Showing posts with label sleepy hollow. Show all posts
Showing posts with label sleepy hollow. Show all posts
Wednesday, June 20, 2012
Christopher Lee, Tom Kenny Join "Frankenweenie"
IMDb reports that 90-year-old, legendary actor Christopher Lee and prolific voice actor Tom Kenny (Spongebob SquarePants, The Powerpuff Girls, Adventure Time with Finn and Jake) are providing voices in Frankenweenie. Lee will be reprising his iconic vampire role as "Movie Dracula," while Kenny will play multiple parts, including a fire chief, a soldier, and various townsfolk.
This is Christopher Lee's sixth collaboration with Tim Burton. Previously, they have worked on Sleepy Hollow (1999), Charlie and the Chocolate Factory (2005), Corpse Bride (2005), Alice in Wonderland (2010), and Dark Shadows (2012). Lee was also going to have an appearance in Sweeney Todd: The Demon Barber of Fleet Street (2007) as the head ghost, until that part of the film was cut.
Sunday, May 13, 2012
Production Designer Rick Heinrichs on "Frankenweenie"
Collider recently caught up with Rick Heinrichs, production designer on Frankenweenie. The production designer has worked with Burton on numerous films in different capacities: Edward Scissorhands, Batman Returns, The Nightmare Before Christmas, Sleepy Hollow, Planet of the Apes, Dark Shadows, and their first black and white, stop-motion animated film, the short Vincent (back in 1982), as well as the original live-action Frankenweenie short in 1984, to name a few. Heinrichs discussed his role on the new black and white, stop-motion animated film which will be released in theaters on October 5th, as well as his working relationship and friendship with Tim Burton, which dates back to over thirty years ago when they were film students:
Question: How did you get involved with this project?
RICK HEINRICHS: Let’s see, 30 years ago, we did the live-action Frankenweenie, and it was a fruition of a certain period of development that Tim [Burton] and I had gone through from CalArts to Disney. That was the last thing we did at Disney, at that time. In fact, we did Frankenweenie after we developing another little TV show that we were trying to sell, called The Nightmare Before Christmas, and that ended up happening later, as well. I was actually surprised to find out that a stop-motion version of Frankenweenie was going to happen, but the more I thought about it, the more I thought, “What a great idea!” I loved the live action version, and there was something great about doing all of the design sets on stage, in addition to the location and the interiors, and it got my own wheels turning about doing live-action films, in the future, which I have continued to do. But then the idea of looking at this again, as much as I love it, there’s things that I wish we could have fixed about it. How often do you get to redo things like that? Doing it as a stop-motion animated film is appealing because that’s my passion. And, Tim and I did Vincent together, many years ago, as a kick-off for those. I think when you see the film, you can see how sophisticated it’s become. What I love about it is that it still feels handmade. You can still see the hand of the animator in there, and all of the passion that they’re putting into the character. You don’t necessarily think about it when you’re watching it, which is great. It does feel like the actors are really acting. Those animators are just amazing, the way they act through these puppets. In terms of design, it’s amazing to see it in black and white again, and really play with the tonal values in a much more controlled way, this time. When you’re doing a live-action film, you’re dealing with a lot more people and, as much as you want to control the sets and control the lighting, it’s like wearing boxing gloves to try to do something delicate. With stop-motion animation, the cinematographer is lighting the set, and the set decorators and the model makers and the animators are all people you’re talking directly to. You can fix things. It’s on a scale where it’s all fixable, and you can continue to manipulate things until it shoots. It’s a longer process of prep and production as well, so you can really bring more, continuity to bear, on the whole process.
What’s the most complex set in the film?
HEINRICHS: Well, the town is probably our most complex set. For any number of reasons of efficiencies, we really tried to restrict how that was going to get shot and be reasonable and, at the same time, give the sense of the character of the town, as a background of the people. Whenever we prepare for these things, we always design much more than we end up doing, so we have lots and lots of stores that we designed. It lives in this pseudo-Burbank world, which is where Tim grew up, coincidentally, but not exactly. It’s post-war Southwestern America. It shares a little bit of design similarity to Edward Scissorhands, in the scene of a neighborhood or a flat sense of normal with this one aberration, sticking up in the background, which is very much of a signature motif for Tim. A lot of what he tries to do is to establish a sense of what’s normal and show how that can be somewhat monstrous, in its own way. The idea of bringing your dog back to life is a nominally horrific idea, but it gets played out in this lovely way, and it ends up being a love story, really.
Did you use photo reference for it?
HEINRICHS: Yeah, we did what I would normally do on any film that’s live-action or animation. We did a lot of research. We pulled together a lot of that mid-century modern look of suburbia, that’s not really high-end stuff. It’s really more of the tract housing of the post-war era. It created its own rhythm and feel to it, and now I think it’s beautiful. It’s so flat and says so much about the people who live there. And then, the black and white just looks beautiful.
How did the New Holland idea come up?
HEINRICHS: New Holland occurred with Tim and John August, at the story stage. It was all about having Dutch day, and also about how American communities really take these Old World elements and they turn it into this flat, suburban thing. They knock down all the maple trees and they call it Maple Street. It’s this absconding of things out in the world, and making it your own thing. There was something characteristically American and charming about that, like Solvang. To be honest with you, I really think that it establishes a purpose for the windmill. Since we’re not making it part of a miniature golf course, as we did in the live-action film, we had to find another reason for it to be. But, that’s just my assumption.
Was there a reason why you made the sets were in color and the characters in black and white?
HEINRICHS: Yes, because the grass came that way. The reason why they’re in color is partly because we were replacing skies and set extending and using backgrounds, so there is a lot of digital work going on in the background. What I love is the fact that you don’t really think about that. All the stuff in the foreground is appropriately handmade and hand-animated. The look and feel of that, from the excellent visual effects people who did all the work on it, it’s part of their job to make it all work as one world, to make sure what they do is not photo realistically, which would be their normal bent. They’re actually matching a look and feel that’s already there. We were chromocene, so there were green screens behind elements. And, all of the black and white gets timed and sweetened in post-production. But, all the dailies were shown in black and white. As far as everybody was concerned, they were living in a black and white world. This is a much smaller range of graphic elements. We’re dealing with tone and shape and form and light, instead of color, and all the other stuff that comes with color. It’s out of that, that we’re trying to feeling and support the story. I think it looks beautiful. I think it does evoke a certain period of horror/science fiction films. It works in a dual way, and I know that Tim loves that stuff, as well.
Is that more liberating for you, or more challenging?
HEINRICHS: It’s both liberating and challenging. The challenge is that you have to pay much more attention to that specific stuff because you don’t have the other stuff to make it look great. Once you learn that and figure that out, then you realize that you are really dealing with elements. The tool kit is then atmospheric perspective, one foreground shape against another, lighting, texture and form. Originally, I was a sculptor, so that’s appealing to me, as well.
What was the process of taking Tim’s original drawings and translating them into these three-dimensional figures and creating a whole world from his sketches like?
HEINRICHS: I would have to go back to our early days of Disney when they were regenerating the studio. We were all working on The Fox and the Hound. It was initially exciting to be working on a Disney film, but then it just sagged in the middle, a little bit, although my kids like it. It’s a good movie. You’ve got to imagine this place with all these young animators, all of whom have been told that they’re special and are going to be amazing someday, and realize what it’s like to do the work of a big, corporate animated film. And, we would just do stuff on the outside. We’d make Super 8 movies, and do anything we could to keep our blood going. I’d always been a fan of Tim’s own work. I’m sure you’ve seen his sketches. What was appealing about them was the sense of character and beautiful line. I wanted to make it three-dimensional because I thought that his work was very three-dimensional, even though a lot of people at Disney thought it was very linear. Apparently, the hallmark of a Disney film is that they look very three-dimensional, back in those days. So, I just took it upon myself to make sculptures of his work, and there was just something different that happened. It was his intent and his look, but it was in light with form. It was just a very natural progression, to try to do those in a stop-motion animated film.
Has your job changed with like the advent of higher grade visuals and 3D?
HEINRICHS: Yes, it’s much harder to do our job because you see every pore. I think that it is an incredibly appropriate use of digital technology. It was amazing to see all of the improvements and progressions that had happened, by the time we did Nightmare in the early ‘90s with motion control, but that was with old film technology. Now, with digital cameras, which are much smaller, the ability to completely restructure the entire process using computers, you still end up with a very believably handmade product, but you’ve just helped yourself enormously with all the other things that happened. So, I’m a fan of technology. I’m not a Luddite. My problem has been with purely digital films. I feel the danger there is that the kind of short-cuts you end up having to take are the ones that are most telling in the main characters. I don’t feel that that’s the case with what we’ve been doing on Frankenweenie.
What were the discussions like, to differentiate the look of this film from everything else that Tim’s done?
HEINRICHS: There wasn’t a conscious effort to differentiate it. My feeling is that, if you do your due process and go back to the well, grab the original inspiration and just develop it from the ground up, it is just, by its own nature, going to be different. It wasn’t really intentional. With Tim, all of his films live in a Burton world, and there are different parts of that world that look a bit different. The point is never to intentionally make it not look like something else. The intent is always to go back to the source and figure out how that is informing this project.
Tim made the original Frankenweenie when he was a 25-year-old kid. Is it surreal to be revisiting it, this many years later, and to what degree are you trying to recreate what you did before?
HEINRICHS: You gain wisdom and you don’t make the same mistakes. When you’re that age, there’s a kind of energy to what you do. Because you don’t know enough not to make mistakes, there is something that is very infectious about the work. In the original Frankenweenie, there are a couple of things that are cringe worthy for me, like how we engineered the burning of the windmill. That’s always been a problem for me. But, it was a live-action film, and you’re on that rock, rolling down the hill. I do think back to that time with a lot of fondness about the young guys who were doing that stuff. It is so surreal to be able to go back and re-work something in a different way and, really, in a new way. Yes, it’s the same story, but it really is different and it has a different feel to it, as well.
What made you and Tim hit it off, all those, all those years ago, and how has your personal chemistry been, through all these films that you’ve done together?
HEINRICHS: It started because his talents and mine intermeshed, rather than competed. Probably a lot of it is that I just really dug what he was doing and wanted to see it develop. And, with any relationship over years, it evolves. We’ve gone our separate ways and done different things. I’ve worked with Tim for the last two and a half or three years, pretty consistently, and it feels great to be able to pick that up again. There’s a friendship there, and there’s been an evolution over the years, as well.
Did you meet working at Disney, or at CalArts?
HEINRICHS: Well, actually, he was at CalArts. I’d already gone through four years of art school, and I was the oldest guy in the first year there because I wanted to do animation. All these guys, who were years younger than me, including, you know, John Lasseter and Brad Bird, and other people like that, were in a grade level above me, so we didn’t actually start really working together until the studio.
Labels:
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rick heinrichs,
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tim burton,
Vincent
Friday, March 23, 2012
Reporting from the Set of "Dark Shadows"
Geoff Boucher of the Los Angeles Times wrote an article on his recent visit to the set of Dark Shadows in London. The article speaks with various cast and crew members (including Tim Burton, Johnny Depp, Helena Bonham Carter, and production designer Rick Heinrichs, among others) to get an inside view on this enigmatic new movie. Here is the article in its entirety:
Reporting from London — There’s a night and day difference between the soundstages of Tim Burton’s “Dark Shadows” and his previous movie, “Alice in Wonderland,” and, no surprise, this is a filmmaker far more comfortable in the darkness.
The digital ambitions of “Wonderland” required numbing weeks of work in a green-screen chamber, and by the end of it Burton was desperate to get back to his roots — building a cinematic house and then haunting it with his unique brand of cemetery cabaret. For “Dark Shadows,” an eccentric vampire romance starring Johnny Depp, Michelle Pfeiffer and Eva Green, he’s staged a minor one-man rebellion against CG imagery; the story has some digital effects, but where the script called for a Maine fishing town’s waterfront, circa 1972, Burton persuaded Warner Bros. and the film’s producers to build it on the back lot of England’s storied Pinewood Studios instead of on a computer screen.
“It’s so nice to come to work here — not everything is green,” Burton said last summer as he roamed the gothic, crushed-velvet trappings of the mansion that is home to Depp’s aristocratic bloodsucker, Barnabas Collins. “It’s a soap opera — or started as one — and that really means working with the actors. And the sets help everyone. And it’s just more fun.”
“Dark Shadows,” which doesn’t arrive until May 11, is a curious creature and an ongoing mystery. A trailer recently premiered to mixed reactions; its winking tone possibly suggested that the film is an elaborate goof on the overwrought “Twilight” movies, but actually, like so many Burton projects, this one is a fractured valentine to the pop-culture obsessions of his youth.
In the film, Depp plays Collins, the 18th century playboy of Maine’s high society whose lothario ways earn the wrath of Angelique Bouchard, a witch portrayed by Green. She transforms him into a vampire and dispatches him to an underground crypt where he is imprisoned until 1972. That’s when an unlucky construction crew sets him free, and in a world of lava lamps, glam rock and Richard M. Nixon, he finds purpose in the new era. The ensemble cast features a number of Burton’s regular players — in addition to Depp and Pfeiffer, there’s the director’s romantic partner, Helena Bonham Carter, Chloe Moretz and English horror legend Christopher Lee.
The setup and characters are taken from the truly weird TV series also called “Dark Shadows,” an ABC soap opera that logged 1,225 episodes before it went off the air in 1971. Created by Dan Curtis, who later did the landmark “The Winds of War” miniseries, the show starred Jonathan Frid as tortured Barnabas and brought ghosts and ghouls to the afternoon hours that usually belonged to handsome surgeons and conniving heiresses.
Unlike “The Addams Family” and “The Munsters,” this monster-mash of a show was a fringe taste, which is why it attracted the young outsiders who would be called goths today. Three of them were Burton, Depp and Pfeiffer, and they have nearly identical memories about racing home from school to catch the same strange transmission.
“It was a real thing for me, I had to watch it, and it was tough because you’d miss the beginning — it started at like 3 p.m., but that’s when we got out of school,” said Depp, who grew up in the sunbaked suburb of Miramar, Fla. “And then it moved later because all the kids wrote in letters. When you met someone who knew the show and loved it, there was an instant connection.”
That connection doesn’t exist with young moviegoers today, however, and the producers of the new movie aren’t going to encourage anyone to check out the originals because, well, it wasn’t, technically speaking, a great show. “I think,” Burton said evenly, “you could say it was actually awful.”
So what exactly was its appeal? The London-based filmmaker searched for the right words.
“It’s a different animal,” Burton said. “If I go back and watch something like ‘Star Trek,’ it’s not that hard to analyze what the appeal was, and even if the show is dated you identify what it was that made it work. The ‘Dark Shadows’ appeal was a little more abstract. What I loved about it was the fact that it was a melodramatic soap opera, and, well, that flies in the face of any modern studio’s interests as far as moviemaking. But what we’ve gone for is a mixture, and that’s always what I’ve been interested in; I think most of my movies are mixtures of light and dark and serious things and things that have humor in them.”
On the set, during one scene last summer, Depp emerged from the shadows — in costume and full makeup — with a sort of gliding majesty. He couldn’t hear Bonham Carter’s playful whisper teasing him about a previous role as she watched from a nearby corner.
“Just look at him,” she said with a wink. “He only does parts if he can wear eyeliner. ‘The Tourist’? Should have had more makeup.”
Depp has one of the most famous faces in Hollywood, but in many of his roles he hides it. “I don’t think about it that way, I just go to the role that feels right,” said the 48-year-old star.
Between takes, he offered his hands to a visitor for inspection — each of his fingers was extended into talons with rubbery prosthetics, and one held the weight of an especially opulent ring.
“There’s an elegance to this guy that’s kind of fun; Barnabas is a good one,” Depp said as, over his shoulder, Burton chatted with Bonham Carter next to a laboratory vat of vampire blood. “And just look around — there’s nothing like working with Tim.”
The filmmaker and star clearly adore each other — this is their seventh live-action collaboration. “Sleepy Hollow” producer Scott Rudin memorably quipped that Depp is “basically playing Tim Burton in all of his movies,” which doesn’t really hold to scrutiny — but the actor does know he faces a greater challenge each time he steps into Burton’s universe to play yet another spooky soul.
“Have I been in this arena before? That’s the thing you have to watch,” said Depp, who joked that Edward Scissorhands, Sweeney Todd and Ichabod Crane would enjoy a tour of the Collins mansion.
The actor paints portraits of his characters as he dials into their minds and hearts, and to get their voices right he counts backward from 10 — he’s himself at the top but the accent and affectations gather with each digit until he is a vampire at zero.
Costar Jackie Earle Haley, who plays caretaker Willie Loomis, said whatever tricks Depp uses, they are good ones.
“He was using those long fingers in one scene where he has to hypnotize me,” the “Watchmen” star said. “So I’m watching them and his eyes and listening to his voice and it kind of started to work a little bit. I was like, ‘Wow, this guy could be the real thing.’”
“Dark Shadows” is built around the comedic timing of Depp and the immersive world of Burton, the Edward Gorey of Hollywood. Just as he’s assembled many of his usual team in front of the camera, he’s relying on previous collaborators behind the scenes, including costume designer Colleen Atwood and composer Danny Elfman. Production designer Rick Heinrichs, who won an Oscar for his work with Burton on “Sleepy Hollow,” may be in the running again with his “Dark Shadows” sets. Yes, those were real boats in the water of the fake Maine harbor that was built on an elevated platform and covered a wide plain of the Pinewood lot — it was cheaper and logistically more practical to construct a fake port than use one in Maine, and the counterpart fishing harbors in England are constructed differently.
“A few months ago there was just string here to show where the road would be and the canneries and the pier,” Heinrichs said as he strolled past. “It’ll be a little sad when we tear it all down. These buildings say a lot about the families. Once there was a competition, but now the Collins Cannery is derelict — as is much of the town — but the AngelBay Cannery is thriving, and you get the feeling it’s sucking the life out of the town.”
Heinrichs smiles when asked if he was part of the “Dark Shadows” cult during the original run.
“I was in school when ‘Dark Shadows’ was on, but I didn’t particularly run home to watch it every day, but I know a lot of girls did. It was the ‘Twilight’ of its time, really…. What Tim and Johnny like is that there’s a slightly overwrought soap-opera feel to the families and the town and this gothic horror story beneath it all. There’s the innate humor in it too, the layering and juxtaposition of putting the courtly, 200-year-old Barnabas in that decadent post-hippie, pre-disco era.”
Burton’s previous movie, “Alice,” made more than a billion dollars worldwide, but the quirks of “Dark Shadows” has Hollywood wondering if this will be an overly eccentric misfire like his 1996 sci-fi spoof, “Mars Attacks!” (which, interestingly, was the last Burton film without Depp, Bonham Carter or both in the cast). Of course, many also doubted 2005′s “Charlie and the Chocolate Factory,” which made roughly $475 million.
All of Burton’s films since 2001 have been produced by Richard D. Zanuck, now 77. He has been making movies since the 1950s, but that understates his experience. As the son of Hollywood mogul Darryl Zanuck and silent-film beauty Virginia Fox, he grew up in the business and may be the only working producer today who can say he’s visited a movie set in nine decades.
“I’ve never seen a movie like this one; it’s like no other,” Zanuck said of the film, penned by Seth Grahame-Smith, a writer perhaps most famous for his literary mash-up novel “Pride and Prejudice and Zombies.” “It’s like five movies in one. It’s a comedy, it’s a romance, it’s got special effects, it’s got action, it’s got some horror elements of a kind. I think it’s got a lot of great things going for it. We just have to find a way to let people know what it is and what it offers.”
There have been dark shadows under Burton’s eyes every day of 2012 and with good reason. In addition to the exhuming of Barnabas Collins, he’s got two other films that reach theaters this year (he’s the director of October’s “Frankenweenie” and producer of June’s “Abraham Lincoln: Vampire Hunter”) and long-range projects (such as the just-announced “Alice in Wonderland” Broadway musical) always nibble at the corners of his mind and the edges of his schedule.
In late February, his exhaustion was clear even across international phone lines. “I forget how hard it is at the end, just to get the movie done, but that’s probably a good thing,” the 53-year-old said. The filmmaker knows that soon he will have to put his strange creation in front of the world and hope that it survives the searing judgments and bottom-line numbers.
“I can’t think about all that right now,” Burton said. “The thing with this one was trying to get it done right. And I think we have but, well, that’s what I think.”
– Geoff Boucher
Tuesday, March 06, 2012
Video: Tim Burton Masterclass
On Monday, March 5th, a masterclass with filmmaker Tim Burton was held at la Cinémathèque française in Paris. In the conversation, Burton took questions from the interviewer and from the audience, explaining his inspirations, various films he's made, making his works personal, his creative processes with his long-time collaborators, childhood movies and rare films (such as his unreleased documentary, Conversations with Vincent), and much more.
Here is the original english version:
And here is the french language version:
Here is the original english version:
And here is the french language version:
Labels:
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christopher lee,
danny elfman,
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mars attacks,
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stop-motion,
tim burton,
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Vincent,
vincent price
Saturday, November 19, 2011
Atwood on Depp's "Dark Shadows" Vampire Look
MTV News spoke with acclaimed costume designer Colleen Atwood recently. The three-time-Oscar winner described working on Dark Shadows with star Johnny Depp.
"Johnny's very open about what things are in the process, but he really lets people present things to him. He never really pushes at all," Atwood said. "Sometimes he doesn't even look in the mirror in his fittings. It's so funny. It's pretty amazing. People would be surprised, because I think they have this image of Johnny, because he's so stylish always, but he really feels his costumes more than looks at them, and the movement and the feeling in them is really important."
"He plays a vampire who wouldn't normally go out in the daytime, but we wanted him to be able to have outings, so I did two or three different hat shapes and we tried them once he got his hair and makeup on," said Atwood. "I also found these amazing hundred-year-old sunglasses, but they were too small ... so I took them and had them copied. And the color of the sunglasses and the color of the hat and his costume coat, which was a really dark green, is one of our favorite combos we've come up with in our work together."
Dark Shadows included, Atwood and Depp have collaborated on eight films together, including five other Tim Burton films (Edward Scissorhands, Ed Wood, Sleepy Hollow, Sweeney Todd: The Demon Barber of Fleet Street, and Alice in Wonderland). During all of those years, Atwood says the two have built a successful working relationship, saying, "There's a lot of trust there for both of us, so it's a nice process, because ... if he has an idea, it comes from someplace; it's not just some wanky fashion idea."
"Johnny's very open about what things are in the process, but he really lets people present things to him. He never really pushes at all," Atwood said. "Sometimes he doesn't even look in the mirror in his fittings. It's so funny. It's pretty amazing. People would be surprised, because I think they have this image of Johnny, because he's so stylish always, but he really feels his costumes more than looks at them, and the movement and the feeling in them is really important."
"He plays a vampire who wouldn't normally go out in the daytime, but we wanted him to be able to have outings, so I did two or three different hat shapes and we tried them once he got his hair and makeup on," said Atwood. "I also found these amazing hundred-year-old sunglasses, but they were too small ... so I took them and had them copied. And the color of the sunglasses and the color of the hat and his costume coat, which was a really dark green, is one of our favorite combos we've come up with in our work together."
Dark Shadows included, Atwood and Depp have collaborated on eight films together, including five other Tim Burton films (Edward Scissorhands, Ed Wood, Sleepy Hollow, Sweeney Todd: The Demon Barber of Fleet Street, and Alice in Wonderland). During all of those years, Atwood says the two have built a successful working relationship, saying, "There's a lot of trust there for both of us, so it's a nice process, because ... if he has an idea, it comes from someplace; it's not just some wanky fashion idea."
Labels:
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colleen atwood,
dark shadows,
ed wood,
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sweeney todd
Wednesday, March 30, 2011
Thomas McDonnell Joins "Dark Shadows"
The Hollywood Reporter informs us that Thomas McDonnell has joined the cast of Dark Shadows. McDonnell will be playing the younger version of Johnny Depp's character, the vampire Barnabas Collins, a "self-loathing vampire living in a Maine manor who is searching for his lost love." Perhaps the film will continue the Tim Burton tradition of flashbacks of the protagonist, as seen films including Edward Scissorhands, Batman, Sleepy Hollow, and others.
Michael Sheen is also in talks to be in Dark Shadows, though it is unknown which role he will play. Sheen worked with Burton in Alice in Wonderland, supplying the voice of the White Rabbit.
Filming of Dark Shadows begins next month.
Michael Sheen is also in talks to be in Dark Shadows, though it is unknown which role he will play. Sheen worked with Burton in Alice in Wonderland, supplying the voice of the White Rabbit.
Filming of Dark Shadows begins next month.
Labels:
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batman,
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edward scissorhands,
johnny depp,
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thomas mcdonnell
Friday, March 18, 2011
Michael Gough, 1917-2011
Legendary actor and frequent Tim Burton collaborator Michael Gough died on Thursday, March 17th. He was 94.
Michael Gough had an extensive career with roles in over 150 films. He began acting in the 1940s and became a staple of the British Hammer horror films in the 1950s and 1960s (which Burton is quite fond of).
Gough is perhaps best known as playing Alfred Pennyworth in Burton's Batman in 1989 and Batman Returns in 1992. He played the same character in the Joel Schumacher sequels, such as the Burton-produced Batman Forever (1995). Gough continued to work with Burton in other films, playing Notary Hardenbrook in Sleepy Hollow (1999) and supplying the voice of Elder Gutneckt in Corpse Bride (2005). Gough came out of retirement to provide his voice to the Dodo Bird in Burton's Alice in Wonderland (2010), his final performance.
Labels:
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batman forever,
batman returns,
corpse bride,
michael gough,
RIP,
sleepy hollow
Tuesday, March 01, 2011
"Alice" Wins Two Oscars
Alice in Wonderland won two of the three Oscars it was nominated for this Sunday at the 83rd annual Academy Awards.
The film won in the categories of Best Costume Design, with Colleen Atwood receiving her third Oscar, and Best Art Direction, given to Robert Stromberg (Production Designer) and Karen O'Hara (Set Decorator).
Here is Atwood's acceptance speech:
"Thank you to the Academy and especially to my fellow nominees who are just so much fun to sit with tonight and who have been so supportive, it's great to be part of such a great group of people. The story, "Alice in Wonderland," was described by its publisher in 1865 as a story valued for its rare imagination, priceless humor, and power to transport the reader into a world of pure fantasy, a gift to us all. The heart of any movie lies with the director and I've been incredibly lucky on this and many films to work with the singular Tim Burton. Tim's imagination along with the amazing cast Johnny's incandescent Hatter, Mia's Alice for all girls, all times, Helena's the fearless big headed Queen, and our crystalline snowflake princess, Anne Hathaway, made my job a delight. We had the support of a production team headed by Richard Zanuck and Katterli Frauenfelder. Supported by Joe Roth, Suzanne and Jen Todd, and Disney, but I couldn't have done it without my team Christine Cantella and my entire group. Thank you all very much."
This is the ninth Academy Award nomination for Colleen Atwood. She was previously nominated for:
NINE (2009) -- Nominee, Costume Design
SWEENEY TODD THE DEMON BARBER OF FLEET STREET (2007) -- Nominee, Costume Design
MEMOIRS OF A GEISHA (2005) -- Winner, Costume Design
LEMONY SNICKET'S A SERIES OF UNFORTUNATE EVENTS (2004) -- Nominee, Costume Design
CHICAGO (2002) -- Winner, Costume Design
SLEEPY HOLLOW (1999) -- Nominee, Costume Design
BELOVED (1998) -- Nominee, Costume Design
LITTLE WOMEN (1994) -- Nominee, Costume Design
Atwood also filled out a questionnaire sheet, giving us some tidbits of her interests, inspirations, and memories from working on Alice (click the thumbnail to enlarge the image):
And here is the joined acceptnce speech from Stromberg and O'Hara:
STROMBERG: Why didn't I lose that 20 lbs? First of all, the other nominees, Guy, all you guys deserve to be up here. Everyone at Disney from Iger and Ross and Bailey, Bruce Hendricks, Art Repola, the great Joe Roth. The Art Department led by Stefan Dechant, Crissy Wilson, and Todd Cherniawsky. This great set decorator. I'm standing here because of three people, Ken Ralston, the great Richard Zanuck, and the wacky world of Tim Burton. There he is!
O'HARA: Tim, this is yours. Thank you.
STROMBERG: Meet me with a saw because half of this is yours. There's one last bit of art direction for a Tim Burton Film. There it is. Thank You Academy and to my wife and kids and I dedicate this to my Dad.
This is the third Academy Award nomination for Robert Stromberg. He was previously nominated for:
AVATAR (2009) -- Winner, Art Direction
MASTER AND COMMANDER: THE FAR SIDE OF THE WORLD (2003) -- Nominee, Visual Effects
This is the second Academy Award nomination for Karen O'Hara. She was previously nominated for:
THE COLOR OF MONEY (1986) -- Nominee, Art Direction
Daniel Haim of Bloginity interviewed O'Hara and Stromberg back stage:
Q. Congratulations. What did you put on top of the Oscar? Oh, now I can see it.
A. You couldn’t see it? It’s a little Mad Hatter’s hat.
Q. Did you make that?
A. I had one of my prop makers make it, and I just thought it was a nice little punctuation to the end of the show. Could you not see it on the broadcast? You could see it.
Q. Congratulations. I just want to ask you, what was your biggest production design challenge on this film because it seemed like every scene probably would have been, but can you talk about that, but also in terms of set direction, what was your biggest challenge?
A. Well, you know, any time you work on a Tim Burton film, there’s a bar that you have to meet, and the challenge for a film like this is that we had a great deal of digital sets, but there were some challenging physical sets. And the biggest challenge was sort of making sure the director, the actors knew where they were at all times in these green environments through, having virtual versions of those sets available to them; physical models, and illustrations.
Q. The Academy made a big splash of connecting art direction, cinematography, and yet Alice’s other big below the line nomination is in visual effects. So, in an increasingly rendered age, what is the relationship between production design and the visual effects department?
A. You guys ask a set decorating question next. Well, I come from visual effects. But the difference between how we work now in these types of films is that the production designer is involved with the visual effects probably more heavily, and involved more in post production, which is actually good because the way it normally works is the production designer will sort of leave after the end of principal photography, and then you are relying on visual effects people to fill in those green screens. So, this keeps a more cohesive design coming from visual effects myself.
Q. This is your second in a row in art direction after your first nomination being in visual effects. Where do you see your art evolving from here?
A. I should probably retire (laughs). You know, I feel honestly, I feel that I’ve always done creative things, but design is design no matter what you do, no matter what form. We have lots of new technology that we’re trying and I feel like we are pioneering fusing art and machine. I am very proud of that because the next generation of kids coming up will know what they are doing.
Q. I just want to get some reaction from you, you’ve been up there before is it different the second time, and I want to hear from both of you about this?
A. Stromberg: Honestly, I was not expecting it. I was sort of following INCEPTION. I thought it had the upper hand this year, but I’m very proud that it was recognized and very happy to win, but all the nominees I take my hat off to.
A. Karen O’Hara: I think that the most difficult time that we had was when Johnny decided to walk across the table and suddenly all of our china and our tables, we had to triplicate. Other than that, though, we had a wonderful time working with Tim and this is really a nod to him and his supportive artists.
A. [Stromberg] Thank you all.
Q. Thank you, and congratulations.
Alice was also nominated for Best Visual Effects, but Inception took home that prize.
The film won in the categories of Best Costume Design, with Colleen Atwood receiving her third Oscar, and Best Art Direction, given to Robert Stromberg (Production Designer) and Karen O'Hara (Set Decorator).
Here is Atwood's acceptance speech:
"Thank you to the Academy and especially to my fellow nominees who are just so much fun to sit with tonight and who have been so supportive, it's great to be part of such a great group of people. The story, "Alice in Wonderland," was described by its publisher in 1865 as a story valued for its rare imagination, priceless humor, and power to transport the reader into a world of pure fantasy, a gift to us all. The heart of any movie lies with the director and I've been incredibly lucky on this and many films to work with the singular Tim Burton. Tim's imagination along with the amazing cast Johnny's incandescent Hatter, Mia's Alice for all girls, all times, Helena's the fearless big headed Queen, and our crystalline snowflake princess, Anne Hathaway, made my job a delight. We had the support of a production team headed by Richard Zanuck and Katterli Frauenfelder. Supported by Joe Roth, Suzanne and Jen Todd, and Disney, but I couldn't have done it without my team Christine Cantella and my entire group. Thank you all very much."
This is the ninth Academy Award nomination for Colleen Atwood. She was previously nominated for:
NINE (2009) -- Nominee, Costume Design
SWEENEY TODD THE DEMON BARBER OF FLEET STREET (2007) -- Nominee, Costume Design
MEMOIRS OF A GEISHA (2005) -- Winner, Costume Design
LEMONY SNICKET'S A SERIES OF UNFORTUNATE EVENTS (2004) -- Nominee, Costume Design
CHICAGO (2002) -- Winner, Costume Design
SLEEPY HOLLOW (1999) -- Nominee, Costume Design
BELOVED (1998) -- Nominee, Costume Design
LITTLE WOMEN (1994) -- Nominee, Costume Design
Atwood also filled out a questionnaire sheet, giving us some tidbits of her interests, inspirations, and memories from working on Alice (click the thumbnail to enlarge the image):
And here is the joined acceptnce speech from Stromberg and O'Hara:
STROMBERG: Why didn't I lose that 20 lbs? First of all, the other nominees, Guy, all you guys deserve to be up here. Everyone at Disney from Iger and Ross and Bailey, Bruce Hendricks, Art Repola, the great Joe Roth. The Art Department led by Stefan Dechant, Crissy Wilson, and Todd Cherniawsky. This great set decorator. I'm standing here because of three people, Ken Ralston, the great Richard Zanuck, and the wacky world of Tim Burton. There he is!
O'HARA: Tim, this is yours. Thank you.
STROMBERG: Meet me with a saw because half of this is yours. There's one last bit of art direction for a Tim Burton Film. There it is. Thank You Academy and to my wife and kids and I dedicate this to my Dad.
This is the third Academy Award nomination for Robert Stromberg. He was previously nominated for:
AVATAR (2009) -- Winner, Art Direction
MASTER AND COMMANDER: THE FAR SIDE OF THE WORLD (2003) -- Nominee, Visual Effects
This is the second Academy Award nomination for Karen O'Hara. She was previously nominated for:
THE COLOR OF MONEY (1986) -- Nominee, Art Direction
Daniel Haim of Bloginity interviewed O'Hara and Stromberg back stage:
Q. Congratulations. What did you put on top of the Oscar? Oh, now I can see it.
A. You couldn’t see it? It’s a little Mad Hatter’s hat.
Q. Did you make that?
A. I had one of my prop makers make it, and I just thought it was a nice little punctuation to the end of the show. Could you not see it on the broadcast? You could see it.
Q. Congratulations. I just want to ask you, what was your biggest production design challenge on this film because it seemed like every scene probably would have been, but can you talk about that, but also in terms of set direction, what was your biggest challenge?
A. Well, you know, any time you work on a Tim Burton film, there’s a bar that you have to meet, and the challenge for a film like this is that we had a great deal of digital sets, but there were some challenging physical sets. And the biggest challenge was sort of making sure the director, the actors knew where they were at all times in these green environments through, having virtual versions of those sets available to them; physical models, and illustrations.
Q. The Academy made a big splash of connecting art direction, cinematography, and yet Alice’s other big below the line nomination is in visual effects. So, in an increasingly rendered age, what is the relationship between production design and the visual effects department?
A. You guys ask a set decorating question next. Well, I come from visual effects. But the difference between how we work now in these types of films is that the production designer is involved with the visual effects probably more heavily, and involved more in post production, which is actually good because the way it normally works is the production designer will sort of leave after the end of principal photography, and then you are relying on visual effects people to fill in those green screens. So, this keeps a more cohesive design coming from visual effects myself.
Q. This is your second in a row in art direction after your first nomination being in visual effects. Where do you see your art evolving from here?
A. I should probably retire (laughs). You know, I feel honestly, I feel that I’ve always done creative things, but design is design no matter what you do, no matter what form. We have lots of new technology that we’re trying and I feel like we are pioneering fusing art and machine. I am very proud of that because the next generation of kids coming up will know what they are doing.
Q. I just want to get some reaction from you, you’ve been up there before is it different the second time, and I want to hear from both of you about this?
A. Stromberg: Honestly, I was not expecting it. I was sort of following INCEPTION. I thought it had the upper hand this year, but I’m very proud that it was recognized and very happy to win, but all the nominees I take my hat off to.
A. Karen O’Hara: I think that the most difficult time that we had was when Johnny decided to walk across the table and suddenly all of our china and our tables, we had to triplicate. Other than that, though, we had a wonderful time working with Tim and this is really a nod to him and his supportive artists.
A. [Stromberg] Thank you all.
Q. Thank you, and congratulations.
Alice was also nominated for Best Visual Effects, but Inception took home that prize.
Labels:
academy award,
alice in wonderland,
colleen atwood,
interview,
Jennifer Todd,
Joe Roth,
karen o'hara,
oscar,
richard d. zanuck,
robert stromberg,
sleepy hollow,
Suzanne Todd,
sweeney todd,
tim burton
Wednesday, February 16, 2011
Christopher Lee Honored at BAFTAs
Helena Bonham Carter, Christopher Lee, and Tim Burton at the BAFTAs
The legendary Christopher Lee was honored at the BAFTA awards ceremony this year, receiving the Academy Fellowship. Tim Burton presented the award to the master thespian, and Lee accepted the honor with grace and humbleness. Lee has worked with Burton on Sleepy Hollow, Charlie and the Chocolate Factory, Corpse Bride, and Alice in Wonderland.
Here is a video of Burton's introduction and Lee's gracious acceptance speech:
Check out another video of Lee's reflecting on his numerous roles as playing bad guys and monsters over the years.
Saturday, February 12, 2011
Rick Heinrichs on "Dark Shadows"
Production designer Rick Heinrichs and Tim Burton go way, way back. Although you're certainly familiar with their collaborations on The Nightmare Before Christmas, Sleepy Hollow, and Planet of the Apes (to name a few), the two began working together as film students in the 1980s, and projects such as Hansel and Gretel and Vincent. Now, they're teaming up again for Dark Shadows.
Heinrichs spoke with Blog of Dark Shadows recently:
BLOG OF DARK SHADOWS: What are your overall feelings about becoming a part of the project; what made you say yes?
RICK HEINRICHS: I’m a fan of Tim’s movies as well a colleague and I’m delighted to be working with him again. I also love the genre of this film.
BLOG OF DARK SHADOWS: Were you a fan of the original series or the ’91 revival?
RICK HEINRICHS: I was aware of Dark Shadows growing up for the fact that a lot of kids were running home from school to watch the series in the afternoon. It seemed an odd subject to me for a soap opera. Now of course I realize the brilliance of showcasing it as a soap: the interplay of extreme emotions pouring from the different characters brought about by this courtly vampire in their midst. I also noticed that a majority of the fans seemed to be female and I wondered what was up with that. Obviously this was before I realized that the opposite sex could be romantically attracted to the doomed bad boy. Or was it bat-boy? At that time, I was looking at horror comics like Creepy and Eerie and the work of Jim Steranko and others. That’s where I first experienced the pleasure of stories that recognized the fine line between humor and horror.
BLOG OF DARK SHADOWS: Does the experience of Sleepy Hollow serve as a kind of stepping stone for this film? Of all of Tim Burton’s films, it is the one that most closely hits on the whole Dark Shadows feeling, I think.
RICK HEINRICHS: Sleepy Hollow was the story of a rational man’s journey into the irrational. We intentionally wanted Ichabod Crane’s investigation in upstate New York to have a progressively dreamlike quality ultimately leading to a nightmare. While the two movies do share certain genre aspects as well as the male lead, it’s certainly going to be a different feeling film.
BLOG OF DARK SHADOWS: Do you envision it being a challenge capturing visual elements of that show, yet updating it for the modern audience, or is it a completely different kettle of fish?
RICK HEINRICHS: It’s not a completely different kettle of fish. The reason [we're] doing Dark Shadows to a degree is to explore and relish what was great about that series and the character of Barnabas Collins, and we intend to make it a world the series’ many fans will enjoy.
Heinrichs spoke with Blog of Dark Shadows recently:
BLOG OF DARK SHADOWS: What are your overall feelings about becoming a part of the project; what made you say yes?
RICK HEINRICHS: I’m a fan of Tim’s movies as well a colleague and I’m delighted to be working with him again. I also love the genre of this film.
BLOG OF DARK SHADOWS: Were you a fan of the original series or the ’91 revival?
RICK HEINRICHS: I was aware of Dark Shadows growing up for the fact that a lot of kids were running home from school to watch the series in the afternoon. It seemed an odd subject to me for a soap opera. Now of course I realize the brilliance of showcasing it as a soap: the interplay of extreme emotions pouring from the different characters brought about by this courtly vampire in their midst. I also noticed that a majority of the fans seemed to be female and I wondered what was up with that. Obviously this was before I realized that the opposite sex could be romantically attracted to the doomed bad boy. Or was it bat-boy? At that time, I was looking at horror comics like Creepy and Eerie and the work of Jim Steranko and others. That’s where I first experienced the pleasure of stories that recognized the fine line between humor and horror.
BLOG OF DARK SHADOWS: Does the experience of Sleepy Hollow serve as a kind of stepping stone for this film? Of all of Tim Burton’s films, it is the one that most closely hits on the whole Dark Shadows feeling, I think.
RICK HEINRICHS: Sleepy Hollow was the story of a rational man’s journey into the irrational. We intentionally wanted Ichabod Crane’s investigation in upstate New York to have a progressively dreamlike quality ultimately leading to a nightmare. While the two movies do share certain genre aspects as well as the male lead, it’s certainly going to be a different feeling film.
BLOG OF DARK SHADOWS: Do you envision it being a challenge capturing visual elements of that show, yet updating it for the modern audience, or is it a completely different kettle of fish?
RICK HEINRICHS: It’s not a completely different kettle of fish. The reason [we're] doing Dark Shadows to a degree is to explore and relish what was great about that series and the character of Barnabas Collins, and we intend to make it a world the series’ many fans will enjoy.
Wednesday, January 26, 2011
"Alice" Gets Three Oscar Nods
Alice in Wonderland has received three nominations for the Academy Awards this year:
-Best Art Direction:
Robert Stromberg (Production Design); Karen O'Hara (Set Decoration)
"This is the third Academy Award nomination for Robert Stromberg. He was previously nominated for:
AVATAR (2009) -- Winner, Art Direction
MASTER AND COMMANDER: THE FAR SIDE OF THE WORLD (2003) -- Nominee, Visual Effects
This is the second Academy Award nomination for Karen O'Hara. She was previously nominated for:
THE COLOR OF MONEY (1986) -- Nominee, Art Direction"
-Best Costume Design:
Colleen Atwood
"This is the ninth Academy Award nomination for Colleen Atwood. She was previously nominated for:
NINE (2009) -- Nominee, Costume Design
SWEENEY TODD THE DEMON BARBER OF FLEET STREET (2007) -- Nominee, Costume Design
MEMOIRS OF A GEISHA (2005) -- Winner, Costume Design
LEMONY SNICKET'S A SERIES OF UNFORTUNATE EVENTS (2004) -- Nominee, Costume Design
CHICAGO (2002) -- Winner, Costume Design
SLEEPY HOLLOW (1999) -- Nominee, Costume Design
BELOVED (1998) -- Nominee, Costume Design
LITTLE WOMEN (1994) -- Nominee, Costume Design"
-Best Visual Effects:
Ken Ralston, David Schaub, Carey Villegas and Sean Phillips
This is the eighth Academy Award nomination for Ken Ralston. He was previously nominated for:
FORREST GUMP (1994) Winner, Visual Effects
DEATH BECOMES HER (1992) Winner, Visual Effects
BACK TO THE FUTURE PART II (1989) Nominee, Visual Effects
WHO FRAMED ROGER RABBIT (1988) Winner, Visual Effects
COCOON (1985) Winner, Visual Effects
RETURN OF THE JEDI (1983) Winner, Special Achievement Award (Visual Effects)
DRAGONSLAYER (1981) Nominee, Visual Effects
These are the first Academy Award nominations for David Schaub, Carey Villegas and Sean Phillips.
In related news, Helena Bonham Carter has been nominated for Best Supporting Actress for her performance in The King's Speech, one of the most acclaimed films of 2010.
You can see the televised 83rd Academy Awards on Sunday, February 27th, at 8:00 pm Eastern Time on CBS.
-Best Art Direction:
Robert Stromberg (Production Design); Karen O'Hara (Set Decoration)
"This is the third Academy Award nomination for Robert Stromberg. He was previously nominated for:
AVATAR (2009) -- Winner, Art Direction
MASTER AND COMMANDER: THE FAR SIDE OF THE WORLD (2003) -- Nominee, Visual Effects
This is the second Academy Award nomination for Karen O'Hara. She was previously nominated for:
THE COLOR OF MONEY (1986) -- Nominee, Art Direction"
-Best Costume Design:
Colleen Atwood
"This is the ninth Academy Award nomination for Colleen Atwood. She was previously nominated for:
NINE (2009) -- Nominee, Costume Design
SWEENEY TODD THE DEMON BARBER OF FLEET STREET (2007) -- Nominee, Costume Design
MEMOIRS OF A GEISHA (2005) -- Winner, Costume Design
LEMONY SNICKET'S A SERIES OF UNFORTUNATE EVENTS (2004) -- Nominee, Costume Design
CHICAGO (2002) -- Winner, Costume Design
SLEEPY HOLLOW (1999) -- Nominee, Costume Design
BELOVED (1998) -- Nominee, Costume Design
LITTLE WOMEN (1994) -- Nominee, Costume Design"
-Best Visual Effects:
Ken Ralston, David Schaub, Carey Villegas and Sean Phillips
This is the eighth Academy Award nomination for Ken Ralston. He was previously nominated for:
FORREST GUMP (1994) Winner, Visual Effects
DEATH BECOMES HER (1992) Winner, Visual Effects
BACK TO THE FUTURE PART II (1989) Nominee, Visual Effects
WHO FRAMED ROGER RABBIT (1988) Winner, Visual Effects
COCOON (1985) Winner, Visual Effects
RETURN OF THE JEDI (1983) Winner, Special Achievement Award (Visual Effects)
DRAGONSLAYER (1981) Nominee, Visual Effects
These are the first Academy Award nominations for David Schaub, Carey Villegas and Sean Phillips.
In related news, Helena Bonham Carter has been nominated for Best Supporting Actress for her performance in The King's Speech, one of the most acclaimed films of 2010.
You can see the televised 83rd Academy Awards on Sunday, February 27th, at 8:00 pm Eastern Time on CBS.
Thursday, December 16, 2010
Video Interview: Danny Elfman
ARTISTdirect has an exclusive interview with Danny Elfman. There's also a special video from Elfman in which the composer talks about his earliest film music influences (especially Bernard Herrmann), stories behind making some of his most iconic music for Tim Burton's films, some of his favorite Burton characters, and much more. Click here to watch the video!
Here is the interview:
Is your music more inspired by a film's characters or the script? What exerts a heavier influence on your musical choices?
Well, I only tried working off the script once with Beetlejuice because I had some extra time and I thought I'd get a head start. Not one note I'd written from the script survived into the movie so I learned, especially with Tim Burton's films, never to anticipate what the movie's actually going to be like. The script is always one part of what's going to make a Tim Burton movie. I wait until I have a movie to look at, and I try to look at it with as blank of a mind as I possibly can—no expectations and no preconceived notions of what it's going to be.
Do you feel like you get especially close to each character, whether it's Sally from The Nightmare Before Christmas or Batman?
Yeah, in the same manner that Tim clearly gets close to certain characters in his movies, I end up gravitating exactly the same way. There's no way not to—whether it's The Penguin or Catwoman. It doesn't matter who it is! It could be The Headless Horseman in Sleepy Hollow. You just gravitate towards a certain thing, and you find that's what pulling you along. Sometimes, you don't know what it's going to be. In Big Fish, clearly I was trying to follow the trajectory of the story and the main character but thematically I kept falling back to this mermaid character that we meet in this early fantasy that becomes a theme for Helena Bonham Carter's character later. I don't know why, but I just kept getting drawn to that as a common theme which carried me through. I never know where it's going to come from. It just does what it does.
On the box set, there's a fantastic piece called "Herrmann-esque Thing," it's a worktape from Batman. Is Bernard Herrmann someone you've always looked up to?
Well, he's the reason that I got into film music. When I met Tim on Pee-Wee's Big Adventure, I was in a band. It never occurred to me to become a film composer, but I was a fan of film music since about age eleven. I owe that strictly to Bernard Herrmann. I loved his scores. I think I was about eleven-years-old when I heard the score to The Day the Earth Stood Still, and it's the first time I noticed film music and a name. I realized, "This isn't just there. Somebody actually did it." Herrmann was always my god in terms of my love of film music.
It's interesting how everything culminated on his score for Taxi Driver.
More than interesting, it's incredible. I'll never be Herrmann in my life time, but he's the model I would strive for just in terms of the use of being inventive, melody and emotional content.
Do you have particular memories about the Sleepy Hollow score?
Yeah, it was just really fun. I didn't really know exactly what I was going to do with it. Once again, the main theme of "The Headless Horseman" wasn't The Horseman's first theme that I wrote. It became "Ichabod Crane's Childhood Theme." I ended up with this theme for him as a child and it started just following him. I just learned somewhere along the way never to argue with those impulses because they're doesn't have to be rhyme or reason. Nothing has to make sense. In fact, sometimes it's better that it doesn't. I'll look back later and go, "Well, I could see psychologically how this would've fit with this." At the time, I'm not thinking that way at all. It just kept coming back. I loved The Headless Horseman. I was incredibly proud of Tim because it's the first time he did a villain that was really a villain. He had no redeeming qualities. Normally, we love Tim's villains. They're usually the characters we associate with. The Headless Horsemen just cut off heads. There was no sense like, "Oh the poor guy, look at him stumbling around his house knocking everything over because he can't see anything while he's trying to make his cereal in the morning." [Laughs] He was a monster. When he killed that family and pulled up that little kid from under the planks, I was so proud of Tim [Laughs].
Music's the perfect way to get close to those emotions. It's the language of emotion.
Well, I guess! I'm never sure what I'm exactly tapping into when I'm doing it. I think that's for other people to judge better than me. I just go with it. With Tim's movies in particular, wherever he goes, I try to go.
How similar are orchestral music and rock 'n' roll?
They may complement each other, but not writing the music. They couldn't be farther apart. The years I had being in the band, I had to unlearn everything I'd done with them and move backwards in time to when I used to be in this musical theater group. Your sense with a band is always verse, chorus, verse, bridge, chorus—like that. When you're writing orchestral music, you have to get that out of your head really quick. There are so many places to go. You don't really a verse and a chorus. You have themes. There are limitless ways to present those themes. It doesn't really help. In a weird way, I think it's almost detrimental. I was able to figure it out, mostly due to my early studying of film scores. Although I wasn't actually studying, I was in my mind studying the scores of Herrmann, Max Steiner, Franz Waxman and, of course, Nino Rota who was also a huge influence on me and really inspired the score to Pee Wee's Big Adventure.
Is there a score that really sticks out for you?
It's a hard to pick a favorite. Listening back to everything, which was a very weird experience, there were bits of different scores where I was like, "Oh, I really like that moment." If I had to pick an overall score, it might be Edward Scissorhands. Probably, if nothing else, because it was following the intensity of Batman and we were totally left to our own in this weird world. I had no model, as I never seem to have, of what type of music will fit his films. It's just a score that I still have very fond memories. It was a very simple experience working on that film with him.
Tuesday, September 21, 2010
"Frankenweenie" Voice Cast Announced!
Tim Burton revisits some of his old ideas and collaborators. Not only is he finally making a feature-length version of his live-action short, Frankenweenie (and stop-motion, no less!), 26 years later, but his cast consists of actors that he has previously worked with.
Deadline.com has announced that Winona Ryder (Beetlejuice, Edward Scissorhands), Martin Landau (Ed Wood, Sleepy Hollow), Catherine O'Hara (Beetlejuice, The Nightmare Before Christmas), and Martin Short (Mars Attacks!) will be lending their voices to the animated film.
Ryder and Landau will play the characters of Elsa and Mr. Rzykruski, while O'Hara and Short will each play five supporting roles, including Victor's mom and dad.
Frankenweenie will be unleashed in theaters on March 9th, 2012.
Deadline.com has announced that Winona Ryder (Beetlejuice, Edward Scissorhands), Martin Landau (Ed Wood, Sleepy Hollow), Catherine O'Hara (Beetlejuice, The Nightmare Before Christmas), and Martin Short (Mars Attacks!) will be lending their voices to the animated film.
Ryder and Landau will play the characters of Elsa and Mr. Rzykruski, while O'Hara and Short will each play five supporting roles, including Victor's mom and dad.
Frankenweenie will be unleashed in theaters on March 9th, 2012.
Labels:
3D,
beetlejuice,
catherine o'hara,
ed wood,
edward scissorhands,
frankenweenie,
mars attacks,
martin landau,
martin short,
nightmare before christmas,
sleepy hollow,
stop-motion,
winona ryder
Tuesday, May 18, 2010
Burton's Art at Cannes
Tim Burton is the president of 63rd Cannes Film Festival jury this year. Burton was a member of the Cannes jury in 1997 and on the short film jury in 2006. To celebrate Burton, Cannes has decorated some of the festival theaters with Burton’s art. Here are some photos of Burton's artwork on display in the theater lobby. The concept artwork is from such films as Batman, Batman Returns, Beetlejuice, Big Fish, Charlie and the Chocolate Factory, Edward Scissorhands, Mars Attacks!, and Sleepy Hollow. Photographs provided by /Film:
Acclaimed Indian filmmaker and fellow Jury member Shekhar Kapur recounts what has happened at Cannes so far, and spoke very highly of Tim Burton.
"Tim Burton is a compassionate and gentle person and so eager to learn about other people and cultures. He is also completely fascinated by India. So I have invited him to come and see if there is something he would like to shoot in India," Kapur, 64, posted on his blog www.shekharkapur.com/blog.
"India is a country that accepts mythology and magic realism as an essential part of it’s culture, as does Tim Burton in his filmmaking. It would be fascinating to see Tim Burton’s visual take on some of our tradition folk tales," said Kapur.
"It’s very exciting to be on the Jury of the Cannes film festival. Especially when the Jury is headed by the man I affectionately (but also seriously) call ‘the Salvador Dali of Cinema’," wrote Kapur.
Indian filmmaker Shekhar Kapur
He also attended a gala dinner inspired from Burton's works. "For the first dinner with the jury, the chef had designed the dinner as an ‘inspiration’ from Tim Burton’s movies! Everything looked like it was from the Mad Hatter’s dining table (from Alice in Wonderland)," he posted.
"And while it was terrific looking and delicious, I kept waiting for the rice! After all what’s a meal without rice and dal, or roti and dal?"
Acclaimed Indian filmmaker and fellow Jury member Shekhar Kapur recounts what has happened at Cannes so far, and spoke very highly of Tim Burton.
"Tim Burton is a compassionate and gentle person and so eager to learn about other people and cultures. He is also completely fascinated by India. So I have invited him to come and see if there is something he would like to shoot in India," Kapur, 64, posted on his blog www.shekharkapur.com/blog.
"India is a country that accepts mythology and magic realism as an essential part of it’s culture, as does Tim Burton in his filmmaking. It would be fascinating to see Tim Burton’s visual take on some of our tradition folk tales," said Kapur.
"It’s very exciting to be on the Jury of the Cannes film festival. Especially when the Jury is headed by the man I affectionately (but also seriously) call ‘the Salvador Dali of Cinema’," wrote Kapur.
Indian filmmaker Shekhar Kapur
He also attended a gala dinner inspired from Burton's works. "For the first dinner with the jury, the chef had designed the dinner as an ‘inspiration’ from Tim Burton’s movies! Everything looked like it was from the Mad Hatter’s dining table (from Alice in Wonderland)," he posted.
"And while it was terrific looking and delicious, I kept waiting for the rice! After all what’s a meal without rice and dal, or roti and dal?"
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Saturday, February 20, 2010
Burton and Depp Recall Worst Decisions Together
MTV News caught up with Tim Burton and Johnny Depp. The director/actor duo were asked what the worst idea either of them brought to the other was. Here's the video of their recollection:
"Maybe just any time I've called him," Burton grinned, looking over at his frequent leading man.
"I remember one morning on 'Sleepy Hollow,' " Depp began, referring to the 1999 hit that had him playing Ichabod Crane. "I came in to block a scene, getting a cup of coffee — you're only half awake. Tim was there, giggling a little bit.
"I said, 'OK, what's the scene?' " Depp continued. "And he said, 'Well, this is where we're going to strap you to this large metal thing — which is attached to these giant horses — and then we'll drag you across two soundstages for the entire day."
Added his director with a smile, "That was on Christmas Eve, I believe."
"Yeah, it was on Christmas Eve!" Depp agreed. "And the horses ... well, I suspect they might have gone for curry not long before I was strapped in."
"Both of them," Burton said with no hint of apology. "He was dragged around for a couple hours by these flatulating horses."
They also considered a hypothetical future television adaptation:
"We did discuss doing 'H.R. Pufnstuf,' " Burton teased. "With him playing Freddy the Magic Flute."
"Jimmy! Jimmy!" Depp screeched in a tiny, high-pitched squeak.
"Look, he's got the voice down!" Burton beamed with approval. "Perfect!"
"Maybe just any time I've called him," Burton grinned, looking over at his frequent leading man.
"I remember one morning on 'Sleepy Hollow,' " Depp began, referring to the 1999 hit that had him playing Ichabod Crane. "I came in to block a scene, getting a cup of coffee — you're only half awake. Tim was there, giggling a little bit.
"I said, 'OK, what's the scene?' " Depp continued. "And he said, 'Well, this is where we're going to strap you to this large metal thing — which is attached to these giant horses — and then we'll drag you across two soundstages for the entire day."
Added his director with a smile, "That was on Christmas Eve, I believe."
"Yeah, it was on Christmas Eve!" Depp agreed. "And the horses ... well, I suspect they might have gone for curry not long before I was strapped in."
"Both of them," Burton said with no hint of apology. "He was dragged around for a couple hours by these flatulating horses."
They also considered a hypothetical future television adaptation:
"We did discuss doing 'H.R. Pufnstuf,' " Burton teased. "With him playing Freddy the Magic Flute."
"Jimmy! Jimmy!" Depp screeched in a tiny, high-pitched squeak.
"Look, he's got the voice down!" Burton beamed with approval. "Perfect!"
Tuesday, November 24, 2009
Colleen Atwood on Burton, "Alice": "It's Going to Be Amazing"
Renowned award-winning costume designer and frequent Burton collaborator Colleen Atwood sat down for an interview with MovieLine.com, and discussed how she met Tim Burton, how new technology has affected her method of designing costumes for Alice in Wonderland, what we can expect from Burton's upcoming Alice in Wonderland, and much more:
You’ve worked with Johnny Depp many times now.
I have … Edward Scissorhands, Ed Wood, Sleepy Hollow … Let’s see … Sweeney Todd, Alice in Wonderland …
It must be a treat to design for an actor who can disappear so seamlessly inside his characters.
He really is a chameleon, and he takes on the character in the clothes. They don’t ever look like costumes on him; they look real, and that really helps my job.
Your partnership with Tim Burton — how did the two of you first come together?
I was recommended to him on Edward Scissorhands by a production designer — Bo Welch — who I’d work with prior to that. So I met Tim through him, and we clicked in our own way, and we’ve managed to have a long run together and still enjoy working together. I just went to Tim’s show at MoMA last night, and it was fantastic. Really amazing.
Do you conceive of the costumes together through sketches? I know he frequently begins on paper.
There’s something that he captures that is kind of the soul of the character on paper, and there’s often costume elements, but we’re not married to that at all. I mean, for sure on Edward Scissorhands, because there was so much involved with that, but with the Mad Hatter, with Sweeney, with those costumes, he really doesn’t give me a drawing and say, “This is what I want.” I think it’s because he knows the other people working with him are artists, so he gets very excited and enthusiastic when we show him what we have. He has a wonderful eye himself, and so he’ll a little magical touch to something.
How did the new 3-D technology he used in Alice in Wonderland affect your designs?
I did a lot of the computer animated costumes — I knew what the animated world was going to be, and I knew a bit about 3-D anyway, and so I sort of tried to make stuff that you could play with in 3-D. Stuff that pops in and out. We ended up physically making a lot of the other stuff and it would later end up being animated. It really helped Tim to see things as physical costumes first, and it gave the animators a lot of help as far as depth and texture and things like that. I think what we’re going to see now is the mixture of live and animated people and costumes in an animated world. It’s going to be a really amazing, fun thing for the audience.
I know he wanted to depart with the traditional narrative. How tied were you to the original illustrations, and what were you reference points for designing a new Alice in Wonderland?
It was really freeing, because there’s Lewis Caroll’s own drawings, of which there aren’t very many and they’re quite simple. As Alice went through various eras, there’s classic references for them. Because this is so different from what people are going to expect — Alice isn’t a ten-year-old girl, she’s a young woman — there’s a nod to the classical need for that. But once she goes into Wonderland, we took it to another place. The Hatter has a hat and the recognizable elements, but we explored the world of hat makers in London in the period. So we pulled from that for inspiration more than the previous illustrations, and Johnny used that for his character. They called hatters “mad hatters” because they used these toxic glues and dyes all the time, and they were actually quite mad, a lot of them. So it was quite cool to read about that business in that time, and that they were actually quite in demand and made a quite decent living at that period.
Now when you do something historically accurate and less fanciful than something like Alice in Wonderland, such as Public Enemies, how much research goes into it before you even sketch your first drawing?
In a story like Public Enemies, it’s about people who existed, so you go to that trough, using what few images of them existed. Actually when I do period work, I really like to read about the period as much as I like to look at pictures, because sometimes the written word is much better at conveying what their lives were really like and how much they had, and where their clothes came from. Because a lot of time, people dressed in their Sunday best to pose for a picture. They didn’t take snapshots until much later — there certainly wasn’t much of that going on in the 1930s.
For most of these guys, it was mugshots and prison entrance and exit clothes, but I had a lot of people do online research, and Michael Mann of course had been on the project for a long time and had very deep research and was quite specific. The production designer usually starts a show before I do and they usually have a depth of research. So it’s a combination of all that.
You have some TV credits as well, such as The Tick. Did you design The Tick’s costume?
Yeah. The pilot.
Is it true The Tick’s moving antennae cost $1 million to produce?
Not the ones I did. Maybe later when they did the series they spent more money, but I did the pilot. I remember the amount that costume cost, as a matter of fact, and the budget for that kind of TV pilot is usually much higher. I didn’t have the kind of R&D you get when they decide to really go for it.
What was the most expensive costume you’ve ever made?
I’d say probably the most expensive costumes I’ve ever made were the costumes in The Planet of the Apes, because of the research and development that went into them and the amount of layers. I got the cost per costume down, but because it involved so many processes, with sculpting, and bodysuits, and cool suits, and oversuits, and helmets, and footwear, and handwear, that had to work for action and look like monkeys, that was probably the most expensive per-unit costume ever. The period stuff I spend a lot of time on, I have good textile artists. They’re not cheap, but they’re not out of control expensive either, because you have to make it work.
Speaking of making it work, do you watch Project Runway?
I have watched Project Runway, but I’m not a devout watcher of it. But I think it’s a great show, what I’ve seen of it, and I think Tim Gunn is a very positive, amazing guy.
I ask because they’ll often dismiss something on the show as looking “too costumey,” and I’m wondering if you take offense to that.
No, because I think the street world that it’s in is different. People like to stir up the fashion vs. costume world, and I think what they mean by “too costumey” is that it’s too much, or not real enough for everyday wear. You couldn’t say that about John Galliano’s shows, right? I mean they’re awesome and they’re total costume. It’s just a different thing. They do like to slag off costumes a bit — not on that show, but in the fashion world. I don’t know why they feel they have to compete.
Are you ever tempted to, or maybe you do, design your own clothes?
You know, it’s strange. Like, I’ve designed my Oscar dresses and my people have made them for me, but my own clothes per se that I wear? No — but I do a lot of fitting. Like I’ll buy something and completely recut it. I’m so used to thinking that my clothes are fairly neutral, it’s other people’s clothes I like to design.
Next up you’re working on yet another Johnny Depp film — The Rum Diary. What’s the look you’re going for there?
Well, it’s real. It’s a guy that goes to Puerto Rico in 1960, who’s kind of like an average guy. He shows up with very few clothes. There’s contrasts in the story, between the haves and the have-nots, the Union Carbides vs. the locals, so I pushed that side of the contrast a bit. But it’s very research-oriented and real clothes a lot.
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Thursday, October 29, 2009
Happy Halloween from Tim Burton and Facebook
Have a Facebook account? Then you can send a personalized Happy Halloween greeting card featuring classic or new Tim Burton artwork!:
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Thursday, August 06, 2009
Burton on "Alice," "9," and More
Cinematical has an extensive interview with Tim Burton:
Cinematical: At Comic-Con, it was informative to watch you first discuss a film which you're directing and then one that you're just producing. In the 9 panel you said that you were there to fight battles with the studio so that Shane Acker could focus on directing the film; when you're serving in a producorial capacity is that what you do or is there a sort of creative consultation?
Tim Burton: Well, yeah. I don't know if Shane said it, but I was an animator and I know what it's like; you have to be so concentrated and have to put so much thought into every detail. I had it easy because it's like you want somebody that's not looking at those every day and has a more fresh perspective on it, which is something I appreciate because when I make something, it's extremely helpful to have people that you trust who have been through it before to look at the big-picture kind of stuff, look at a cut or look at the script or look at the characters inside. Shane's an artist, and the good thing about an artist is that they don't have that ego; he was very open to things. I felt it was quite a good collaboration with everybody, because Timur [Bekmambetov]'s made films, I've made films, and we all liked what Shane did so there was none of this, like, "well I've got to put my stamp on this or that" kind of a thing. So it was kind of creating that kind of an environment to let someone do their thing; even without all of that stuff, just making the film, that's where you want him to put all of his energy.
Cinematical: Both in the program and on stage the film was referred to as "stitchpunk." Do phrases like that mean anything to you?
Burton: No. I mean, I always liked stitching, and maybe I'm a frustrated sewer, but no. I just like the look of it and the feel of it. Personally I think it's intriguing, and I like that fact that someone has given something a name like that, but I don't do that myself.
Cinematical: Even if you're the one inventing such descriptions or names, is that limiting at all in the sense that it creates a specific association? Or does that provide sort of a shorthand that gives people an immediate entry point for what they might be seeing?
Burton: I don't know. The thing I liked about this movie was that I couldn't quite categorize it. We've all seen post-apocalyptic imagery in films – it's not like it's new territory in that sense, although at the same time I liked it because I couldn't quite categorize it. There was an emotional quality, and after myself working on Nightmare and things where you're trying to take characters that are not necessarily perceived as attractive-looking characters, but giving it an emotion, that's what I liked about what Shane was doing, so I felt connected in that way. But I like the fact that you can't really categorize it; the very Hollywood sort-of way of pitching things is kind of like, "well, it's The Terminator meets Wall-E," you know, but you immediately get that's a kind of short-hand, but I was just kind of like, oh, brother. I think we're all lucky with a group of people like Shane and Timur and Jim [Limley] and myself, we all kind of like to avoid that stuff, so there was none of that going on and it was good.
Cinematical: Yesterday at one of the panels a fan asked if you would be interested in remaking The Wizard of Oz. As much as adaptations and interpretations of properties like Alice and Wonderland and Sleepy Hollow are in your wheelhouse, do the commercial opportunities of doing material like that limit you from doing things that are more original or specific to your appetites?
Burton: Well, yeah. It's true, because there are things like Nightmare or Edward Scissorhands, things that I really [put myself into], but I've enjoyed the other things that I've done. But yeah. Also, too Hollywood, it becomes a thing where it's, okay, which TV show haven't we done yet, and I understand it because it's an easy [choice], but yeah. I'm not answering your question, but it's a bit of a danger. Yeah, it is, but that's why I like getting involved with this, and what also was nice about this which you don't get these days is sort of flying under the radar; there's something about him, something new where you don't know a whole lot about it, and it gets made, and it's a bit more of a surprise, and that was really cool with this.
Cinematical: So when you do something like Alice in Wonderland that has a cache of familiarity, does that allow you to be able to do your own projects? For example, you did Big Fish, which wasn't as commercially successful as its follow-up, Charlie and the Chocolate Factory.
Burton: I don't think about that stuff. I mean, I'm aware of the fact that if you make a bunch of movies that don't make any money it's hard to continue to make movies. There is a certain amount of that, but I never sort of said, well, I'll do a big studio movie and then I'll do a personal movie. If you can really sort of maneuver that, because that's the problem – it's a hard way of thinking. I never want to think about making a movie to make money, because it's not an exact science. Things like Charlie and the Chocolate Factory, I know it's a known thing, but it's also a book that I loved as a child. So you make a personal connection to everything that you do; even Alice, there's been so many versions of it and there's never been a version that I really liked. So that's my attempt, to make a movie of Alice that's just more than a series of weird events.
Cinematical: How did the technology augment your ideas for that adaptation, both in terms of 3-D and in terms of conceiving these really amazing character designs?
Burton: Well, I'm still in the process, and that's the scary thing. I mean, usually I don't ever talk about stuff in these early days, but the jury is still out on that one. I haven't felt the sort of liberation of technology yet; it's actually a bit more sort of the opposite of the way I usually work, where you have sets and actors and you can see what you get right away. Here, it's the reverse – you've got all of these pieces of stuff and you see a finished shot very, very late in the process. So it's strange.
Cinematical: As must be the case right now with these two films, how difficult is it to juggle your producorial efforts with those that you direct?
Burton: Especially in animation it takes so long that it wouldn't do Shane, it wouldn't do anybody a service to be [controlling], because it's like watching paint dry. It's a long, long process, so again, I love it because especially when I'm thinking of something else, like when I'm on Alice thinking about it, it's actually a luxury to kind of take my mind away for a second and look at something here and have a fresh perspective on it. it kind of keeps my mind stimulated and going, so it's actually been quite good that way.
Cinematical: Has your evolution as a filmmaker been sort of concurrent with the technology you're using now? For example, Nightmare was stop-motion, and potentially 9 could have been as well, but you and Shane are using CGI. Also, Nightmare was retrofitted for 3-D and now you're using it during the production of Alice.
Burton: Each project you try to actually pick the medium for the project, and the thing I liked about 9 is Shane, his inspiration was all stop-motion and it actually has a stop-motion feel. The quality of the animation, it's got that like more naturalistic thing. Now, the reason he couldn't do it [stop-motion], which I understand, is for the budget and the kind of camera moves, the kind of action stuff that he wanted to get. He chose to do it that way, which I think he made exactly the right choice; you get the best of both worlds with that. For me and for things like Alice, it seemed like 3-D and Alice, the material and doing it that way just seemed appropriate with the project, just the mix of animation and manipulate the live-action so it's in a stranger way. But that's not something you pre-plan; you just kind of take it, you see where the technology is at that moment, is this possible, and then take it as it comes, really. Obviously technology is so rapidly changing and it goes through those spurts, doesn't it, and it's in one of those growth spurts at the moment.
Cinematical: Do you feel a sense of protectiveness coming from the world of cel animation? It seems to be used more and more rarely these days, although today at the Disney panel, they showed footage from their next film, which is being done with hand-drawn animation.
Burton: Yeah, that's great. Because I remember somebody, DreamWorks does a cel-animated movie and it doesn't make any money so they go, "we're not making any more cel-animated films." I think Disney even said that at one point. John Lasseter and the real animators know that's just a stupid concept, and Pixar has proven the fact that you just do a project, do it in the medium that fits it and do a good story, and it can be hand-drawn, hand puppets, whatever. It will connect if it's the right thing.
Cinematical: How far into production are you on Alice?
Burton: We shot all of the live-action, and now it's just a lot of animation, and a lot of compositing. That's the thing: you just see pieces of a lot of shots. But there's a lot going on (laughs).
Cinematical: For Alice, how did you arrive at the way these characters would be rendered? Because they are exaggerated but they do have a vaguely real quality.
Burton: It just came down to things in technology that I liked or didn't like. For instance, I'm not a big fan at the moment for mo-cap stuff because I just don't like it personally. A lot of people have used it very successfully, but it's personally not a thing that I like. That's why I decided to go with pure animation for some of the characters, and then for some, live-action, rather than it just being animation or live-action – to blur the lines a little bit. With some of our characters, we're just doing some manipulation with it, so it's their real performance, real faces, real heads, real bodies, everything, but just manipulate it so that it's kind of a weirder crossover into what Wonderland is. It just comes down to sort of things that you like or don't like, and I just find with animation, you're able to achieve more reality by just doing the animation than maybe doing mo-cap stuff. Although it's getting better, I know that; they're doing really good things with it. But it's just a personal choice to do something that way.
Cinematical: So would it be accurate to say you're looking for an artistic authenticity rather than realism?
Burton: No, I don't know. I'm not sure. I think it just really came down to the fact that I didn't want to do the mo-cap thing, and therefore, how do we blend it? Because also, you've got things where you've got animation and live-action, and it's obvious what's animation and what's live-action, so there's a few characters where we can blur those lines a little. I'm not sure how that will manifest itself or how it will turn out, but that's the goal.
Cinematical: At their Visionaries panel, James Cameron talked about the way that Peter Jackson's Gollum showed him that performance capture was at the stage that he felt he could do Avatar. Do you or have you seen films that gave you a similar sense that a technology or design element had made a step forward that would make you want to use it?
Burton: It happens all of the time. I mean, yeah, definitely. That's why, for me, I didn't want to use mo-cap, but it's getting better all of the time, and it's great that people are doing it. I think the more tools, the better; that's why people go, oh, how come you're not doing this this way or that way, and the fact is there's no right way or wrong way. Robert Zemeckis does his things because he wants to do a certain thing, and that's great, and other people have a different way they want to do it. But each one is great; there's no right or wrong way to do it, I think. It should just be open to whatever the elements are, whatever the project is, use those elements, and all tools.
Cinematical: At the 9 panel an attendee said to you, "I'm a huge fan, and not in a hot topic kind of way." Is there any consciousness either consciously ignoring it or being aware of it when you take on new projects, that there is an association between you and a certain persona of being dark, brooding, or this goth guy?
Burton: No. You know, it happens to you in school – once you get a reputation for something, no matter what you do or who you are, it's like it sticks with you. I don't know where that one really came from because I don't consider myself that at all. I don't know if this answers your question, but I try not to think about it too much; it's that kind of thing like, you're a human being, not a thing, you know! I find it nice when people are complimentary or like something you do, and that means the most of anything. That means a lot to me, and when that happens, I feel very grateful for it, but I don't think about any kind of labeling or how people perceive me, because it's a slightly disturbing thought to me (laughs).
Cinematical: How then do you find the projects you do? Do you sort of gravitate to them, or is it a matter of being in the right place at the right time?
Burton: It's a mixture of all of that. That's why I don't like to plan too far in advance, because you don't know how you're going to feel. Sometimes a project can come to you, like this, like Alice in Wonderland in 3-D, and I thought, ooh – that sounds intriguing. That's how that happened, but other projects like Nightmare or Scissorhands are things that you want to have and live inside you and you want to do, and sometimes they take a while to [happen]. Like Nightmare, from thinking about it took ten years to get made; Scissorhands similarly, Corpse Bride, similarly. But those are the kind of things that you know you're sometime going to do just because they're inside you and then there are the ones outside that intrigue you.
Cinematical: At Comic-Con, it was informative to watch you first discuss a film which you're directing and then one that you're just producing. In the 9 panel you said that you were there to fight battles with the studio so that Shane Acker could focus on directing the film; when you're serving in a producorial capacity is that what you do or is there a sort of creative consultation?
Tim Burton: Well, yeah. I don't know if Shane said it, but I was an animator and I know what it's like; you have to be so concentrated and have to put so much thought into every detail. I had it easy because it's like you want somebody that's not looking at those every day and has a more fresh perspective on it, which is something I appreciate because when I make something, it's extremely helpful to have people that you trust who have been through it before to look at the big-picture kind of stuff, look at a cut or look at the script or look at the characters inside. Shane's an artist, and the good thing about an artist is that they don't have that ego; he was very open to things. I felt it was quite a good collaboration with everybody, because Timur [Bekmambetov]'s made films, I've made films, and we all liked what Shane did so there was none of this, like, "well I've got to put my stamp on this or that" kind of a thing. So it was kind of creating that kind of an environment to let someone do their thing; even without all of that stuff, just making the film, that's where you want him to put all of his energy.
Cinematical: Both in the program and on stage the film was referred to as "stitchpunk." Do phrases like that mean anything to you?
Burton: No. I mean, I always liked stitching, and maybe I'm a frustrated sewer, but no. I just like the look of it and the feel of it. Personally I think it's intriguing, and I like that fact that someone has given something a name like that, but I don't do that myself.
Cinematical: Even if you're the one inventing such descriptions or names, is that limiting at all in the sense that it creates a specific association? Or does that provide sort of a shorthand that gives people an immediate entry point for what they might be seeing?
Burton: I don't know. The thing I liked about this movie was that I couldn't quite categorize it. We've all seen post-apocalyptic imagery in films – it's not like it's new territory in that sense, although at the same time I liked it because I couldn't quite categorize it. There was an emotional quality, and after myself working on Nightmare and things where you're trying to take characters that are not necessarily perceived as attractive-looking characters, but giving it an emotion, that's what I liked about what Shane was doing, so I felt connected in that way. But I like the fact that you can't really categorize it; the very Hollywood sort-of way of pitching things is kind of like, "well, it's The Terminator meets Wall-E," you know, but you immediately get that's a kind of short-hand, but I was just kind of like, oh, brother. I think we're all lucky with a group of people like Shane and Timur and Jim [Limley] and myself, we all kind of like to avoid that stuff, so there was none of that going on and it was good.
Cinematical: Yesterday at one of the panels a fan asked if you would be interested in remaking The Wizard of Oz. As much as adaptations and interpretations of properties like Alice and Wonderland and Sleepy Hollow are in your wheelhouse, do the commercial opportunities of doing material like that limit you from doing things that are more original or specific to your appetites?
Burton: Well, yeah. It's true, because there are things like Nightmare or Edward Scissorhands, things that I really [put myself into], but I've enjoyed the other things that I've done. But yeah. Also, too Hollywood, it becomes a thing where it's, okay, which TV show haven't we done yet, and I understand it because it's an easy [choice], but yeah. I'm not answering your question, but it's a bit of a danger. Yeah, it is, but that's why I like getting involved with this, and what also was nice about this which you don't get these days is sort of flying under the radar; there's something about him, something new where you don't know a whole lot about it, and it gets made, and it's a bit more of a surprise, and that was really cool with this.
Cinematical: So when you do something like Alice in Wonderland that has a cache of familiarity, does that allow you to be able to do your own projects? For example, you did Big Fish, which wasn't as commercially successful as its follow-up, Charlie and the Chocolate Factory.
Burton: I don't think about that stuff. I mean, I'm aware of the fact that if you make a bunch of movies that don't make any money it's hard to continue to make movies. There is a certain amount of that, but I never sort of said, well, I'll do a big studio movie and then I'll do a personal movie. If you can really sort of maneuver that, because that's the problem – it's a hard way of thinking. I never want to think about making a movie to make money, because it's not an exact science. Things like Charlie and the Chocolate Factory, I know it's a known thing, but it's also a book that I loved as a child. So you make a personal connection to everything that you do; even Alice, there's been so many versions of it and there's never been a version that I really liked. So that's my attempt, to make a movie of Alice that's just more than a series of weird events.
Cinematical: How did the technology augment your ideas for that adaptation, both in terms of 3-D and in terms of conceiving these really amazing character designs?
Burton: Well, I'm still in the process, and that's the scary thing. I mean, usually I don't ever talk about stuff in these early days, but the jury is still out on that one. I haven't felt the sort of liberation of technology yet; it's actually a bit more sort of the opposite of the way I usually work, where you have sets and actors and you can see what you get right away. Here, it's the reverse – you've got all of these pieces of stuff and you see a finished shot very, very late in the process. So it's strange.
Cinematical: As must be the case right now with these two films, how difficult is it to juggle your producorial efforts with those that you direct?
Burton: Especially in animation it takes so long that it wouldn't do Shane, it wouldn't do anybody a service to be [controlling], because it's like watching paint dry. It's a long, long process, so again, I love it because especially when I'm thinking of something else, like when I'm on Alice thinking about it, it's actually a luxury to kind of take my mind away for a second and look at something here and have a fresh perspective on it. it kind of keeps my mind stimulated and going, so it's actually been quite good that way.
Cinematical: Has your evolution as a filmmaker been sort of concurrent with the technology you're using now? For example, Nightmare was stop-motion, and potentially 9 could have been as well, but you and Shane are using CGI. Also, Nightmare was retrofitted for 3-D and now you're using it during the production of Alice.
Burton: Each project you try to actually pick the medium for the project, and the thing I liked about 9 is Shane, his inspiration was all stop-motion and it actually has a stop-motion feel. The quality of the animation, it's got that like more naturalistic thing. Now, the reason he couldn't do it [stop-motion], which I understand, is for the budget and the kind of camera moves, the kind of action stuff that he wanted to get. He chose to do it that way, which I think he made exactly the right choice; you get the best of both worlds with that. For me and for things like Alice, it seemed like 3-D and Alice, the material and doing it that way just seemed appropriate with the project, just the mix of animation and manipulate the live-action so it's in a stranger way. But that's not something you pre-plan; you just kind of take it, you see where the technology is at that moment, is this possible, and then take it as it comes, really. Obviously technology is so rapidly changing and it goes through those spurts, doesn't it, and it's in one of those growth spurts at the moment.
Cinematical: Do you feel a sense of protectiveness coming from the world of cel animation? It seems to be used more and more rarely these days, although today at the Disney panel, they showed footage from their next film, which is being done with hand-drawn animation.
Burton: Yeah, that's great. Because I remember somebody, DreamWorks does a cel-animated movie and it doesn't make any money so they go, "we're not making any more cel-animated films." I think Disney even said that at one point. John Lasseter and the real animators know that's just a stupid concept, and Pixar has proven the fact that you just do a project, do it in the medium that fits it and do a good story, and it can be hand-drawn, hand puppets, whatever. It will connect if it's the right thing.
Cinematical: How far into production are you on Alice?
Burton: We shot all of the live-action, and now it's just a lot of animation, and a lot of compositing. That's the thing: you just see pieces of a lot of shots. But there's a lot going on (laughs).
Cinematical: For Alice, how did you arrive at the way these characters would be rendered? Because they are exaggerated but they do have a vaguely real quality.
Burton: It just came down to things in technology that I liked or didn't like. For instance, I'm not a big fan at the moment for mo-cap stuff because I just don't like it personally. A lot of people have used it very successfully, but it's personally not a thing that I like. That's why I decided to go with pure animation for some of the characters, and then for some, live-action, rather than it just being animation or live-action – to blur the lines a little bit. With some of our characters, we're just doing some manipulation with it, so it's their real performance, real faces, real heads, real bodies, everything, but just manipulate it so that it's kind of a weirder crossover into what Wonderland is. It just comes down to sort of things that you like or don't like, and I just find with animation, you're able to achieve more reality by just doing the animation than maybe doing mo-cap stuff. Although it's getting better, I know that; they're doing really good things with it. But it's just a personal choice to do something that way.
Cinematical: So would it be accurate to say you're looking for an artistic authenticity rather than realism?
Burton: No, I don't know. I'm not sure. I think it just really came down to the fact that I didn't want to do the mo-cap thing, and therefore, how do we blend it? Because also, you've got things where you've got animation and live-action, and it's obvious what's animation and what's live-action, so there's a few characters where we can blur those lines a little. I'm not sure how that will manifest itself or how it will turn out, but that's the goal.
Cinematical: At their Visionaries panel, James Cameron talked about the way that Peter Jackson's Gollum showed him that performance capture was at the stage that he felt he could do Avatar. Do you or have you seen films that gave you a similar sense that a technology or design element had made a step forward that would make you want to use it?
Burton: It happens all of the time. I mean, yeah, definitely. That's why, for me, I didn't want to use mo-cap, but it's getting better all of the time, and it's great that people are doing it. I think the more tools, the better; that's why people go, oh, how come you're not doing this this way or that way, and the fact is there's no right way or wrong way. Robert Zemeckis does his things because he wants to do a certain thing, and that's great, and other people have a different way they want to do it. But each one is great; there's no right or wrong way to do it, I think. It should just be open to whatever the elements are, whatever the project is, use those elements, and all tools.
Cinematical: At the 9 panel an attendee said to you, "I'm a huge fan, and not in a hot topic kind of way." Is there any consciousness either consciously ignoring it or being aware of it when you take on new projects, that there is an association between you and a certain persona of being dark, brooding, or this goth guy?
Burton: No. You know, it happens to you in school – once you get a reputation for something, no matter what you do or who you are, it's like it sticks with you. I don't know where that one really came from because I don't consider myself that at all. I don't know if this answers your question, but I try not to think about it too much; it's that kind of thing like, you're a human being, not a thing, you know! I find it nice when people are complimentary or like something you do, and that means the most of anything. That means a lot to me, and when that happens, I feel very grateful for it, but I don't think about any kind of labeling or how people perceive me, because it's a slightly disturbing thought to me (laughs).
Cinematical: How then do you find the projects you do? Do you sort of gravitate to them, or is it a matter of being in the right place at the right time?
Burton: It's a mixture of all of that. That's why I don't like to plan too far in advance, because you don't know how you're going to feel. Sometimes a project can come to you, like this, like Alice in Wonderland in 3-D, and I thought, ooh – that sounds intriguing. That's how that happened, but other projects like Nightmare or Scissorhands are things that you want to have and live inside you and you want to do, and sometimes they take a while to [happen]. Like Nightmare, from thinking about it took ten years to get made; Scissorhands similarly, Corpse Bride, similarly. But those are the kind of things that you know you're sometime going to do just because they're inside you and then there are the ones outside that intrigue you.
Labels:
3D,
9,
alice in wonderland,
big fish,
charlie and the chocolate factory,
corpse bride,
edward scissorhands,
interview,
nightmare before christmas,
shane acker,
sleepy hollow,
stop-motion,
tim burton
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