action short, released in 1984.
• “Frankenweenie” follows in the footsteps of Tim Burton’s other stop-motion animated films “Corpse Bride” and “The Nightmare Before Christmas”—both of which were nominated for Academy Awards.
• Over 200 puppets and sets were created for the film.
• The voice cast includes four actors who worked with Burton on previous films: Winona Ryder (“Beetlejuice,” “Edward Scissorhands”), Catherine O’Hara (“Beetlejuice,” “The Nightmare Before Christmas”), Martin Short (“Mars Attacks!”) and Martin Landau (“Ed Wood,” Sleepy Hollow”).
• Several of the character names—Victor, Elsa Van Helsing, Edgar “E” Gore and Mr. Burgermeister— were inspired by classic horror films.

Tuesday, September 21, 2010

"Frankenweenie" Voice Cast Announced!

Tim Burton revisits some of his old ideas and collaborators. Not only is he finally making a feature-length version of his live-action short, Frankenweenie (and stop-motion, no less!), 26 years later, but his cast consists of actors that he has previously worked with.

Deadline.com has announced that Winona Ryder (Beetlejuice, Edward Scissorhands), Martin Landau (Ed Wood, Sleepy Hollow), Catherine O'Hara (Beetlejuice, The Nightmare Before Christmas), and Martin Short (Mars Attacks!) will be lending their voices to the animated film.

Ryder and Landau will play the characters of Elsa and Mr. Rzykruski, while O'Hara and Short will each play five supporting roles, including Victor's mom and dad.

Frankenweenie will be unleashed in theaters on March 9th, 2012.

Thursday, May 21, 2009

2nd "9" Trailer Online



A second trailer for the animated film 9 is online. It offers a lot of details to the origin story, and we get to hear some of the voiceover work, which includes Elijah Wood, John C. Reilly, Jennifer Connelly, Crispin Glover, Martin Landau, and Christopher Plummer. Oh, and it has that epic Coheed and Cambria song, too.

Wednesday, December 24, 2008

"9" Teaser Trailer Released


The teaser trailer for the upcoming computer-animated film 9 (based on the Academy Award-nominated short of the same name) has been released (view it in HD on Apple's website).

Tim Burton and Timur Bekmambatov (Nightwatch, Wanted) are producing the film, which will be directed by Shane Acker (who directed the original 2005 short).

The official plot synopsis included Elijah Wood as the character 9, Jennifer Connelly as the warrior 7, Martin Landau (who was in Burton's Ed Wood and Sleepy Hollow) playing the role of the aged inventor 2, Crispin Glover playing the visionary artist 6 (who will be in Burton's Alice in Wonderland), Christopher Plummer as war veteran 1, and John C. Reilly as 5, the mechanic.

Danny Elfman will also be composing music for the film, according to the official synopsis on Apple's trailer website. Pamela Pettler (co-writer of Corpse Bride) co-wrote the screenplay.

The epic science-fiction action-adventure was originally intended to be released at the end of this year. Instead, Focus Features has pushed it back to September 9th, 2009 (9-9-09, get it?).

You can also watch a (slightly) lower quality version of the HD teaser trailer on YouTube:

Wednesday, November 05, 2008

"Ed Wood" at the Aero Tonight


Martin Landau
(Getty Images)


American Cinematheque will be showing Ed Wood at the Aero Theater in Santa Monica, California tonight.

Martin Landau, who earned an Oscar for his performance as Bela Lugosi in the film, and screenwriters Scott Alexander and Larry Karaszewski will be at the screening.


Wednesday, November 5, 7:30PM
$10
Aero Theater, 1328 Montana Avenue, Santa Monica
310-260-1528