Showing posts with label elijah wood. Show all posts
Showing posts with label elijah wood. Show all posts

Sunday, January 12, 2014

New eBook: "The Animated Films of Tim Burton"


A new eBook has been published, Direct Conversations: The Animated Films of Tim Burton. Written by Tim Lammers, the 48-page book comes with a foreword by Tim Burton.

Description: Throughout his career, movie journalist Tim Lammers has talked with director Tim Burton and the key players who helped bring the stop-motion films The Nightmare Before Christmas, Corpse Bride, and Frankenweenie to life.

Now for the first time, Lammers has assembled the stories from Burton and his band of creatives all in one place. In Direct Conversations: The Animated Films of Tim Burton, you will not only hear from Burton, but Danny Elfman, Chris Sarandon, Allison Abbate, Martin Landau, Elijah Wood, Atticus Shaffer, Helena Bonham Carter, Alan Rickman, the late Ray Harryhausen, and more. The release of Direct Conversations: The Animated Films of Tim Burton comes as the 1993 classic The Nightmare Before Christmas celebrates its 20th anniversary.

Direct Conversations: The Animated Films of Tim Burton examines such films as The Nightmare Before Christmas, Corpse Bride, 9, and Frankenweenie. Physical copies are unavailable, but you can purchase the eBook for $4.99 USD.

Tuesday, December 29, 2009

"9" DVD and Blu-Ray Available Now


You can now purchase the post-apocalyptic animated thriller 9 on DVD and Blu-ray. Click the previous links to buy the film at Amazon.com.


According to DVDTalk.com, DVD extras include:

Feature-length commentary track with director Shane Acker, animation director Joe Ksander, head of story Ryan O'Loughlin, and editor Nick Kenway.

U-Control PIP:
This picture-in-picture interactive feature takes recorded footage, some mentioned below in the special features and others recorded/taken at the same time, and pairs them within a green box at the lower-right portion of the screen. Interviews with Shane Acker, Tim Burton, Elijah Wood, Pamela Pettler, and others elucidate the process, while a sizable chunk of the dialogue recording footage mixes within raw concepts and behind-the-scenes footage.

9 -- The Long and Short of It (16:28, HD):
This feature discusses Shane Acker's process of assembling the short, and how it's adapted to the big screen. Discussion pops up about Acker's process of building the film as his college thesis, along with how earning an Oscar changed his life. It then shifts over into how the short film fell over into Tim Burton's hands as a producer. Then, Acker and screenwriter Pamela Pettler (Corpse Bride) guide us through the process of bridging that gap between his short to the feature length, as well as whether they wanted to include dialog or not in telling the story. Interview time crops up with Acker, Burton, Pettler, as well as with Elijah Wood and other members of the cast, taken from both original interviews and archive footage.

On Tour with Shane Acker (5:36, HD):
Shane Acker takes us through the Starz Animation workhouse for the construction of 9, illustrating each depart in great detail. He talks about editorials, the art department, modeling, animation, layout, effects work in "the dungeon", and lighting. Hearing discussion about the film itself is great, but the behind-the-scenes shots of the computer imaging and the concept sketches are the real draws to this featurette.

The Look of 9 (13:12, HD):

Composing the visual look for 9 falls into focus here, as Shane Acker and others discuss the time placement of the story. They discuss the "caution tale" elements of the film, as well as the Industrial Revolution look about the picture that slaps it in the middle between World War I and II. It also discusses the low-angle construction of the film, and how it allows for a lot of great up-glancing shots. They also discuss the beauty used behind the rust, garbage, and industrial grunge appeal to the film, and how the feel of the film reflects on its influences.

Acting Out (4:54, HD):
To round out the featurettes, this piece covers how the animators become actors themselves as they construct the burlap dolls in the film. It discusses how they have mirrors at their desk to see facial expressions, and the dual uses behind having the recorded dialogue footage of the actors for both lip sync and emotion purposes.

9 -- The Original Short (10:33, Letterbox 4x3 HD):
As a very special treat, Universal have also included Shane Acker's original short on the disc -- with a commentary featuring Shane Acker and animator Joe Ksander. The commentary is very dense, as they discuss the differences between the two features -- where elements of the short went into the feature, the dynamics between the two puppets, the lack of dialogue, etc. -- and the entire "guerilla" feel to the camera movement. What's a shame is that it's a letterbox HD version of the short; and, since it's in 1080p, most Blu-ray players and internal zoom televisions can't zoom in on it. Still, the simple inclusion of the piece itself is absolutely wonderful.

Also included on this disc are five Deleted Scenes (7:24, 16x9 SD), available in striking storyboard illustrations. This Blu-ray Disc has also been activated in order to hop onto Universal's online framework, as well as containing pocketBLU interactivity. However, the online functions weren't active yet as of this testing. It's also been incorporated with Chapter / Bookmarking of "favorite scenes", like all of Universal's other discs, and activated with D-BOX motion control.

Tuesday, September 08, 2009

Shane Acker Talks "9"


The animated science-fiction epic 9 is hitting theaters on Wednesday. (I saw it a few days ago at a special pre-release screening, and I'd definitely recommend it.) In recognition of the film's release, director Shane Acker talks about his first feature, his influences, and what his next projects might be with Animation World Network's Bill Desowitz:

A new era in animated storytelling begins with the release of 9 on 9/9/09 (from Focus Features). Shane Acker, the celebrated UCLA alum, whose imaginative 9 short was nominated for an Oscar, has been hard at work for the last four years or so making his post-apocalyptic CG adventure into a feature. How 9 got set up is fascinating. It was first shepherded by producer Jim Lemley (Wanted), who got the short to super agent Mike Simpson, who then approached Tim Burton, who helped set it up at Focus. Then Lemley approached his directing partner, Timur Bekmambetov (Wanted, Night Watch), who was helpful with, among other things, recutting. Acker tells us in this exclusive interview about his experience making his feature debut with Starz Animation Toronto, as well as his recent artist in resident gig at The Gnomon School and two upcoming features he's trying to set up.


Elijah Wood (left) and Shane Acker

Bill Desowitz: How did you first approach making 9 into a feature?

Shane Acker: When I made the short, I really didn't have a longer form script or idea, but I did have a lot of ideas about the world and the backstory to help me design the short and the characters. We just kind of started there, relooking at all those ideas I had behind the short and how those characters came to be and what happened to the humans. And then started cracking the door open a little wider and tried to piece together a story from that. But this was my way of diving back into another four years of a project that had already taken me four-and-a-half, with the possibility of who these other characters are, who the other numbers are. They are just suggested in the short.

BD: So you got to unlock a lot of doors.

SA: Yes, exactly. And that's a lot of fun, both in designing the characters but then trying to figure out who they are, and their personalities and who their maker was: a Geppetto/Oppenheimer-like character connected to the downfall of humanity and how they represent a new beginning and vessels for the human spirit to carry on in this world. And that they're all facets of that one individual personality/identity. They're all inclined in different ways, so they all have different strengths and weaknesses. And through this coming together, they form the whole -- they put together the individual once again.

BD: And where did you set up your animation initially?

SA: You must know the story: It was Attitude Studio, which had a studio in Paris, but we set up in Luxembourg. And so we worked on the film for about seven months over there in Luxembourg before it became really apparent to us that we were never going to get the movie done with that studio. I mean, they have a lot of talented and dedicated artists, but the pipeline was just not set up [for our needs]. They were adapting a motion capture pipeline into a character pipeline; we sort of discovered through the process that we just didn't have the tools and wouldn't be able to get the tools together in time…

BD: So how did you end up at Starz?

SA: Yeah, so the thing was set up as a negative pick up, and when we had to go to the studio and tell them that we wouldn't be able to guarantee that we could get this movie done on time, then the bond company came in and did a whole audit. And, as part of that audit, they brought in Jinko Gotoh, who is an animation producer. She worked on Finding Nemo and a bunch of Disney projects, so she became a champion for the project. She wanted to find a way to keep it going, even though it meant setting it somewhere else and spending more money. So I really credit her for keeping the project alive and finding a new home for it at Starz Toronto, which turned out to be a wonderful experience with a really great team. And really smart artists who understood the vision and were really collaborative in finding ways to make it work and get the most bang for the buck on screen for a really modest budget. They come from experience where they're working with big studios, but they're up in Canada and finding ways to cut corners and tweaking and refining their pipeline all down the line.

BD: And obviously it stepped them up and prepared them to handle bigger features.

SA:
And we took a creative team there and just kind of vetted and bonded with the artists… and there's something about the material and the world that inspired the artists. They got to flex [new] muscles and that helped push the quality of the film.


BD: Talk about developing the look of the characters and the world -- the "Stitchpunk" that borrows from stop-motion.

SA:
When I was doing the short, what I felt was lacking in a lot of the CG projects out there were a real texture and grit, as well as a cinematic approach to the storytelling. And I was finding that in stop-motion films, whether it was the Brothers Quay or Jan Svanmajer. I drew a lot of inspiration from them. There's a kind of believability because they had to mechanically work the puppets and armatures that they created for their stop-motion characters. So there was a truth through materials and a grit and grime and texture on the world.

BD: Very tactile.

SA: Yes, very tactile, that drew you in and you believed it.

BD: And how did you make this work in CG?

SA: When I was first doing the short, I was thinking that I would do it as a stop-motion film, but found that it was very limiting in what you could do with the camera to tell the story visually, So I decided to take this sensibility, this interest, this design idea and bring it into the CG world where I can move the camera any way that I want. But at the same time, adhering to the cinematic language of how you move a camera, which, I think, is what Pixar has done.

BD: And the environments, which have a very Eastern European painterly influence?

SA: We wanted it to work on lots of different levels. So when you get close to the characters, there will always be more detail revealed to you. We knew that we would be spending a lot of time with our characters and so we put a lot of detail and texture into them, which make them believable. And then on the environments, we were able to take other liberties with them, based upon the camera and things like that. We did a lot of painterly things with that. But somehow it works because when you're close, the characters feel believable and tactile, and then when you're in the vista, it feels like they're moving through these paintings so it feels more romantic, lyrical, like a fable. It is this alternate reality world, this ruined "Stitchpunk" world, and it becomes a dark, urban, post-apocalyptic fairy tale. Plus you'll get there so much quicker by doing a painting then by putting all the details in for one rendering.

BD: And what was it like having Tim Burton and Timur Bekmambetov shepherding your movie?

SA: Tim Burton coming on the project when he did and validating it and putting his name out there and supporting the vision that we had, as well as finding the writer [Pamela Pettler] and getting the studio, too, to buy it. And then as we went, just having that support team there, where whenever we got a big mouth done or we got a new cut of the film, we would present it to them and they had this critical distance from the film, because I had been in the trenches for so long and could see it with fresh eyes and talk about the larger ideas or the big picture notes. This allowed me to step back and see it through their eyes and strategize and go back into the trenches and to know how to push from the inside out.

And in the end, they were both making films, but then Timur finished Wanted, so I got to spend more time with him, which was an amazing experience.

BD: What was he like?

SA: He's like this unedited stream of crazy and inventive ideas, so he's like this endless well, where, if you have a problem, and he'll constantly come up with ideas. Some work, some don't. But while some may seem crazy, when you step back, you realize there's something to it. And so it was fun having that crazy spirit. And then doing recuts with him, seeing how even in editing if you massage it a certain way, you can change the perception of the characters, you can make them stronger, you can make them more vulnerable as well as upping the ante and the excitement of the film.

BD: So, let's switch gears and talk about your becoming an artist in residence at Gnomon.

SA: Yeah, well Alex Alvarez and I have had a loose connection for a while and he approached me before I started 9 about being an artist in residence at The Gnomon School and developing short films with the students there, which I thought was an amazing opportunity. And then when 9 was wrapping up, I called Alex and said, "Hey, do you still have that position over there?" Because there's something very liberating and you always want to keep developing stuff and broadening your horizons as an artist. These feature films take years and years and they also take a lot of time to set up, so the opportunity to go and make a little short where the stakes aren't as high and you can take more risks and explore and push yourself as an artist was really appealing to me. So when he said that the position was still open, I leapt at the opportunity. You know, you always have these stories rolling around in your head and spending four years on 9, I certainly have a backlog of ideas for shorts. And I had one ready-made that I pitched, which fits the aesthetic of the school, so it felt like it was right up their alley.


A storyboard of 3 and 4 drawn by Acker himself.

BD: What can you tell me about it?

SA: Well, it's really short: I think it's going to be three or three-and-a-half minutes. And, again, it's returning to my roots as a non-verbal storyteller. It's real character-based. Gnomon is sort of known for their visual design and effects work but not so much for character animation, so it's bringing something new into the school. But it's this tale that takes place above the planes of hell in like this Dante's Inferno world. There are these two demons that are biding their time and they're caught in a struggle of miscommunication; they're both missing vital pieces of themselves, important for communication, but they each contain the piece in their possession that will complete the other. But somehow, because they can't communicate, it just turns into this terrible battle that ultimately leads to their fate, and you get the sense that this is something repeats endlessly, and that's their place in hell. It's a pretty neat little story with some interesting character designs, so I'm excited about working on it.

BD: And you get to collaborate with the students.

SA: Yeah, which is great, because I spent time as a teacher all through my education. At UCLA, I was a teaching assistant and I really love working with artists in general, especially young artists, and see what they bring to the table and how excited they are to learn and be a part of it. And, again, looking for this unfettered imagination that is not tarnished at all by production experience and all these kinds of things that can bog you down after a while and limit your vision.

BD: So, when do you start?

SA: It's happening now: I've storyboarded it and we've been cutting it and I think the end of September we'll start producing it.



BD: And what about any potential features in the works?

SA: There are two projects: a live-action that hasn't been announced that we're trying to get a development deal on, kind of a fantasy world, based on a young-adult novel series out of the U.K., which will be a lot of fun because it has this very interesting core of characters. And then there's an animated film that we're pitching to the studios right now that's based on a graphic novel -- a kind of Secret of NIMH meets Dark Crystal meets Lord of the Rings. It's all told deep in the unforeseen forest and it's a dark, dramatic, epic adventure film.

Bill Desowitz is senior editor of AWN and VFXWorld.

-----------------

IMDb.com lists the release dates of 9 per country:

France 19 August 2009
Canada 9 September 2009
Cyprus 9 September 2009
Czech Republic 9 September 2009
Estonia 9 September 2009
Greece 9 September 2009
Netherlands 9 September 2009
Russia 9 September 2009
Singapore 9 September 2009
South Korea 9 September 2009
USA 9 September 2009
Ukraine 10 September 2009
Belgium 16 September 2009
Brazil 18 September 2009
Poland 18 September 2009
Finland 27 September 2009 (Helsinki International Film Festival)
Iceland 9 October 2009
Portugal 29 October 2009
UK 30 October 2009
Argentina 5 November 2009
Spain 1 January 2010
Taiwan 19 March 2010
Australia 21 September 2010

Friday, August 07, 2009

"9": New Poster, NECA Figures, and Video Interviews (and "Frankenweenie"...)

Tons of stuff related to the independent animated feature 9 for you! (And a surprise bonus: a mention of Frankenweenie...)

Another poster for 9 from Russia is online:




NECA will release collectible action figures of the characters from the film, starting with "1" and "9". These will become available in September:







And last but certainly not least, we've got five video interviews from Comic-Con.

The following three videos are provided by MovieWeb:



Elijah Wood



Shane Acker



Tim Burton (and he mentions Frankenweenie!)

A video of Shane Acker and Elijah Wood from Comic-Con's official YouTube channel (with mild SPOILERS):



And the final video is from The Wrap:

Wednesday, July 29, 2009

Cast and Crew on "9"

FEARnet spoke with Tim Burton, Shane Acker, Elijah Wood, Jennifer Connelly, and Timur Bekmambetov to hear their words on 9 while at Comic-Con. The cast and crew talk about the vocal performances of the cast and the overall edge of the film and the post-apocalyptic environment in which the story takes place:

Monday, July 27, 2009

Connelly, Burton on "9"

Michael Cavna of the Washington Post went to Comic-Con and interviewed producer Tim Burton and Jennifer Connelly, who has lent her voice for one of the ragdoll warriors in 9.

Burton, and many other filmmakers, often have to bend their schedules to come to the immense convention (this is Burton's first time coming to the event as a filmmaker).

"I'm going back to work right after this," Burton laughed. "I just have so much to do," he continued. "It's weird -- you usually talk about stuff after you're done. But to talk about it while you're doing it -- you feel like somebody is strangling you. You think: 'Oh man, I shouldn't even be here.'"

Burton is even busy at the convention, promoting two highly anticipated features. Both he and Connelly were asked about director/creator Shane Acker's 9. After over 20 years of acting in films (during which she won an Oscar), this is Connelly's first time doing a voice-over for an animated feature.


So what attracted each of you to this plucky band of post apocalyptic stitchpunks?

Connelly: Shane has a really unique vision that I thought was really inspiring.


Burton: Same thing -- I saw the short. You could just feel his passion. My idea of getting involved with it was: You see a lot of personal films, but you don't see a lot of personal animated films.


Burton at the Alice in Wonderland panel at Comic-con with moderator Patton Oswalt (Photo Credit: John Shearer -- Getty Images)


So as the producer, did you run interference and help Shane [whose credits include visual effects for 2003's "Lord of the Rings"] fight the studio battles?


Burton: I used to have endless arguments with Disney, like [the studio would say], "Can you put some eyeballs [in]? There are these black sockets. How are you going to feel for a character that has no eyes?" And I was anticipating that. But fortunately, that didn't happen on this. The studio [Focus Features] has been great.

Can you both speak to what about the story -- specifically -- drew you to it? Heroic futuristic rag dolls fighting robots isn't your everyday fare.

Burton: We've all seen post-apocalyptic imagery, but the thing about this that's surprising is that it sneaks up on you -- the humanity. It's very touching. I just find it strangely emotional.



Actors typically rely so much on their bodies for performance. How did you feel as a voice actor, not getting to use your body?

Connelly: Oh, I did. You just didn't see it!

Burton: The animators appreciated it -- I can guarantee you that!... It's very important to an animator -- they get a lot from that.

And how did the process feel different, as a first-time voice actor?

Connelly: I'm used to meeting with everyone and having a long rehearsal time and you can sit around and chat about things and exchange ideas. This was pretty much over the phone with Shane -- his explaining his vision to me. It's a more disjointed process than I'm used to. Over a period of years, you come in months later. There was this one session with Elijah [Wood, who voices the character "9"] where we didn't even have any lines together, but . . . he sort of did his lines and I watched him. And he watched me do my lines.

Burton: It's kind of amazing that anything works out at all!

Connelly: You feel like you're invested in it, but it's a much more private, quiet way of working on something. . . . I was trying not to think about this character [named 7] as anything other than human. This little stitchpunk character.

You're both parents, of course. Will kids want to see this film, given its bleak setting?

Connelly: As a mom, my kids [Stellan and Kai], they loved the short, so [they'll like this film]. If I watched that short once, I watched it a hundred times. They wanted to watch it over and over.

So what about your upcoming projects? Tim, you've got "Alice."

Burton: I'm going back to work on it right after this!


Jennifer Connelly

What about you, Jennifer?

Connelly: I did a film called "Creation" with my husband [Paul Bettany] in which he plays Charles Darwin and I play Emma Darwin.

Is this your first time acting opposite each other in a feature film? I don't recall you sharing any scenes in "A Beautiful Mind."

Connelly: We had only one scene together, but I wasn't supposed to be able to hear him.

Burton (alluding to actress/partner Helena Bonham Carter): And they're still speaking to each other!... You know, it's harder than people think.

Tuesday, July 21, 2009

"9" Comic-Con Panel

On Friday from 2:30-3:30 pm. Focus Features presents an exclusive look inside director Shane Acker’s animated fantasy epic 9 with Shane Acker, Tim Burton, Timur Bekmambetov, and actors Elijah Wood and Jennifer Connelly. See them live in Hall H!

Wednesday, June 17, 2009

Another "9" Website Revealed



Another website promoting the film 9 has been uncovered: http://www.9experiment.com/

In the website, you can explore more of the scientist's designs, inventions, and plans, the world of 9, play games, watch a video introduction by Elijah Wood (who provides the voice of the title character), discover hidden content, and more. There is much to explore...

Thursday, May 21, 2009

2nd "9" Trailer Online



A second trailer for the animated film 9 is online. It offers a lot of details to the origin story, and we get to hear some of the voiceover work, which includes Elijah Wood, John C. Reilly, Jennifer Connelly, Crispin Glover, Martin Landau, and Christopher Plummer. Oh, and it has that epic Coheed and Cambria song, too.

Wednesday, December 24, 2008

"9" Teaser Trailer Released


The teaser trailer for the upcoming computer-animated film 9 (based on the Academy Award-nominated short of the same name) has been released (view it in HD on Apple's website).

Tim Burton and Timur Bekmambatov (Nightwatch, Wanted) are producing the film, which will be directed by Shane Acker (who directed the original 2005 short).

The official plot synopsis included Elijah Wood as the character 9, Jennifer Connelly as the warrior 7, Martin Landau (who was in Burton's Ed Wood and Sleepy Hollow) playing the role of the aged inventor 2, Crispin Glover playing the visionary artist 6 (who will be in Burton's Alice in Wonderland), Christopher Plummer as war veteran 1, and John C. Reilly as 5, the mechanic.

Danny Elfman will also be composing music for the film, according to the official synopsis on Apple's trailer website. Pamela Pettler (co-writer of Corpse Bride) co-wrote the screenplay.

The epic science-fiction action-adventure was originally intended to be released at the end of this year. Instead, Focus Features has pushed it back to September 9th, 2009 (9-9-09, get it?).

You can also watch a (slightly) lower quality version of the HD teaser trailer on YouTube:

Thursday, January 24, 2008

Elijah Wood Confirms Voice for "9"

Actor Elijah Wood recently confirmed that he has lent his voice for an upcoming computer animated feature film, entitled 9. Here's what Wood said:

[T]here's a movie called 9. It's an animated film directed by Shane Acker and executive produced by Tim Burton. That is actually a fully fleshed-out version of the 9 short film that won Best Animated Short at the Oscars, I believe, a couple of years ago. It's about a post-apocalyptic world, essentially, a world where humanity has been destroyed by the machinery it has created. There are these rag dolls, these mechanized rag dolls, that are the only living thing left and they are trying to figure out who they are, and what they are and why humanity was destroyed. It's sort of (laughs) it's relatively dark fare, but the animation style is extraordinary and the story is quite an adventurous one and quite unique in regards to the animated films that have been released in the past couple of years.



The film is based on a 10 1/2 minute long short of the same name, which was directed by Shane Acker. The short took 4 1/2 years to make. It differs from its upcoming feature adaptation in that the original short did not feature any voices. Instead, an unusual semblance of unique sound effects and music moved the story along. The film was nominated for an Oscar in 2005.

Though it will be made in CGI, the computer animation is said to mimic the movement of stop-motion animation, which Tim Burton is so fond of.



Poster for the original short 9 (2004)

Other actors who have lent their voices for the upcoming project include Martin Landau (who was in Tim Burton's Ed Wood and Sleepy Hollow), Jennifer Connelly, John C. Reilly, Crispin Glover, and Christopher Plummer. Along with Burton, Timur Bekmambetov, Dana Ginsburg, Jim Lemley, and Marci Levine will produce the movie.

9 is set for a U.S. theatrical release of December 26th, 2008.